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path:
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src
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gallium
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drivers
/
swr
/
swr_state.cpp
Commit message (
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)
Author
Age
Files
Lines
*
swr: [rasterizer core] Programmable sample position support
Tim Rowley
2017-04-05
1
-2
/
+0
*
swr: [rasterizer] Cleanup naming of codegen files
Tim Rowley
2017-03-20
1
-2
/
+2
*
swr: validate backend state numAttributes
Tim Rowley
2017-03-15
1
-0
/
+2
*
gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()
Brian Paul
2017-03-08
1
-1
/
+1
*
swr: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
1
-2
/
+2
*
swr: implement geometry shaders
Tim Rowley
2017-03-05
1
-2
/
+98
*
swr: fix crash in swr_update_derived following st/mesa state changes
Bruce Cherniak
2017-03-02
1
-3
/
+40
*
swr: fix index buffers with non-zero indices
George Kyriazis
2017-02-23
1
-0
/
+4
*
swr: add fetch shader cache
George Kyriazis
2017-02-23
1
-2
/
+4
*
swr: Update fs texture & sampler state logic
George Kyriazis
2017-01-25
1
-2
/
+5
*
swr: Implement fence attached work queues for deferred deletion.
Bruce Cherniak
2016-12-16
1
-9
/
+7
*
swr: add streamout buffer offset into pBuffer pointer
Ilia Mirkin
2016-11-30
1
-2
/
+3
*
swr: fix assertion for max number of so targets
Ilia Mirkin
2016-11-30
1
-1
/
+1
*
swr: fix range computation for instanced client-side arrays
Ilia Mirkin
2016-11-30
1
-24
/
+50
*
swr: use util_copy_framebuffer_state helper
Ilia Mirkin
2016-11-29
1
-12
/
+1
*
swr: don't clear all dirty bits when changing so targets
Ilia Mirkin
2016-11-28
1
-1
/
+1
*
swr: flatshading makes color outputs flat, it doesn't affect others
Ilia Mirkin
2016-11-22
1
-4
/
+2
*
swr: rework resource layout and surface setup
Ilia Mirkin
2016-11-22
1
-62
/
+104
*
swr: calculate viewport width/height based on the scale
Ilia Mirkin
2016-11-21
1
-6
/
+12
*
swr: allocate all scratch space in one go for vertex buffers
Ilia Mirkin
2016-11-21
1
-3
/
+29
*
swr: mark streamout buffers as written
Ilia Mirkin
2016-11-19
1
-0
/
+7
*
swr: always enable adding start/base vertex to gl_VertexId
Ilia Mirkin
2016-11-15
1
-0
/
+1
*
swr: make sure that all rendering is finished on shader destroy
Ilia Mirkin
2016-11-15
1
-0
/
+8
*
swr: disable blending for integer formats
Ilia Mirkin
2016-11-15
1
-0
/
+3
*
swr: mark both frag and vert textures read, don't forget about cbs
Ilia Mirkin
2016-11-15
1
-5
/
+15
*
swr: correct setting of independentAlphaBlendEnable
Ilia Mirkin
2016-11-09
1
-1
/
+6
*
swr: set halfz rasterizer setting
Ilia Mirkin
2016-11-09
1
-0
/
+1
*
swr: fix support for inverted depth scales
Ilia Mirkin
2016-11-09
1
-7
/
+3
*
swr: disable logic op when the rt format is float or srgb
Ilia Mirkin
2016-11-08
1
-0
/
+6
*
swr: add support for EXT_depth_bounds_test
Ilia Mirkin
2016-11-08
1
-0
/
+6
*
swr: allow alphatest without blend or logicop
Tim Rowley
2016-11-08
1
-1
/
+2
*
swr: [rasterizer jitter] canonicalize blend compile state
Tim Rowley
2016-10-03
1
-0
/
+2
*
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
2016-08-29
1
-1
/
+1
*
gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
Kai Wasserbäch
2016-08-29
1
-1
/
+1
*
swr: [rasterizer core] only use Viewport/Scissors during SwrDraw* operations
Tim Rowley
2016-08-17
1
-4
/
+5
*
swr: [rasterizer core] viewport array support
Tim Rowley
2016-08-10
1
-7
/
+7
*
gallium: add a pipe_context parameter to fence_finish
Marek Olšák
2016-08-10
1
-1
/
+1
*
swr: [rasterizer] attribute swizzling and linkage
Tim Rowley
2016-07-20
1
-8
/
+5
*
swr: push/pop DEBUG macro around llvm includes
Tim Rowley
2016-06-23
1
-1
/
+6
*
gallium: make constant_buffer const
Rob Clark
2016-06-20
1
-1
/
+1
*
swr: Update screen->context pointer with multiple contexts.
Bruce Cherniak
2016-06-17
1
-0
/
+4
*
swr: implement clipPlanes/clipVertex/clipDistance/cullDistance
Tim Rowley
2016-06-09
1
-1
/
+24
*
swr: fix provoking vertex
Tim Rowley
2016-06-07
1
-1
/
+4
*
swr: [rasterizer] Correctly select optimized primitive assembly.
Bruce Cherniak
2016-05-25
1
-4
/
+0
*
swr: remove duplicated constant update code
Tim Rowley
2016-04-28
1
-44
/
+47
*
swr: s/Elements/ARRAY_SIZE/
Tim Rowley
2016-04-27
1
-3
/
+3
*
swr: [rasterizer core] implement legacy depth bias enable
Tim Rowley
2016-04-27
1
-1
/
+1
*
swr: fix memory leaks from vs/fs compilation
Tim Rowley
2016-04-22
1
-4
/
+2
*
swr: fix resource backed constant buffers
Tim Rowley
2016-04-20
1
-6
/
+6
*
swr: support samplers in vertex shaders
Tim Rowley
2016-04-12
1
-53
/
+100
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