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* svga: fix uninitialized fields in DefineDepthStencilView/DefineStreamOutputCharmaine Lee2018-09-201-0/+9
| | | | | | | This patch fixes uninitialized fields in DefineDepthStencilView and DefineStreamOutput commands that are not relevant in SM4 device. Reviewed-by: Brian Paul <[email protected]>
* svga: Enable Opengl 3.3 compatibility profileNeha Bhende2018-09-201-1/+1
| | | | | | | | | | With this patch, svga driver will start advertising OpenGL 3.3 compatibility profile. Tested with some mesa demos, piglit and glretrace. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: Apply texcoord scale factors only if there is sampler viewNeha Bhende2018-09-201-1/+1
| | | | | | | | | | | | | We need to convert unnormalized texcoords to normalized texcoords when we are sampling from texture. We don't need this conversion if there is no sampler view. Tested with piglit, glretrace Fixes vmware bug 2101970 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix texture array layer index in transfer mapCharmaine Lee2018-09-202-66/+42
| | | | | | | | | | | | | | | | | | | | | In gallium, the layer index of a texture array to be mapped is specified in the z component, whereas in svga device, the index is specified in a separate argument. Currently in svga_texture_transfer_map(), we explicitly modify the z value in the base transfer map to 0 so the layer offset will not be applied twice, but this causes problem when state tracker later refers to the base transfer map and expects the slice index to be specified in z (commit 463b0ea1f6762b7e0536cfadc4e384840af3e8e0). To fix the problem, this patch makes a local copy of the box in svga_transfer and modifies the z value in this copy instead. Fixes spec@khr_texture_compression-astc piglit test crashes. Fixes regression in the dma path with commit 1fdd3dd94a. Tested with mtt glretrace, piglit on Windows VM and Linux VM. Reviewed-by: Brian Paul <[email protected]>
* svga: assorted fixes/changes in svga_pipe_blit.cBrian Paul2018-09-101-27/+15
| | | | | | To align the code with VMware's in-house copy. Signed-off-by: Brian Paul <[email protected]>
* svga: set buffer bind_flags in svga_buffer_add_host_surface()Brian Paul2018-09-101-0/+3
| | | | | | To match the in-house VMware code. Signed-off-by: Brian Paul <[email protected]>
* svga: add format conversion for legacy formatsCharmaine Lee2018-09-104-332/+433
| | | | | | | | | | | This patch extends the format_conversion table to support different view formats on texture buffer. For legacy image formats such as INTENSITY, LUMINANCE, LUMINANCE_ALPHA, special swizzle masks will be used on the red or RG channels. This fixes piglit test arb_texture_buffer_object-formats fs|vs arb Reviewed-by: Brian Paul <[email protected]>
* svga: remove obsolete code to reemit gs bindingCharmaine Lee2018-09-102-39/+0
| | | | | | | The svga_reemit_gs_bindings function is no longer needed. Remove it. Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* svga: move variant->fs_shadow_compare_units assignmentBrian Paul2018-09-101-0/+2
| | | | | | | Fixes a crash since the variant object isn't allocated until later in the function. Not sure how this got through. Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix resource checking in is_blending_enabled()Charmaine Lee2018-09-101-1/+2
| | | | | | | This patch makes sure a valid color buffer is bound before checking its resource. This fixes Unigine Valley running in SM41 device. Reviewed-by: Brian Paul <[email protected]>
* svga: Use texture_copy_region instead of texture_copy_handle for multisamplingNeha Bhende2018-09-101-9/+18
| | | | | | | | | | | | | This fixes some of tests cases in arb_copy_image-formats and also fixes SurfaceCopy related errors in vmware.log when multi sampled surfaces are used. Tested with piglit, glretrace on windows and linux VM. v2: As per Brian's comment Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: add missing devcap check for texture array supportCharmaine Lee2018-09-101-1/+11
| | | | | | | | The patch checks DXFMT_ARRAY devcap for texture array support. Tested with MTT-piglit. No regressions. Reviewed-by: Brian Paul <[email protected]>
* svga: no need to check MULTISAMPLE devcap for view formatCharmaine Lee2018-09-101-1/+1
| | | | | | | | | | According to the current SVGA contract, any view format can be used on the underlying resource that is multisample. So there is no need to check the MULTISAMPLE devcap for the view format. Fixes black rendering issue with Tropics running with 4xMSAA. Reviewed-by: Brian Paul <[email protected]>
* svga: sync devcap name changes in svga3d_devcaps.hCharmaine Lee2018-09-102-12/+12
| | | | Reviewed-by: Brian Paul <[email protected]>
* svga: explicit set DXFMT_SHADER_SAMPLE for DS format for pre-SM41 deviceCharmaine Lee2018-09-101-5/+6
| | | | | | | Explicit set the DXFMT_SHADER_SAMPLE bit for depth stencil formats for pre-SM41 device only. This bit is now set by the SM41 device. Reviewed-by: Brian Paul <[email protected]>
* svga: remove unused variableCharmaine Lee2018-09-101-1/+0
| | | | Trivial.
* svga: draw round points when msaa is enabledBrian Paul2018-09-101-13/+15
| | | | | | | | | | | | | See comments for details. This allows the piglit ext_framebuffer_multisample-point-smooth test to pass. Also, test the pipe_rasterizer_state::point_quad_rasterization field to see if sprite point rasterization is needed because it's possible for no sprite_coord_enable bits to be set when drawing sprites. Finally, remove old, stale comments. Reviewed-by: Charmaine Lee <[email protected]>
* svga: check number of samples before emitting MSAA decls/opcodesBrian Paul2018-09-101-2/+14
| | | | | | | | | | | | If real MSAA is not available, we only support 1 sample/pixel. In that case, we must not declare MSAA resources or emit MSAA opcodes. Do that by checking the sample count. Fixes several piglit MSAA tests, such as arb_texture_multisample-sample-depth (when the hard-coded sample count of 4 is fixed in that test). Reviewed-by: Charmaine Lee <[email protected]>
* svga: remove obsolete comment on format_cap_table[]Brian Paul2018-09-101-10/+0
| | | | | | | | We removed the special cases referred to in this comment in the commit "svga: add a separate function to get dx format capabilities from vgpu10 device". Reviewed-by: Charmaine Lee <[email protected]>
* svga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()Brian Paul2018-09-101-7/+2
| | | | | | | | | | | Technically, SM4.1 doesn't support cube map arrays, but our backend renderers actually do. This allows the Piglit textureGather cube map array tests to pass. Tested with GLrenderer, DX11renderer and SWrenderer. Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: no dma on multisample surfaceCharmaine Lee2018-09-101-0/+7
| | | | | | | | | | Force direct map on multisample surface. Fixes SVGA Driver Errors running multisample piglit tests on Linux VM v2: use texture for the check. Reviewed-by: Neha Bhende <[email protected]>
* svga: src surface for IntraSurfaceCopy cannot be multisampleCharmaine Lee2018-09-101-0/+4
| | | | | | | Fixes SVGA Driver Errors with piglit test arb_copy_image-targets Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
* svga: fix missing format multisample devcap checkCharmaine Lee2018-09-101-0/+1
| | | | | | | | | | | In commit e4048f6cd1, svga_is_dx_format_supported() is supposed to also check the SVGA3D_DXFMT_MULTISAMPLE bit for multisample support of a format. Somehow that code is not included in that commit. This patch fixes it. Fixes piglit test spec@ext_framebuffer_multisample@formats all_samples. Reviewed-by: Brian Paul <[email protected]>
* svga: fix incorrect multisample support in VGPU9 deviceCharmaine Lee2018-09-101-0/+4
| | | | | | | Commit e4048f6cd1 unintentionally allows multisample support for VGPU9 device. This patch fixes this regression. Reviewed-by: Neha Bhende <[email protected]>
* svga: fix the missing devcap for SVGA3D_BC3_UNORM_SRGBCharmaine Lee2018-09-101-0/+1
| | | | | | | Set the devcap to SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
* svga: add a separate function to get dx format capabilities from vgpu10 deviceCharmaine Lee2018-09-101-97/+91
| | | | | | | | | | | | | | | | | | Currently we have one function to get format capabailities and we convert DX10 devcaps back to DX9. This can be confusing. Going forward we will have a separate function for dealing with dx formats. This patch also fixes the depth stencil devcap. Instead of hardcoding the capabilities for the depth stencil formats, we will inquire the device for the capabilities. Note: we will still need to explicity set the SVGA3D_DXFMT_SHADER_SAMPLE bit for SVGA3D_R32_FLOAT_X8X24 and SVGA3D_R24_UNORM_X8 since this bit is not advertised but supported by the device. v2: reapply the patch after svga_is_format_supported is moved to svga_format.c Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
* svga: assign a separate function for is_format_supported() for vgpu10 deviceCharmaine Lee2018-09-103-18/+116
| | | | | | | | | | This patch adds a new function svga_is_dx_format_supported() to check for format support in a VGPU10 device. v2: reapply the patch after svga_is_format_supported is moved to svga_format.c Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
* svga: add some devcap debugging codeBrian Paul2018-09-101-0/+193
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix depth and coverage mask output declarationCharmaine Lee2018-09-101-3/+5
| | | | | | Set the component mask to zero for both registers. Reviewed-by: Brian Paul <[email protected]>
* svga: add sample positions for 2 samplesCharmaine Lee2018-09-101-0/+7
| | | | | | | Fixes piglit tests spec@arb_sample_shading@builtin-gl-sample-position 2 spec@arb_texture_multisample@fb-completeness@2 Reviewed-by: Brian Paul <[email protected]>
* svga: check sample count devcapsCharmaine Lee2018-09-101-0/+8
| | | | | | | Check sample count devcaps from the svga device to determine the supported sample counts. Reviewed-by: Brian Paul <[email protected]>
* svga: fix 1-element cube map array issueBrian Paul2018-09-102-5/+10
| | | | | | | | | As with 1D and 2D array textures, if there's only one array element (one cubemap in this case) we have to issue different shader code. This fixes a number of Piglit cubemap array tests. Reviewed-by: Charmaine Lee <[email protected]>
* svga: simplify array test in svga_init_shader_key_common()Brian Paul2018-09-101-11/+10
| | | | | | | And squash commit a patch to silence a compiler warning (add default case to the switch statement). Reviewed-by: Charmaine Lee <[email protected]>
* svga: sync svga3d_types.h with upstream changesCharmaine Lee2018-09-101-10/+45
| | | | Reviewed-by: Brian Paul <[email protected]>
* svga: add git version logging at init timeCharmaine Lee2018-09-101-0/+3
| | | | | | | Before we can log the git version in the host log, we'll add the git version in the init debug message. Reviewed-by: Brian Paul <[email protected]>
* svga: fix a typo in svga_texture_copy_region()Charmaine Lee2018-09-101-1/+1
| | | | Trivial.
* svga: use helper function to do copy regionCharmaine Lee2018-09-101-21/+5
| | | | | | | Use the common helper function svga_texture_copy_region for copy region command. Reviewed-by: Brian Paul <[email protected]>
* svga: fix cubemap array rendering with backed surface viewCharmaine Lee2018-09-102-12/+83
| | | | | | | | | This patch fixes the layer index when rendering to a backed surface view of a cubemap array. Fixes piglit test fbo-generatemipmap-cubemap array. Reviewed-by: Brian Paul <[email protected]>
* svga: add a helper function to send ResolveCopy commandCharmaine Lee2018-09-102-6/+40
| | | | Reviewed-by: Brian Paul <[email protected]>
* svga: sync svga3d header filesCharmaine Lee2018-09-103-16/+98
| | | | | | | | This is a squash of what was orginally three commits. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: add SM4_1 enable debug printCharmaine Lee2018-09-101-0/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* svga: fix swizzling for texture gatherCharmaine Lee2018-09-101-20/+33
| | | | | | | | | | | Texture swizzling for texture gather needs to be done to the selected texels rather than to the returned vector. This patch has specical cases for the different swizzles in emit_tg4(). Fixes a lot of piglit texture gather tests. Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* svga: fix starting index for system valuesCharmaine Lee2018-09-103-3/+13
| | | | | | | | | | | | | | Currently, the starting index for system values is assigned to the next index after the highest index of the tgsi declared input registers. But the tgsi index might be different from the actual assigned index, hence this might cause overlap of indices. With this patch, the shader linker keeps track of the highest index of the translated input registers, and the next index will be used for the starting index for system values. Fixes SHIM errors running arb_copy_image-formats on SM4_1 device. Reviewed-by: Brian Paul <[email protected]>
* winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat2018-09-102-0/+26
| | | | | | | | | | | | | | | | | | | | | Kernel driver version 2.15 added new surface ioctl named: DRM_VMW_GB_SURFACE_CREATE_EXT DRM_VMW_GB_SURFACE_REF_EXT The new ioctl has support for 64-bit svga3d_flags if DRM_VMW_PARAM_SM4_1 is available. Multisampling surface mob size calculation is added. Also synced the relevant header update. svga device modified the surface define command V3 with new parameter multisampling pattern. Adding support for that in winsys. Signed-off-by: Deepak Rawat <[email protected]> Reviewed-by: Thomas Hellstrom <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: enable MSAA for SM4_1 deviceBrian Paul2018-09-103-2/+5
| | | | | | | | | The SVGA device is deprecating the DX9 MSAA support. This patch enables MSAA for SM4_1 device by explicitly setting the SVGA3D_SURFACE_MULTISAMPLE bit. For SM4_1 device, only 4 samples is supported. Reviewed-by: Brian Paul <[email protected]>
* svga: add sample count to the surface_can_create interfaceCharmaine Lee2018-09-102-2/+6
| | | | | | | With this patch, sample count is also taken into account when determining if a resource can be created. Reviewed-by: Brian Paul <[email protected]>
* svga: implement support for GL_ARB_texture_query_lodBrian Paul2018-09-102-1/+27
| | | | | | | | Just translate the TGSI LODQ intruction to VGPU10 LOD instruction. All (4) Piglit GL_ARB_texture_query_lod tests pass. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
* svga: Add support for arb_texture_gatherNeha Bhende2018-09-102-1/+51
| | | | | | | | | | | | With sm4_1, we can support single channel 2D or CubeMap textures. This patch exercises this feature. Tested with piglit v2: As per Brian's comment Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: add support for interpolation at sample positionBrian Paul2018-09-101-7/+21
| | | | | | | | | | Vs. sampling at the centroid or the fragment center. Note that this does not fix failures with the Piglit arb_sample_shading-interpolate-at-sample-position or arb_sample_shading-ignore-centroid-qualifier.exe tests at this time. Reviewed-by: Charmaine Lee <[email protected]>
* svga: clarify sys value -> input register mappingBrian Paul2018-09-101-0/+2
| | | | | | | | | | We translate TGSI system value registers to VGPU10 input registers. Add a comment and set file = TGSI_FILE_INPUT. That's not stricly necessary since we map both TGSI_FILE_INPUT and TGSI_FILE_SYSTEM_VALUE to VGPU10_OPERAND_TYPE_INPUT, but this makes the code a bit more understandable. Reviewed-by: Charmaine Lee <[email protected]>