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path: root/src/gallium/drivers/v3d/v3d_program.c
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* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-071-2/+2
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-071-9/+13
* v3d: Use nir_remove_unused_io_vars to handle binner shader output DCEEric Anholt2018-10-301-1/+1
* v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.Eric Anholt2018-10-301-1/+4
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-251-2/+0
* gallium/ttn: Convert inputs and outputs to derefs of variables.Eric Anholt2018-10-151-3/+4
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-091-0/+5
* v3d: Fix leak of the spill BO on context destruction.Eric Anholt2018-07-051-0/+2
* v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.Eric Anholt2018-07-051-4/+4
* v3d: Convert a bunch of our "minus one" fields over to the new XML attr.Eric Anholt2018-06-271-1/+1
* st,ir3,radeonsi: push lower_deref_instrs back into driverRob Clark2018-06-221-1/+0
* anv,i965,radv,st,ir3: Call nir_lower_deref_instrsJason Ekstrand2018-06-221-0/+1
* v3d: Set the SO offsets correctly if we have to re-emit.Eric Anholt2018-06-181-0/+2
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-171-1/+1
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-132/+132
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-161-0/+682