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* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+1
| | | | | | | | This says how many window rectangles are supported by the implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-061-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* svga: print shader linkage info when tgsi debug bit is onCharmaine Lee2016-06-061-2/+5
| | | | | | | | When TGSI debug flag is enabled, print the shader linkage info as well. Tested with mesa demos with SVGA_DEBUG=tgsi Reviewed-by: Brian Paul <[email protected]>
* svga: allow copy box in svga_transfer_dma_band()Charmaine Lee2016-06-021-13/+20
| | | | | | | | | | | | | Instead of just allow copy of a rectangle in svga_transfer_dma_band(), this patch allows it to copy a box, hence allows copy a 3d texture in one transfer. Fixes black screen in running Heaven after commit fb9fe35. (Bug 1663282) Tested with Heaven, glretrace, piglit. Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* svga: change enum pipe_resource_usage back to unsignedBrian Paul2016-05-311-1/+1
| | | | | | | | | This parameter is actually a bitmask of PIPE_TRANSFER_x flags. Change it back to a simple unsigned type. IIRC, some compilers complain about masks of enum values. Also, this make the function signature match u_resource_vtbl::transfer_map() again. Reviewed-by: Roland Scheidegger <[email protected]>
* svga: remove unneeded casts in get_query_result_vgpu9() callsBrian Paul2016-05-271-2/+2
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* svga: use MAYBE_UNUSED to silence release-build warningsBrian Paul2016-05-271-7/+4
| | | | Signed-off-by: Brian Paul <[email protected]>
* util/indices,svga: s/unsigned/enum pipe_prim_type/Brian Paul2016-05-262-2/+4
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* svga: s/unsigned/enum pipe_resource_usage/ for buffer usage variablesBrian Paul2016-05-263-3/+3
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* svga: s/unsigned/enum pipe_prim_type/ for primitive type variablesBrian Paul2016-05-267-14/+15
| | | | | | Proper enum types were only added recently. Reviewed-by: Roland Scheidegger <[email protected]>
* svga: fix test for unfilled triangles fallbackBrian Paul2016-05-263-6/+43
| | | | | | | VGPU10 actually supports line-mode triangles. We failed to make use of that before. Reviewed-by: Charmaine Lee <[email protected]>
* svga: clean up and improve comments in svga_draw_private.hBrian Paul2016-05-261-4/+8
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix primitive mode (point/line/tri) test for unfilled primitivesBrian Paul2016-05-262-2/+2
| | | | | | | | | The original mode test was valid before we had GS support. Regression tested with full piglit run. Though, I don't think we have any piglit tests that exercise drawing unfilled adjacency primitives. Reviewed-by: Charmaine Lee <[email protected]>
* scons: whitespace cleanupGiuseppe Bilotta2016-05-251-1/+1
| | | | | | | | | | This text transformation was done automatically via the following shell command: $ find -name SCons\* -exec sed -i s/\\s\\+$// '{}' \; Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Add a pipe cap for whether primitive restart works for patches.Kenneth Graunke2016-05-231-0/+1
| | | | | | | | | | | | | | | Some hardware supports primitive restart on patch primitives, and other hardware does not. Modern GL and ES include a query for this feature; adding a capability bit will allow us to answer it. As far as I know, AMD hardware does not support this feature, while NVIDIA and Intel hardware does. However, most Gallium drivers do not appear to support tessellation shaders yet. So, I've enabled it for nvc0 and disabled it everywhere else. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* svga: add another debug_printf() in svga_screen_create()Brian Paul2016-05-181-0/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* svga: null out all sampler views if start=num=0Brian Paul2016-05-171-0/+12
| | | | | | | | | | | Because the CSO module handles sampler views for fragment shaders differently than vertex/geom shaders, VS/GS shader sampler views aren't explicitly unbound like for FS sampler vers. This code checks for the case of start=num=0 and nulls out the sampler views. Fixes a assert regression in piglit's arb_texture_multisample- sample-position test. Reviewed-by: Charmaine Lee <[email protected]>
* gallium: Add a pipe cap for arb_cull_distanceTobias Klausmann2016-05-141-0/+1
| | | | | | | | | This lets us safely enable or disable the extension as needed Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* svga: try to flag surfaces for sampling, in addition to renderingBrian Paul2016-05-031-0/+11
| | | | | | | | | This silences some warnings when we try to sample from surfaces that were created for drawing, such as when blitting from one of the framebuffer surfaces. We were already doing the opposite situation (adding a bind flag for rendering to surfaces declared as texture sources). Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix copying non-zero layers of 1D array texturesBrian Paul2016-05-031-10/+12
| | | | | | | | Like cube maps, we need to convert the z information to a layer index. Also rename the *_face vars to *_face_layer to make things a little more understandable. Reviewed-by: Charmaine Lee <[email protected]>
* svga: clean up svga_pipe_blit.cBrian Paul2016-05-031-68/+13
| | | | | | Remove dead code. Fix formatting. Reviewed-by: Charmaine Lee <[email protected]>
* svga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS queryBrian Paul2016-04-271-0/+3
| | | | | | | | | | | Instead of a hard-coded 512. The query typically returns 65536 now. Fall back to 512 if the query fails as we do for vertex shaders (which should never happen). Note that we don't actually enforce this limit in our shaders but it gets reported via the glGetProgramivARB(GL_MAX_PROGRAM_INSTRUCTIONS_ARB) query. Reviewed-by: Charmaine Lee <[email protected]>
* scons: Whenever possible decide what to do based on platform and not compiler.Jose Fonseca2016-04-261-4/+3
| | | | | | | | | | Because compilers like GCC and Clang are effectively available everywhere so their presence/absence is seldom conclusive. Furthermore, all compilers we use now have stdint.h. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* svga: eliminiate unnecessary constant buffer updatesCharmaine Lee2016-04-253-2/+23
| | | | | | | | | | | | | | | | | | Currently if the texture binding is changed, emit_fs_consts() is triggered to update texture scaling factor for rectangle texture or texture buffer size in the constant buffer. But the update is only relevant if the texture binding includes a rectangle texture or a texture buffer. To eliminate the unnecessary constant buffer updates due to other texture binding changes, a new flag SVGA_NEW_TEXTURE_CONSTS will be used to trigger fragment shader constant buffer update when a rectangle texture or a texture buffer is bound. With this patch, the number of constant buffer updates in Lightsmark2008 reduces from hundreds per frame to about 28 per frame. Reviewed-by: Brian Paul <[email protected]>
* svga: mark the texture dirty for write transfer map onlyCharmaine Lee2016-04-251-2/+4
| | | | | | | | | Instead of unconditionally mark the texture subresource dirty at transfer map, we'll set the dirty bit for write transfer only. Tested with lightsmark2008 and glretrace. Reviewed-by: Brian Paul <[email protected]>
* svga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE for non-vgpu10Charmaine Lee2016-04-251-23/+20
| | | | | | | | | | With this patch, when running in hardware version 11, we'll use SVGA3D_QUERYTYPE_OCCLUSION query type for PIPE_QUERY_OCCLUSION_PREDICATE and return TRUE if samples-passed count is greater than 0. Fixes glretrace/solidworks2012_viewport running in hardware version 11. Reviewed-by: Brian Paul <[email protected]>
* svga: minimize surface flushCharmaine Lee2016-04-252-15/+85
| | | | | | | | | | | | Currently, we always do a surface flush when we try to establish a synchronized write transfer map. But if the subresource has not been modified, we can skip the surface flush. In other words, we only need to do a surface flush if the to-be-mapped subresource has been modified in this command buffer. With this patch, lightsmark2008 shows about 15% performance improvement. Reviewed-by: Brian Paul <[email protected]>
* svga: s/Elements/ARRAY_SIZE/Brian Paul2016-04-2519-55/+55
| | | | | | Standardize on the later macro rather than a mix of both. Reviewed-by: Charmaine Lee <[email protected]>
* svga: whitespace and formatting fixes in svga_pipe_rasterizer.cBrian Paul2016-04-251-16/+13
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* svga: whitespace and formatting fixes in svga_pipe_depthstencil.cBrian Paul2016-04-251-14/+14
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* svga: whitespace and formatting fixes in svga_pipe_sampler.cBrian Paul2016-04-251-31/+33
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* svga: separate HUD counters for state objectsBrian Paul2016-04-257-12/+29
| | | | | | | | | | Count depth/stencil, blend, sampler, etc. state objects separately but just report the sum for the HUD. This change lets us use gdb to see the breakdown of state objects in more detail. Also, count sampler views too. Reviewed-by: Charmaine Lee <[email protected]>
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-1/+2
| | | | | | | | | Even when begin_query succeeds, there can still be failures in query handling. For example for radeon, additional buffers may have to be allocated when queries span multiple command buffers. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-222-3/+3
| | | | Acked-by: Jose Fonseca <[email protected]>
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-222-23/+23
| | | | | | | | Use PIPE_SWIZZLE_* everywhere. Use X/Y/Z/W/0/1 instead of RED, GREEN, BLUE, ALPHA, ZERO, ONE. The new enum is called pipe_swizzle. Acked-by: Jose Fonseca <[email protected]>
* gallium: Add capability for ARB_robust_buffer_access_behavior.Bas Nieuwenhuizen2016-04-121-0/+1
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* svga: Use STATIC_ASSERT whenever possible.Jose Fonseca2016-04-123-7/+7
| | | | | Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+7
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* svga: new SVGA_MSAA env var to disable/enable MSAA pixel formatsBrian Paul2016-04-071-2/+4
| | | | | | On by default. Reviewed-by: Jose Fonseca <[email protected]>
* svga: add some trivial null pointer checksBrian Paul2016-04-073-0/+9
| | | | | | | | These small mallocs will probably never fail, but static analysis tools may complain about the missing checks. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add PIPE_CAP to determine if the GL extension 'GL_ARB_framebuffer_no_attachments' shall be supported. The driver is required to support 'PIPE_FORMAT_NONE' via its 'is_format_supported()' callback in order to determine the MSAA modes the hardware supports so that values requested from the application using 'GL_ARB_framebuffer_no_attachments' may be quantized to what the hardware expects. V.2: Fix doc for a more detailed description of the PIPE_CAP and the corresponding GL constant. V.3: Renamed and repurposed once again. V.4: Remove CAP from cap_mapping array. [airlied: fix damaged whitespace] Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* svga: remove unused svga_compile_key::texture_msaa fieldBrian Paul2016-04-022-2/+0
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* svga: check TXF instruction's target to determine MSAABrian Paul2016-04-021-1/+1
| | | | | | | | | | Rather than the currently bound texture. This goes along with the earlier patch to get away from examining bound textures and sampler views during shader translation. Fixes VMware bug 1632739. Reviewed-by: Jose Fonseca <[email protected]>
* svga: emit sampler declarations in the helper function for non vgpu10Charmaine Lee2016-03-293-3/+23
| | | | | | | | | | | | | With commit dc9ecf58c0c5c8a97cd41362e78c2fcd9f6e3b80, we are now getting the sampler target from the sampler view declaration. But since a sampler view declaration can be defined after a sampler declaration, we need to emit the sampler declarations in the pre-helpers function, otherwise, the sampler target might not have defined yet for the sampler declaration. Fixes viewperf maya-03 and various gl trace regressions in hwv11. Reviewed-by: Brian Paul <[email protected]>
* svga: avoid freeing non-malloced memoryBrian Paul2016-03-291-10/+2
| | | | | | | | | | | svga_shader_expand() will fall back to using non-malloced memory for emit.buf if malloc fails. We should check if the memory is malloced before freeing it in the error path of svga_tgsi_vgpu9_translate. Original patch by Thomas Hindoe Paaboel Andersen <[email protected]>. Remove trivial svga_destroy_shader_emitter() function, by BrianP. Signed-off-by: Brian Paul <[email protected]>
* svga: add svga_winsys_context::pipe_debug_callback pointerBrian Paul2016-03-212-2/+9
| | | | | | | | The svga winsys modules can use this to send debug messages to the state tracker and Mesa. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* svga: Fix the index buffer rebind regressionCharmaine Lee2016-03-211-7/+2
| | | | | | | | | | | | | The index buffer handle saved in the hw_state structure could be invalid after the index buffer is destroyed. Instead of rebinding the index buffer using the saved index buffer handle, we will reset the index buffer handle in the hw_state structure to force resending of the index buffer. Fixes bug 1593320 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* svga: rebind stream output targetsCharmaine Lee2016-03-213-0/+27
| | | | | | | | | To ensure stream output target surfaces are available for the draw commands, we need to rebind the current stream output targets at the first draw in the command buffer. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* svga: rebind index bufferCharmaine Lee2016-03-212-0/+9
| | | | | | | | | | | Similar to other resources, current index buffer needs to be rebound at the first draw of the current command buffer to make sure the buffer is available for the draw command. Fixes bug 1587263. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>