| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Bruce Cherniak <[email protected]>
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Add frontend dependency concept in the DRAW_CONTEXT, which
allows serialization of frontend work if necessary.
Reviewed-by: Bruce Cherniak <[email protected]>
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Used for common code reuse and simplification
Reviewed-by: Bruce Cherniak <[email protected]>
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Used in abandoned all-or-nothing approach to converting to AVX512
Reviewed-by: Bruce Cherniak <[email protected]>
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This allows the post-processor to easily detect the API thread and to
process frame information. The frame information is needed to
optimized how data is processed from worker threads.
Reviewed-by: Bruce Cherniak <[email protected]>
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This allows the driver to signal that it can't handle random
interleaving of attributes across buffers. This is required for
ARB_transform_feedback3, and it's initialized to whatever the previous
value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where
it is disabled. Note that the proprietary drivers never expose
ARB_transform_feedback3 on any GT21x's (where nouveau previously did),
and after some effort I was unable to get it to work.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Stops debug directory being created on non-ar builds.
Signed-off-by: Tim Rowley <[email protected]>
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Cause of bucket stop capture hang, as threads get stuck in level 1.
Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Work in progress (disabled).
USE_8x2_TILE_BACKEND define in knobs.h enables AVX512 code paths
(emulated on non-AVX512 HW).
Signed-off-by: Tim Rowley <[email protected]>
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Also, tagging stats with draw id to correlate these events with
draw/dispatch events.
Signed-off-by: Tim Rowley <[email protected]>
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Fixes: b3bd8bb611bb465d2e5e ("swr: [rasterizer core] add support
for "RAW" surface format")
CovID: 1373647
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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This is a screen cap because drivers are expected to support it either
for all shader types or for none of them.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Only stat and counter events are saved to the event files.
Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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SwrStoreTiles now takes a mask of surfaces to store. Reduces
overhead when storing multiple render targets.
Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Add template for generating code to save events to a file.
Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Align and use streaming store instructions for BE fifo queues.
Provides slightly faster enqueue and doesn't pollute the caches.
Add appropriate memory fences to ensure streaming writes are
globally visible.
Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Previous fundamental change in stats gathering added a temporary
SwrWaitForIdle to begin_query and end_query. Code has been reworked to
remove stall.
Reviewed-by: George Kyriazis <[email protected]>
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Create worker pool now computes number of worker threads based on
things like topologies, etc. and creates the pool but doesn't actually
launch the threads. Instead there is a separate start thread pool
function. This allows thread resources to be constructed first before
threads start.
Signed-off-by: Tim Rowley <[email protected]>
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Canonicalize to prevent unnecessary JIT compiles.
Signed-off-by: Tim Rowley <[email protected]>
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- Immediately sleep threads until thread data is initialized
- Fix some compile bugs with AR enabled
Signed-off-by: Tim Rowley <[email protected]>
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- Move most jitter functionality into SwrJit namespace
- Avoid global "using namespace llvm" in headers
Signed-off-by: Tim Rowley <[email protected]>
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Generalize compute dispatch mechanism to support other types of dispatches.
Signed-off-by: Tim Rowley <[email protected]>
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- Fix conflict between windows MemoryFence and llvm::sys::MemoryFence
- Declare gettid()
Signed-off-by: Tim Rowley <[email protected]>
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Replace old string comparison with a mapping table.
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Switch all RDTSC_START/STOP macros to use AR_BEGIN/END macros.
Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Statistics measurement system
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Only rasterize scissor edges if one or more scissor/viewport
rects are not hottile aligned.
Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Implement SCATTERPS as a dynamic loop based on mask set bits
instead of a static compile time loop.
Signed-off-by: Tim Rowley <[email protected]>
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Fixes upper left rule for scissors and viewport/scissor macrotile alignment.
Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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Signed-off-by: Tim Rowley <[email protected]>
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