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path: root/src/gallium/drivers/v3d/v3dx_draw.c
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* v3d: don't emit point coordinates varyings if the FS doesn't read themIago Toral Quiroga2019-06-071-0/+5
* v3d: Don't try to update the shadow texture for separate stencil.Eric Anholt2019-04-261-1/+2
* v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.Eric Anholt2019-04-261-0/+15
* v3d: Fill in the ignored segment size fields to appease new simulator.Eric Anholt2019-04-261-2/+4
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-121-2/+2
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-041-1/+22
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-181-1/+1
* v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.Eric Anholt2019-02-181-2/+7
* v3d: Sync indirect draws on the last rendering.Eric Anholt2019-02-181-2/+2
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-271-1/+1
* v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt2019-01-271-3/+3
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-0/+13
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-0/+11
* v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt2018-12-141-0/+9
* v3d: Add support for draw indirect for GLES3.1.Eric Anholt2018-12-141-2/+30
* v3d: Add support for texturing from linear.Eric Anholt2018-12-141-2/+6
* v3d: Don't forget to flush writes to UBOs.Eric Anholt2018-12-071-5/+13
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-071-9/+6
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-071-1/+2
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-071-3/+6
* v3d: Use combined input/output segments.Eric Anholt2018-12-071-4/+7
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-061-0/+7
* v3d: Rename "configuration" and "config" in the XML to "cfg"Eric Anholt2018-07-301-11/+15
* v3d: Rename primitives to prims in the XML to match CLIF names.Eric Anholt2018-07-301-4/+4
* v3d: Block bin on render when doing vertex texturing.Eric Anholt2018-07-291-0/+14
* v3d: Stop using spaces in the names of our buffers.Eric Anholt2018-07-271-1/+1
* v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.Eric Anholt2018-07-261-4/+6
* v3d: Rework the ordering of how we clear things.Eric Anholt2018-07-261-31/+54
* v3d: Only store buffers that have been written to.Eric Anholt2018-07-261-3/+9
* v3d: Track the buffers being loaded separately.Eric Anholt2018-07-261-0/+3
* v3d: Rename cleared/resolve to clear/store.Eric Anholt2018-07-261-6/+6
* v3d: Work around GFXH-1461 bug losing our Z/S clears.Eric Anholt2018-07-131-0/+30
* v3d: Emit a TF flush after each draw using TF.Eric Anholt2018-07-021-0/+7
* v3d: Convert a bunch of our "minus one" fields over to the new XML attr.Eric Anholt2018-06-271-4/+7
* v3d: Add missing reference to the separate stencil buffer.Eric Anholt2018-06-201-11/+13
* v3d: Set the SO offsets correctly if we have to re-emit.Eric Anholt2018-06-181-0/+6
* v3d: Fix shaders using pixel center W but no varyings.Eric Anholt2018-06-151-1/+1
* v3d: Don't set the first_ez_state to DISABLED if after only UNDECIDED draws.Eric Anholt2018-06-141-1/+2
* v3d: Add static asserts for other packed packet sizes.Eric Anholt2018-06-141-0/+1
* v3d: Enable NaN propagation in the VS and CS as well.Eric Anholt2018-05-171-1/+3
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-132/+132
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-161-0/+714