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path: root/src/gallium/drivers/swr/swr_shader.cpp
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* swr: support layer output in geometry shadersIlia Mirkin2017-03-151-0/+2
* swr: s/unsigned/enum pipe_shader_type/Brian Paul2017-03-081-1/+1
* swr: implement geometry shadersTim Rowley2017-03-051-5/+470
* swr: fix crash in swr_update_derived following st/mesa state changesBruce Cherniak2017-03-021-0/+6
* swr: add fetch shader cacheGeorge Kyriazis2017-02-231-0/+14
* swr: remove unneeded llvm version checkTim Rowley2017-01-051-4/+0
* swr: color interpolation is also supposed to get perspective divisionIlia Mirkin2016-11-221-2/+4
* swr: add sprite coord enable mask to fs keyIlia Mirkin2016-11-221-1/+2
* swr: rework vert <-> frag shader linkage logicIlia Mirkin2016-11-221-43/+50
* swr: only broadcast color0 value, not all color valuesIlia Mirkin2016-11-221-1/+2
* swr: rework resource layout and surface setupIlia Mirkin2016-11-221-4/+24
* swr: add support for upper-left fragcoord positionIlia Mirkin2016-11-151-2/+8
* swr: [rasterizer jitter] fixes for icc in vs2015 compat modeTim Rowley2016-10-031-0/+2
* swr: [rasterizer] attribute swizzling and linkageTim Rowley2016-07-201-12/+0
* swr: push/pop DEBUG macro around llvm includesTim Rowley2016-06-231-3/+7
* swr: implement clipPlanes/clipVertex/clipDistance/cullDistanceTim Rowley2016-06-091-0/+65
* swr: fix provoking vertexTim Rowley2016-06-071-7/+5
* swr: fix memory leaks from vs/fs compilationTim Rowley2016-04-221-17/+24
* gallium/swr: Make flat shading tris work.George Kyriazis2016-04-131-0/+4
* swr: support samplers in vertex shadersTim Rowley2016-04-121-34/+64
* gallium/swr: add OpenSWR driverTim Rowley2016-03-021-0/+591