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path: root/src/gallium/drivers/swr
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* swr/rast: Move more RTAI handling out of binnerTim Rowley2017-12-152-12/+2
* swr/rast: EXTRACT2 changed from vextract/vinsert to vshuffleTim Rowley2017-12-153-61/+32
* swr/rast: Fix cache of API thread event managerTim Rowley2017-12-151-1/+1
* swr/rast: Replace VPSRL with LSHRTim Rowley2017-12-154-41/+4
* swr/rast: Rework thread binding parameters for machine partitioningTim Rowley2017-12-157-88/+322
* swr/rast: Pull of RTAI gather & offset out of clip/bin codeTim Rowley2017-12-157-146/+203
* swr/rast: Remove no-op VBROADCAST of vIDTim Rowley2017-12-151-2/+2
* swr/rast: SIMD16 Fetch - Fully widen 32-bit integer vertex componentsTim Rowley2017-12-154-17/+109
* swr/rast: Replace INSERT2 vextract/vinsert with JOIN2 vshuffleTim Rowley2017-12-153-105/+30
* swr/rast: SIMD16 Fetch - Fully widen 16-bit float vertex componentsTim Rowley2017-12-151-7/+48
* swr/rast: SIMD16 Fetch - Fully widen 32-bit float vertex componentsTim Rowley2017-12-154-32/+194
* swr/rast: Pass prim to ClipSimdTim Rowley2017-12-151-5/+5
* swr/rast: Pull most of the VPAI manipulation out of the binner/clipperTim Rowley2017-12-157-158/+177
* swr/rast: Move GatherScissors to headerTim Rowley2017-12-152-127/+127
* swr/rast: Rewrite Shuffle8bpcGatherd using shuffleTim Rowley2017-12-151-182/+62
* swr/rast: Convert gather masks to Nx1bitTim Rowley2017-12-152-40/+14
* swr/rast: WIP - Widen fetch shader to SIMD16Tim Rowley2017-12-151-27/+689
* swr/rast: Corrections to multi-scissor handlingTim Rowley2017-12-151-88/+88
* swr/rast: Binner fixes for viewport index offset handlingTim Rowley2017-12-152-2/+12
* swr/rast: Remove unneeded copy of gather maskTim Rowley2017-12-152-79/+23
* swr: Correct texture allocation and limit max size to 2GBBruce Cherniak2017-12-132-4/+10
* swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.Bruce Cherniak2017-12-131-2/+1
* swr/scons: Fix another intermittent build failureGeorge Kyriazis2017-12-061-0/+1
* swr/scons: Fix intermittent build failureGeorge Kyriazis2017-12-011-0/+1
* swr/rast: Repair simd8 frontend code rotTim Rowley2017-11-201-1/+1
* swr/rast: Implement AVX-512 GATHERPS in SIMD16 fetch shaderTim Rowley2017-11-204-29/+220
* swr/rast: Simplify GATHER* jit builder apiTim Rowley2017-11-204-48/+48
* swr/rast: Add alignment to transpose targetsTim Rowley2017-11-201-8/+8
* swr/rast: Cache eventmanagerTim Rowley2017-11-203-0/+9
* swr/rast: Enable AVX-512 targets in the jitterTim Rowley2017-11-202-10/+0
* swr/rast: Points with clipdistance can't go through simplepoints pathTim Rowley2017-11-201-1/+2
* swr/rast: Code style change (NFC)Tim Rowley2017-11-201-2/+7
* swr/rast: Widen fetch shader to SIMD16Tim Rowley2017-11-205-3/+151
* swr/rast: Support flexible vertex layout for DS outputTim Rowley2017-11-202-0/+3
* swr/rast: Faster emulated simd16 permuteTim Rowley2017-11-141-23/+11
* swr/rast: Use gather instruction for i32gather_ps on simd16/avx512Tim Rowley2017-11-141-11/+1
* swr: Fixed an uncommon freed-memory access during state validationBruce Cherniak2017-11-102-17/+25
* util: move os_time.[ch] to src/utilNicolai Hähnle2017-11-092-2/+2
* swr: Replace the check for c++11 by the unified versionGert Wollny2017-11-081-2/+2
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* swr: Rework scratch space allocationGeorge Kyriazis2017-10-192-30/+23
* swr: knob overrides for Intel Xeon PhiTim Rowley2017-10-195-1/+37
* swr/rast: Add api to override draws in flightTim Rowley2017-10-194-19/+31
* swr/rast: Widen fetch shader to SIMD16 (disabled for now)Tim Rowley2017-10-191-13/+428
* swr/rast: Change DS memory allocationTim Rowley2017-10-192-2/+3
* swr/rast: Fix indentationTim Rowley2017-10-191-1/+1
* swr/rast: Miscellaneous viewport array code changesTim Rowley2017-10-195-38/+71
* swr/rast: Minor changes for os-xTim Rowley2017-10-191-2/+4
* swr: simd16 shaders work in progressTim Rowley2017-10-113-2/+21