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path: root/src/gallium/drivers/swr/swr_state.cpp
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* swr: [rasterizer core] Programmable sample position supportTim Rowley2017-04-051-2/+0
* swr: [rasterizer] Cleanup naming of codegen filesTim Rowley2017-03-201-2/+2
* swr: validate backend state numAttributesTim Rowley2017-03-151-0/+2
* gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()Brian Paul2017-03-081-1/+1
* swr: s/unsigned/enum pipe_shader_type/Brian Paul2017-03-081-2/+2
* swr: implement geometry shadersTim Rowley2017-03-051-2/+98
* swr: fix crash in swr_update_derived following st/mesa state changesBruce Cherniak2017-03-021-3/+40
* swr: fix index buffers with non-zero indicesGeorge Kyriazis2017-02-231-0/+4
* swr: add fetch shader cacheGeorge Kyriazis2017-02-231-2/+4
* swr: Update fs texture & sampler state logicGeorge Kyriazis2017-01-251-2/+5
* swr: Implement fence attached work queues for deferred deletion.Bruce Cherniak2016-12-161-9/+7
* swr: add streamout buffer offset into pBuffer pointerIlia Mirkin2016-11-301-2/+3
* swr: fix assertion for max number of so targetsIlia Mirkin2016-11-301-1/+1
* swr: fix range computation for instanced client-side arraysIlia Mirkin2016-11-301-24/+50
* swr: use util_copy_framebuffer_state helperIlia Mirkin2016-11-291-12/+1
* swr: don't clear all dirty bits when changing so targetsIlia Mirkin2016-11-281-1/+1
* swr: flatshading makes color outputs flat, it doesn't affect othersIlia Mirkin2016-11-221-4/+2
* swr: rework resource layout and surface setupIlia Mirkin2016-11-221-62/+104
* swr: calculate viewport width/height based on the scaleIlia Mirkin2016-11-211-6/+12
* swr: allocate all scratch space in one go for vertex buffersIlia Mirkin2016-11-211-3/+29
* swr: mark streamout buffers as writtenIlia Mirkin2016-11-191-0/+7
* swr: always enable adding start/base vertex to gl_VertexIdIlia Mirkin2016-11-151-0/+1
* swr: make sure that all rendering is finished on shader destroyIlia Mirkin2016-11-151-0/+8
* swr: disable blending for integer formatsIlia Mirkin2016-11-151-0/+3
* swr: mark both frag and vert textures read, don't forget about cbsIlia Mirkin2016-11-151-5/+15
* swr: correct setting of independentAlphaBlendEnableIlia Mirkin2016-11-091-1/+6
* swr: set halfz rasterizer settingIlia Mirkin2016-11-091-0/+1
* swr: fix support for inverted depth scalesIlia Mirkin2016-11-091-7/+3
* swr: disable logic op when the rt format is float or srgbIlia Mirkin2016-11-081-0/+6
* swr: add support for EXT_depth_bounds_testIlia Mirkin2016-11-081-0/+6
* swr: allow alphatest without blend or logicopTim Rowley2016-11-081-1/+2
* swr: [rasterizer jitter] canonicalize blend compile stateTim Rowley2016-10-031-0/+2
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-291-1/+1
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-291-1/+1
* swr: [rasterizer core] only use Viewport/Scissors during SwrDraw* operationsTim Rowley2016-08-171-4/+5
* swr: [rasterizer core] viewport array supportTim Rowley2016-08-101-7/+7
* gallium: add a pipe_context parameter to fence_finishMarek Olšák2016-08-101-1/+1
* swr: [rasterizer] attribute swizzling and linkageTim Rowley2016-07-201-8/+5
* swr: push/pop DEBUG macro around llvm includesTim Rowley2016-06-231-1/+6
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
* swr: Update screen->context pointer with multiple contexts.Bruce Cherniak2016-06-171-0/+4
* swr: implement clipPlanes/clipVertex/clipDistance/cullDistanceTim Rowley2016-06-091-1/+24
* swr: fix provoking vertexTim Rowley2016-06-071-1/+4
* swr: [rasterizer] Correctly select optimized primitive assembly.Bruce Cherniak2016-05-251-4/+0
* swr: remove duplicated constant update codeTim Rowley2016-04-281-44/+47
* swr: s/Elements/ARRAY_SIZE/Tim Rowley2016-04-271-3/+3
* swr: [rasterizer core] implement legacy depth bias enableTim Rowley2016-04-271-1/+1
* swr: fix memory leaks from vs/fs compilationTim Rowley2016-04-221-4/+2
* swr: fix resource backed constant buffersTim Rowley2016-04-201-6/+6
* swr: support samplers in vertex shadersTim Rowley2016-04-121-53/+100