index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
v3d
/
v3d_program.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
v3d: fill logicop_func in the fragment shader key when precompiling shaders
Iago Toral Quiroga
2019-07-22
1
-0
/
+2
*
v3d: add color formats and swizzles to the fragment shader key
Iago Toral Quiroga
2019-07-12
1
-0
/
+11
*
v3d: Detect the correct number of QPUs and use it to fix the spill size.
Eric Anholt
2019-04-12
1
-4
/
+6
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
1
-70
/
+133
*
nir/i965/freedreno/vc4: add a bindless bool to type size functions
Timothy Arceri
2019-04-12
1
-1
/
+1
*
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.
Eric Anholt
2019-04-10
1
-11
/
+0
*
nir: Get rid of global registers
Jason Ekstrand
2019-04-09
1
-1
/
+0
*
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
Timur Kristóf
2019-03-05
1
-1
/
+1
*
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
2019-02-18
1
-1
/
+1
*
v3d: Store the actual mask of color buffers present in the key.
Eric Anholt
2019-02-05
1
-9
/
+10
*
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.
Eric Anholt
2019-02-05
1
-1
/
+1
*
nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
Eric Anholt
2019-02-05
1
-3
/
+2
*
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
2019-01-27
1
-1
/
+1
*
nir: rename nir_var_function to nir_var_function_temp
Karol Herbst
2019-01-19
1
-1
/
+1
*
nir: rename global/local to private/function memory
Karol Herbst
2019-01-08
1
-1
/
+1
*
v3d: Fix up VS output setup during precompiles.
Eric Anholt
2019-01-04
1
-6
/
+10
*
v3d: Refactor compiler entrypoints.
Eric Anholt
2019-01-02
1
-26
/
+6
*
v3d: Don't forget to include RT writes in precompiles.
Eric Anholt
2019-01-02
1
-0
/
+10
*
v3d: Fix segfault when failing to compile a program.
Eric Anholt
2019-01-02
1
-2
/
+4
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
1
-0
/
+12
*
v3d: Add a "precompile" debug flag for shader-db.
Eric Anholt
2018-12-29
1
-0
/
+76
*
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
2018-12-20
1
-2
/
+0
*
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
2018-12-07
1
-2
/
+2
*
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
2018-12-07
1
-9
/
+13
*
v3d: Use nir_remove_unused_io_vars to handle binner shader output DCE
Eric Anholt
2018-10-30
1
-1
/
+1
*
v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.
Eric Anholt
2018-10-30
1
-1
/
+4
*
util: use C99 declaration in the for-loop hash_table_foreach() macro
Eric Engestrom
2018-10-25
1
-2
/
+0
*
gallium/ttn: Convert inputs and outputs to derefs of variables.
Eric Anholt
2018-10-15
1
-3
/
+4
*
v3d: Implement noperspective varyings on V3D 4.x.
Eric Anholt
2018-07-09
1
-0
/
+5
*
v3d: Fix leak of the spill BO on context destruction.
Eric Anholt
2018-07-05
1
-0
/
+2
*
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
Eric Anholt
2018-07-05
1
-4
/
+4
*
v3d: Convert a bunch of our "minus one" fields over to the new XML attr.
Eric Anholt
2018-06-27
1
-1
/
+1
*
st,ir3,radeonsi: push lower_deref_instrs back into driver
Rob Clark
2018-06-22
1
-1
/
+0
*
anv,i965,radv,st,ir3: Call nir_lower_deref_instrs
Jason Ekstrand
2018-06-22
1
-0
/
+1
*
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
2018-06-18
1
-0
/
+2
*
v3d: Add support for glSampleMask / glSampleCoverage.
Eric Anholt
2018-05-17
1
-1
/
+1
*
v3d: Rename driver functions from vc5 to v3d.
Eric Anholt
2018-05-16
1
-132
/
+132
*
v3d: Rename the driver files from "vc5" to "v3d".
Eric Anholt
2018-05-16
1
-0
/
+682