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path:
root
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src
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gallium
/
drivers
/
swr
/
swr_shader.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
swr: Support simd16 vertex shaders
George Kyriazis
2018-01-19
1
-12
/
+30
*
swr: Handle indirect indices in GS
George Kyriazis
2018-01-10
1
-8
/
+39
*
swr/rast: Simplify GATHER* jit builder api
Tim Rowley
2017-11-20
1
-1
/
+1
*
swr: simd16 shaders work in progress
Tim Rowley
2017-10-11
1
-2
/
+12
*
swr/rast: New GS state/context API
Tim Rowley
2017-09-25
1
-98
/
+85
*
swr: fix transform feedback logic
George Kyriazis
2017-07-27
1
-1
/
+31
*
swr/rast: Support dynamically sized vertex layout
Tim Rowley
2017-06-30
1
-0
/
+2
*
swr/rast: Fix read-back of viewport array index
Tim Rowley
2017-06-16
1
-2
/
+0
*
swr/rast: Fix read-back of render target array index
Tim Rowley
2017-06-16
1
-1
/
+0
*
swr/rast: Rework attribute layout
Tim Rowley
2017-06-16
1
-21
/
+57
*
swr/rast: Remove explicit primitive id slot in the vertex layout
Tim Rowley
2017-06-16
1
-12
/
+9
*
swr/rast: SIMD16 FE - interleaved simdvertex output in GS
Tim Rowley
2017-05-30
1
-3
/
+26
*
swr: don't use AttributeSet with llvm >= 5
Tim Rowley
2017-05-17
1
-15
/
+21
*
swr: simd16 vs work
Tim Rowley
2017-04-19
1
-5
/
+25
*
swr: Add polygon stipple support
George Kyriazis
2017-04-14
1
-6
/
+50
*
swr: fix unused variable warnings
Tim Rowley
2017-04-07
1
-1
/
+0
*
swr: fix llvm-5.0.0 build bustage
Tim Rowley
2017-03-28
1
-9
/
+15
*
swr: [rasterizer] Cleanup naming of codegen files
Tim Rowley
2017-03-20
1
-2
/
+2
*
swr: support layer output in geometry shaders
Ilia Mirkin
2017-03-15
1
-0
/
+2
*
swr: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
1
-1
/
+1
*
swr: implement geometry shaders
Tim Rowley
2017-03-05
1
-5
/
+470
*
swr: fix crash in swr_update_derived following st/mesa state changes
Bruce Cherniak
2017-03-02
1
-0
/
+6
*
swr: add fetch shader cache
George Kyriazis
2017-02-23
1
-0
/
+14
*
swr: remove unneeded llvm version check
Tim Rowley
2017-01-05
1
-4
/
+0
*
swr: color interpolation is also supposed to get perspective division
Ilia Mirkin
2016-11-22
1
-2
/
+4
*
swr: add sprite coord enable mask to fs key
Ilia Mirkin
2016-11-22
1
-1
/
+2
*
swr: rework vert <-> frag shader linkage logic
Ilia Mirkin
2016-11-22
1
-43
/
+50
*
swr: only broadcast color0 value, not all color values
Ilia Mirkin
2016-11-22
1
-1
/
+2
*
swr: rework resource layout and surface setup
Ilia Mirkin
2016-11-22
1
-4
/
+24
*
swr: add support for upper-left fragcoord position
Ilia Mirkin
2016-11-15
1
-2
/
+8
*
swr: [rasterizer jitter] fixes for icc in vs2015 compat mode
Tim Rowley
2016-10-03
1
-0
/
+2
*
swr: [rasterizer] attribute swizzling and linkage
Tim Rowley
2016-07-20
1
-12
/
+0
*
swr: push/pop DEBUG macro around llvm includes
Tim Rowley
2016-06-23
1
-3
/
+7
*
swr: implement clipPlanes/clipVertex/clipDistance/cullDistance
Tim Rowley
2016-06-09
1
-0
/
+65
*
swr: fix provoking vertex
Tim Rowley
2016-06-07
1
-7
/
+5
*
swr: fix memory leaks from vs/fs compilation
Tim Rowley
2016-04-22
1
-17
/
+24
*
gallium/swr: Make flat shading tris work.
George Kyriazis
2016-04-13
1
-0
/
+4
*
swr: support samplers in vertex shaders
Tim Rowley
2016-04-12
1
-34
/
+64
*
gallium/swr: add OpenSWR driver
Tim Rowley
2016-03-02
1
-0
/
+591