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path: root/src/gallium/drivers/v3d/v3d_screen.c
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* nir: Stop whacking gl_FrontFacing to a system valueJason Ekstrand2019-08-011-0/+1
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-221-9/+9
* broadcom: Move v3d_get_device_info to commonAndreas Bergmeier2019-07-171-51/+2
* gallium: get rid of PIPE_CAP_SM3Erik Faye-Lund2019-07-101-1/+3
* v3d: Use driconf to expose non-MSAA texture limits for Xorg.Eric Anholt2019-05-131-1/+13
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-131-1/+5
* Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."Eric Anholt2019-04-261-1/+9
* v3d: Disable SSBOs and atomic counters on vertex shaders.Eric Anholt2019-04-241-0/+3
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-121-1/+2
* v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt2019-04-121-0/+4
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-121-4/+98
* v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.Eric Anholt2019-04-121-0/+7
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-041-1/+4
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-211-0/+3
* v3d: Expose the dma-buf modifiers query.Eric Anholt2019-03-191-0/+29
* v3d: Fix leak of the renderonly struct on screen destruction.Eric Anholt2019-03-121-0/+1
* v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.Eric Anholt2019-03-121-0/+3
* gallium: add PIPE_CAP_MAX_VARYINGSKarol Herbst2019-02-071-0/+3
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-271-1/+1
* v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt2019-01-271-6/+6
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-1/+8
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-1/+4
* v3d: Drop the GLSL version level.Eric Anholt2019-01-141-1/+1
* v3d: Add support for GL_ARB_framebuffer_no_attachments.Eric Anholt2019-01-141-0/+5
* v3d: Enable GL_ARB_texture_gather on V3D 4.x.Eric Anholt2019-01-081-0/+5
* v3d: Add support for draw indirect for GLES3.1.Eric Anholt2018-12-141-0/+1
* tfuEric Anholt2018-12-071-1/+1
* v3d: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+2
* v3d: Use the TFU to do generatemipmap.Eric Anholt2018-12-071-0/+17
* v3d: Add missing OES_half_float_linear support.Eric Anholt2018-12-071-0/+1
* v3d: Add renderonly support.Eric Anholt2018-11-271-1/+9
* util: Move os_misc to utilDylan Baker2018-10-301-1/+1
* v3d: Add support for hardware pack/unpack of half floats.Eric Anholt2018-10-151-0/+1
* v3d: Fix setup of the VCM cache size.Eric Anholt2018-09-071-1/+1
* v3d: Drop a bunch of duplicated gallium PIPE_CAP default code.Eric Anholt2018-09-041-151/+0
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-2/+2
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+1
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-061-0/+2
* v3d: Drop "VC5" from the renderer string.Eric Anholt2018-08-061-1/+1
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-0/+4
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
* v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.Eric Anholt2018-07-021-0/+1
* gallium/util: remove dummy function util_format_is_supportedMarek Olšák2018-06-291-2/+1
* gallium: add scalar isa shader capChristian Gmeiner2018-06-201-0/+2
* gallium: add support for programmable sample locationsRhys Perry2018-06-141-0/+1
* v3d: Use our #define for max attributes in shader caps.Eric Anholt2018-06-141-1/+1
* gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-0/+3
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-36/+36