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path: root/src/gallium/drivers/swr/swr_shader.cpp
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* swr/rast: Removed superfluous JitManager argument from passesAlok Hota2018-05-251-1/+1
* swr/rast: Optimize late/bindless JIT of samplersGeorge Kyriazis2018-04-181-0/+9
* swr: add x86 lowering pass to fragment shaderGeorge Kyriazis2018-04-181-0/+7
* tgsi/scan: use wrap-around shift behavior explicitly for file_maskRoland Scheidegger2018-03-061-1/+1
* swr: Support simd16 vertex shadersGeorge Kyriazis2018-01-191-12/+30
* swr: Handle indirect indices in GSGeorge Kyriazis2018-01-101-8/+39
* swr/rast: Simplify GATHER* jit builder apiTim Rowley2017-11-201-1/+1
* swr: simd16 shaders work in progressTim Rowley2017-10-111-2/+12
* swr/rast: New GS state/context APITim Rowley2017-09-251-98/+85
* swr: fix transform feedback logicGeorge Kyriazis2017-07-271-1/+31
* swr/rast: Support dynamically sized vertex layoutTim Rowley2017-06-301-0/+2
* swr/rast: Fix read-back of viewport array indexTim Rowley2017-06-161-2/+0
* swr/rast: Fix read-back of render target array indexTim Rowley2017-06-161-1/+0
* swr/rast: Rework attribute layoutTim Rowley2017-06-161-21/+57
* swr/rast: Remove explicit primitive id slot in the vertex layoutTim Rowley2017-06-161-12/+9
* swr/rast: SIMD16 FE - interleaved simdvertex output in GSTim Rowley2017-05-301-3/+26
* swr: don't use AttributeSet with llvm >= 5Tim Rowley2017-05-171-15/+21
* swr: simd16 vs workTim Rowley2017-04-191-5/+25
* swr: Add polygon stipple supportGeorge Kyriazis2017-04-141-6/+50
* swr: fix unused variable warningsTim Rowley2017-04-071-1/+0
* swr: fix llvm-5.0.0 build bustageTim Rowley2017-03-281-9/+15
* swr: [rasterizer] Cleanup naming of codegen filesTim Rowley2017-03-201-2/+2
* swr: support layer output in geometry shadersIlia Mirkin2017-03-151-0/+2
* swr: s/unsigned/enum pipe_shader_type/Brian Paul2017-03-081-1/+1
* swr: implement geometry shadersTim Rowley2017-03-051-5/+470
* swr: fix crash in swr_update_derived following st/mesa state changesBruce Cherniak2017-03-021-0/+6
* swr: add fetch shader cacheGeorge Kyriazis2017-02-231-0/+14
* swr: remove unneeded llvm version checkTim Rowley2017-01-051-4/+0
* swr: color interpolation is also supposed to get perspective divisionIlia Mirkin2016-11-221-2/+4
* swr: add sprite coord enable mask to fs keyIlia Mirkin2016-11-221-1/+2
* swr: rework vert <-> frag shader linkage logicIlia Mirkin2016-11-221-43/+50
* swr: only broadcast color0 value, not all color valuesIlia Mirkin2016-11-221-1/+2
* swr: rework resource layout and surface setupIlia Mirkin2016-11-221-4/+24
* swr: add support for upper-left fragcoord positionIlia Mirkin2016-11-151-2/+8
* swr: [rasterizer jitter] fixes for icc in vs2015 compat modeTim Rowley2016-10-031-0/+2
* swr: [rasterizer] attribute swizzling and linkageTim Rowley2016-07-201-12/+0
* swr: push/pop DEBUG macro around llvm includesTim Rowley2016-06-231-3/+7
* swr: implement clipPlanes/clipVertex/clipDistance/cullDistanceTim Rowley2016-06-091-0/+65
* swr: fix provoking vertexTim Rowley2016-06-071-7/+5
* swr: fix memory leaks from vs/fs compilationTim Rowley2016-04-221-17/+24
* gallium/swr: Make flat shading tris work.George Kyriazis2016-04-131-0/+4
* swr: support samplers in vertex shadersTim Rowley2016-04-121-34/+64
* gallium/swr: add OpenSWR driverTim Rowley2016-03-021-0/+591