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path:
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src
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gallium
/
drivers
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v3d
/
v3d_screen.c
Commit message (
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Author
Age
Files
Lines
*
nir: Stop whacking gl_FrontFacing to a system value
Jason Ekstrand
2019-08-01
1
-0
/
+1
*
gallium: switch boolean -> bool at the interface definitions
Ilia Mirkin
2019-07-22
1
-9
/
+9
*
broadcom: Move v3d_get_device_info to common
Andreas Bergmeier
2019-07-17
1
-51
/
+2
*
gallium: get rid of PIPE_CAP_SM3
Erik Faye-Lund
2019-07-10
1
-1
/
+3
*
v3d: Use driconf to expose non-MSAA texture limits for Xorg.
Eric Anholt
2019-05-13
1
-1
/
+13
*
gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
Eric Anholt
2019-05-13
1
-1
/
+5
*
Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
Eric Anholt
2019-04-26
1
-1
/
+9
*
v3d: Disable SSBOs and atomic counters on vertex shaders.
Eric Anholt
2019-04-24
1
-0
/
+3
*
v3d: Use the new lower_to_scratch implementation for indirects on temps.
Eric Anholt
2019-04-12
1
-1
/
+2
*
v3d: Detect the correct number of QPUs and use it to fix the spill size.
Eric Anholt
2019-04-12
1
-0
/
+4
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
1
-4
/
+98
*
v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
Eric Anholt
2019-04-12
1
-0
/
+7
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
1
-1
/
+4
*
v3d: Move constant offsets to UBO addresses into the main uniform stream.
Eric Anholt
2019-03-21
1
-0
/
+3
*
v3d: Expose the dma-buf modifiers query.
Eric Anholt
2019-03-19
1
-0
/
+29
*
v3d: Fix leak of the renderonly struct on screen destruction.
Eric Anholt
2019-03-12
1
-0
/
+1
*
v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
Eric Anholt
2019-03-12
1
-0
/
+3
*
gallium: add PIPE_CAP_MAX_VARYINGS
Karol Herbst
2019-02-07
1
-0
/
+3
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
1
-1
/
+1
*
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
2019-01-27
1
-6
/
+6
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
1
-1
/
+8
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
1
-1
/
+4
*
v3d: Drop the GLSL version level.
Eric Anholt
2019-01-14
1
-1
/
+1
*
v3d: Add support for GL_ARB_framebuffer_no_attachments.
Eric Anholt
2019-01-14
1
-0
/
+5
*
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
Eric Anholt
2019-01-08
1
-0
/
+5
*
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
2018-12-14
1
-0
/
+1
*
tfu
Eric Anholt
2018-12-07
1
-1
/
+1
*
v3d: Fix a leak of the transfer helper on screen destroy.
Eric Anholt
2018-12-07
1
-0
/
+2
*
v3d: Use the TFU to do generatemipmap.
Eric Anholt
2018-12-07
1
-0
/
+17
*
v3d: Add missing OES_half_float_linear support.
Eric Anholt
2018-12-07
1
-0
/
+1
*
v3d: Add renderonly support.
Eric Anholt
2018-11-27
1
-1
/
+9
*
util: Move os_misc to util
Dylan Baker
2018-10-30
1
-1
/
+1
*
v3d: Add support for hardware pack/unpack of half floats.
Eric Anholt
2018-10-15
1
-0
/
+1
*
v3d: Fix setup of the VCM cache size.
Eric Anholt
2018-09-07
1
-1
/
+1
*
v3d: Drop a bunch of duplicated gallium PIPE_CAP default code.
Eric Anholt
2018-09-04
1
-151
/
+0
*
gallium: Add a helper for implementing PIPE_CAP_* default values.
Eric Anholt
2018-09-04
1
-2
/
+2
*
gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
Kenneth Graunke
2018-08-24
1
-0
/
+1
*
gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
Marek Olšák
2018-08-23
1
-0
/
+2
*
gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
Marek Olšák
2018-08-23
1
-0
/
+1
*
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2018-08-06
1
-0
/
+2
*
v3d: Drop "VC5" from the renderer string.
Eric Anholt
2018-08-06
1
-1
/
+1
*
gallium: add storage_sample_count parameter into is_format_supported
Marek Olšák
2018-07-31
1
-0
/
+4
*
gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
Marek Olšák
2018-07-31
1
-0
/
+1
*
v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
Eric Anholt
2018-07-02
1
-0
/
+1
*
gallium/util: remove dummy function util_format_is_supported
Marek Olšák
2018-06-29
1
-2
/
+1
*
gallium: add scalar isa shader cap
Christian Gmeiner
2018-06-20
1
-0
/
+2
*
gallium: add support for programmable sample locations
Rhys Perry
2018-06-14
1
-0
/
+1
*
v3d: Use our #define for max attributes in shader caps.
Eric Anholt
2018-06-14
1
-1
/
+1
*
gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
Marek Olšák
2018-05-29
1
-0
/
+3
*
v3d: Rename driver functions from vc5 to v3d.
Eric Anholt
2018-05-16
1
-36
/
+36
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