Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | v3d: Use the TFU to do generatemipmap. | Eric Anholt | 2018-12-07 | 1 | -0/+104 |
| | | | | | This is a separate, dedicated hardware unit for texture layout conversions and mipmap generation. | ||||
* | v3d: Fix blitting from a linear winsys BO. | Eric Anholt | 2018-06-19 | 1 | -0/+36 |
| | | | | | | | | | | | | This is the case for the simulator environment, and broke many blitter tests by trying to texture from linear while the HW can only actually do UIF/UBLINEAR/LT. Just make a temporary and copy into it with the CPU, then blit from that. This is the kind of path that should use the TFU, but I haven't exposed that hardware yet. Fixes dEQP-GLES3.functional.fbo.blit.default_framebuffer.* | ||||
* | v3d: Rename driver functions from vc5 to v3d. | Eric Anholt | 2018-05-16 | 1 | -48/+48 |
| | | | | This is the final step of the driver rename. | ||||
* | v3d: Rename the driver files from "vc5" to "v3d". | Eric Anholt | 2018-05-16 | 1 | -0/+302 |