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src
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gallium
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drivers
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v3d
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v3dx_state.c
Commit message (
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Author
Age
Files
Lines
*
v3d: subclass pipe_streamout_output_target to record TF vertices written
Iago Toral Quiroga
2019-07-26
1
-8
/
+8
*
v3d: flag dirty state when binding new sampler states
Iago Toral Quiroga
2019-07-16
1
-0
/
+20
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
1
-0
/
+3
*
gallium: add writable_bitmask parameter into set_shader_buffers
Marek Olšák
2019-04-04
1
-1
/
+2
*
v3d: Create separate sampler states for the various blend formats.
Eric Anholt
2019-01-27
1
-44
/
+258
*
v3d: Move the sampler state to the long-lived state uploader.
Eric Anholt
2019-01-27
1
-4
/
+8
*
v3d: Use the symbolic names for wrap modes from the XML.
Eric Anholt
2019-01-27
1
-6
/
+9
*
v3d: Fix stencil sampling from a separate-stencil buffer.
Eric Anholt
2019-01-27
1
-0
/
+6
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
1
-2
/
+3
*
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
2019-01-27
1
-5
/
+5
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
1
-1
/
+93
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
1
-0
/
+49
*
v3d: Don't try to create shadow tiled temporaries for 1D textures.
Eric Anholt
2018-12-19
1
-1
/
+2
*
v3d: Add support for texturing from linear.
Eric Anholt
2018-12-14
1
-0
/
+40
*
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
Eric Anholt
2018-12-07
1
-58
/
+69
*
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Eric Anholt
2018-12-07
1
-4
/
+4
*
v3d: Fix handling of texture first_layer offsets for 3D textures.
Eric Anholt
2018-12-07
1
-5
/
+5
*
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
2018-12-07
1
-20
/
+2
*
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
2018-12-07
1
-6
/
+8
*
v3d: Fix double-swapping of R/B on V3D 4.1
Eric Anholt
2018-11-15
1
-2
/
+3
*
v3d: Use the TLB R/B swapping instead of recompiles when available.
Eric Anholt
2018-11-01
1
-3
/
+2
*
v3d: Rename "configuration" and "config" in the XML to "cfg"
Eric Anholt
2018-07-30
1
-4
/
+4
*
v3d: s/colour/color in the XML.
Eric Anholt
2018-07-30
1
-6
/
+6
*
v3d: Add pack header support for f187 values.
Eric Anholt
2018-07-30
1
-14
/
+4
*
v3d: Move depth offset packet setup to CSO creation time.
Eric Anholt
2018-07-30
1
-4
/
+17
*
v3d: Stop using spaces in the names of our buffers.
Eric Anholt
2018-07-27
1
-1
/
+1
*
v3d: Respect a sampler view's first_layer field.
Eric Anholt
2018-07-20
1
-1
/
+3
*
v3d: Fix MRT blending with independent blending disabled.
Eric Anholt
2018-07-12
1
-5
/
+10
*
v3d: Fix leak of the default attributes BOs.
Eric Anholt
2018-07-05
1
-1
/
+10
*
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
Eric Anholt
2018-07-05
1
-11
/
+17
*
v3d: Fix min vs mag determination when not doing mip filtering.
Eric Anholt
2018-06-20
1
-2
/
+10
*
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
2018-06-18
1
-1
/
+5
*
v3d: Fix polygon offset for Z16 buffers.
Eric Anholt
2018-06-14
1
-0
/
+1
*
v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.
Eric Anholt
2018-06-14
1
-2
/
+2
*
v3d: Add static asserts for other packed packet sizes.
Eric Anholt
2018-06-14
1
-0
/
+6
*
v3d: Add support for glSampleMask / glSampleCoverage.
Eric Anholt
2018-05-17
1
-1
/
+1
*
v3d: Rename driver functions from vc5 to v3d.
Eric Anholt
2018-05-16
1
-158
/
+158
*
v3d: Rename the driver files from "vc5" to "v3d".
Eric Anholt
2018-05-16
1
-0
/
+951