| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Brian Paul <[email protected]>
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This will allow drivers to make better decisions about texture sharing
for DRI2, DRI3, Wayland, and OpenCL.
v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER
Reviewed-by: Axel Davy <[email protected]>
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To know when we're flushing the command buffer because we need to
write to surface in the command buffer.
Reviewed-by: Charmaine Lee <[email protected]>
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To measure the time spent flushing the command buffer.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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To plot a graph of the command buffer size.
Reviewed-by: Charmaine Lee <[email protected]>
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To ask how large the current command buffer is. Will be used for
a new GALLIUM_HUD graph.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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glXCreatePixmap() may specify a GLX_TEXTURE_FORMAT_RGB_EXT format
for an RGBA resource, causing us to create an RGBX view for an
RGBA resource, a combination vgpu10 does not support.
When this is detected, change the request to create an RGBA view
instead.
Reviewed-by: Brian Paul <[email protected]>
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With this patch, make sure the shader resource view is properly created
before referencing it in the generate mipmap command.
Reviewed-by: Brian Paul <[email protected]>
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Silences a warning reported by the svga3d device.
v2: also null-out the index buffer pointer
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This fixes a glDrawPixels regression since b63fe0552b5f. The new
quad-drawing utility code uses 3 vertex attributes (xyz, rgba, st).
For glDrawPixels path we don't use the rgba attribute so there's a
gap in the TGSI VS input declarations (INPUT[0] = pos, INPUT[2] =
texcoord). The TGSI->VGPU10 translations code did not handle this
correctly. I missed this because my VM was configured for HWv11
while testing.
Another way to fix this would be to change the tgsi_scan.c code so
that the tgsi_shader_info::num_inputs (and num_outputs) included
the unused inputs/outputs. These counts would then actually be
"max input register index + 1" rather than "number of used inputs".
But that change could impact all drivers so put it off for now.
No regressions found with piglit or typical GL apps.
v2: also update alloc_system_value_index() to use info.file_max[]
Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This cap indicates the supported representations of programs. It should
be a mask of pipe_shader_ir bits. It will allow to enable
ARB_compute_shader if the underlying driver supports TGSI.
Changes from v2:
- improve description of PIPE_SHADER_CAP_SUPPORTED_IRS
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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If you're worried about the duplication of some CAPs, we can remove them
later.
v2: add fields for memory eviction stats
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This cap indicates whether pipe->create_surface can reinterpret a texture
as a surface with a format of different block width/height (but equal
block size).
v2: fix whitespace
Reviewed-by: Edward O'Callaghan <[email protected]>
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This cap indicates that the driver only supports R, RG, RGB and RGBA
formats for PIPE_BUFFER sampler views.
v2: move into "unsupported features" section for nouveau (Ilia Mirkin)
Reviewed-by: Edward O'Callaghan <[email protected]>
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Since the GREMEDY extensions are normally only exposed by the gremedy
debugger (and could possibly trigger debug paths in the app), we don't
expose the extension by default, but instead only with
ST_DEBUG=gremedy.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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For those formats that support hw mipmap generation, use the
DXGenMips command. Otherwise fallback to the mipmap generation utility.
Tested with piglit, OpenGL apps (Heaven, Turbine, Cinebench)
v2: make sure the texture surface was created with the render target bind flag
set relocation flag to SVGA_RELOC_WRITE for the texture surface
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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The actual increment of the num-generate-mipmap counter will be done
in a subsequent patch when hw generate mipmap is supported.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch adds a new interface to support hardware mipmap generation.
PIPE_CAP_GENERATE_MIPMAP is added to allow a driver to specify
if this new interface is supported; if not supported, the state tracker will
fallback to mipmap generation by rendering/texturing.
v2: add PIPE_CAP_GENERATE_MIPMAP to the disabled section for all drivers
v3: add format to the generate_mipmap interface to allow mipmap generation
using a format other than the resource format
v4: fix return type of trace_context_generate_mipmap()
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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It makes sense to re-use pipe->invalidate_resource for the purpose of
glInvalidateBufferData, but this function is already implemented in vc4
where it doesn't have the expected behavior. So add a capability flag
to indicate that the driver supports the expected behavior.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]
Reviewed-by: Brian Paul <[email protected]>
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v2: document the integer behavior
Reviewed-by: Edward O'Callaghan <[email protected]
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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draw emit couldn't care less what the interpolation mode is...
This somehow looked like it would matter, all drivers more or less
dutifully filled that in correctly. But this is only used for emit,
if draw needs to know about interpolation mode (for clipping for instance)
it will get that information from the vs anyway.
softpipe actually used to depend on that interpolation parameter, as it
abused that structure quite a bit but no longer.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Rename SVGA_HINT_FLAG_DRAW_EMITTED to SVGA_HINT_FLAG_CAN_PRE_FLUSH
because preemptive flush can be unblocked by more commands than
draw.
Reviewed-by: Brian Paul <[email protected]>
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The existing code effectively turns off preemptive flushing for all
but the regions used for draws. This turns out to be overly
restrictive as some memory regions, e.g. GMR, may never get a draw
when used as a DMA upload staging area, causing problems for apps
that upload a large amount of textures, e.g. Unigine Heaven.
This patch fixes the Unigine Heaven memory allocation error and
has been verified to not cause a regression in the previous extended
retina display issue.
Reviewed-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In emit_input_declarations(), we are skipping declarations for those
registers that are not being used. But in emit_vertex_attrib_instructions(),
we are still emitting instructions to tweak the vertex attributes even if
they are not being used. This causes an assert in the backend because an
input register is not declared in the shader. This patch fixes the problem
by skipping the instruction if the vertex attribute is not being used.
Changes in this patch is originated from the code snippet from Jose as
suggested in bug 1530161.
Tested with piglit, Heaven, Turbine, glretrace.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fix a 's/unsigned int/unsigned/' consistency case while here.
Found-by: Coccinelle
Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Found-by: Coccinelle
Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We only want to set the SVGA_NEW_STIPPLE dirty flag when the polygon
stipple state changes. Before, we only set the flag when we were
enabling stipple, but not disabling.
We don't really have to add SVGA_NEW_STIPPLE to the dirty FS state
set since it's a subset of SVGA_NEW_RAST, but let's be explicit.
This doesn't fix any known bugs.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Since it's a true/false value.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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and svga_set_sampler_views(). If there's no change, return early
and don't set a SVGA_NEW_x dirty state flag.
Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The fixed alignment of u_upload_mgr will go away.
This is the first step.
The motivation is that one u_upload_mgr can have multiple users,
each allocating from the same buffer, but requiring a different alignment.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This allows the state tracker to know that the various draw parameters
are available in vertex shaders.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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This greatly reduces the number of SetSamplers() commands for some
applications.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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To be safe, set all the fields in case the enums ordering/values
ever change.
Reviewed-by: Charmaine Lee <[email protected]>
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