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* svga: sync svga3d_types.h with upstream changesCharmaine Lee2018-09-101-10/+45
* svga: add git version logging at init timeCharmaine Lee2018-09-101-0/+3
* svga: fix a typo in svga_texture_copy_region()Charmaine Lee2018-09-101-1/+1
* svga: use helper function to do copy regionCharmaine Lee2018-09-101-21/+5
* svga: fix cubemap array rendering with backed surface viewCharmaine Lee2018-09-102-12/+83
* svga: add a helper function to send ResolveCopy commandCharmaine Lee2018-09-102-6/+40
* svga: sync svga3d header filesCharmaine Lee2018-09-103-16/+98
* svga: add SM4_1 enable debug printCharmaine Lee2018-09-101-0/+4
* svga: fix swizzling for texture gatherCharmaine Lee2018-09-101-20/+33
* svga: fix starting index for system valuesCharmaine Lee2018-09-103-3/+13
* winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat2018-09-102-0/+26
* svga: enable MSAA for SM4_1 deviceBrian Paul2018-09-103-2/+5
* svga: add sample count to the surface_can_create interfaceCharmaine Lee2018-09-102-2/+6
* svga: implement support for GL_ARB_texture_query_lodBrian Paul2018-09-102-1/+27
* svga: Add support for arb_texture_gatherNeha Bhende2018-09-102-1/+51
* svga: add support for interpolation at sample positionBrian Paul2018-09-101-7/+21
* svga: clarify sys value -> input register mappingBrian Paul2018-09-101-0/+2
* svga: add support for FS sample mask outputBrian Paul2018-09-102-2/+43
* svga: add support for sample id, sample positionBrian Paul2018-09-101-2/+177
* svga: implement no-op svga_set_min_samples()Brian Paul2018-09-101-0/+12
* svga: add support for independent blend function per render targetCharmaine Lee2018-09-102-18/+17
* svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul2018-09-101-2/+5
* svga: restructure nested if's in emit_src_register()Brian Paul2018-09-101-20/+22
* svga: sync VGPU10ShaderTokens.h with upstream changesBrian Paul2018-09-101-17/+35
* svga: add support for shadow cubemap arrayCharmaine Lee2018-09-101-2/+47
* svga: add support for rendering to cubemap arrayCharmaine Lee2018-09-101-0/+1
* svga: add support for TXL2 opcodeCharmaine Lee2018-09-101-0/+46
* svga: add support for cubemap arrayCharmaine Lee2018-09-104-13/+38
* svga: add have_sm4_1 flag, helper functionBrian Paul2018-09-102-0/+9
* gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák2018-09-071-0/+1
* gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák2018-09-061-0/+1
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-1/+1
* svga: rename face to layer_faceCharmaine Lee2018-09-051-22/+25
* svga: encode sample count in resource declarationsBrian Paul2018-09-054-0/+6
* svga: sync with upstream changes to surface flagsCharmaine Lee2018-09-055-6/+6
* svga: avoid try_blit() for some depth formats on non vgpu10.Neha Bhende2018-09-051-0/+13
* svga: convert dst format to linear when blending is enabled.Neha Bhende2018-09-051-1/+3
* svga: start using SVGA3dCmdIntraSurfaceCopy command for svga_blit.Neha Bhende2018-09-051-0/+112
* svga/winsys: Add cap2 support in winsysNeha Bhende2018-09-052-2/+23
* svga: Add SVGA3dCmdIntraSurfaceCopy command support in OpenGL driverNeha Bhende2018-09-053-0/+49
* svga: update device header files from upstreamBrian Paul2018-09-0515-196/+569
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-3/+3
* svga: add missing switch cases for shadow texturesBrian Paul2018-08-292-0/+5
* svga: fix vgpu9 sprite coordinate bugBrian Paul2018-08-293-7/+3
* svga: fix PIPE_TEXTURE_RECT/BUFFER const buffer issueBrian Paul2018-08-293-20/+16
* svga: minor improvements in svga_state_constants.cBrian Paul2018-08-291-17/+13
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+2
* svga: simplify Mesa version stringEric Engestrom2018-08-161-1/+1