| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This says how many window rectangles are supported by the
implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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When TGSI debug flag is enabled, print the shader linkage info as well.
Tested with mesa demos with SVGA_DEBUG=tgsi
Reviewed-by: Brian Paul <[email protected]>
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Instead of just allow copy of a rectangle in svga_transfer_dma_band(),
this patch allows it to copy a box, hence allows copy a 3d texture
in one transfer.
Fixes black screen in running Heaven after commit fb9fe35. (Bug 1663282)
Tested with Heaven, glretrace, piglit.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This parameter is actually a bitmask of PIPE_TRANSFER_x flags.
Change it back to a simple unsigned type. IIRC, some compilers
complain about masks of enum values. Also, this make the function
signature match u_resource_vtbl::transfer_map() again.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Proper enum types were only added recently.
Reviewed-by: Roland Scheidegger <[email protected]>
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VGPU10 actually supports line-mode triangles. We failed to make use of
that before.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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The original mode test was valid before we had GS support.
Regression tested with full piglit run. Though, I don't think we have
any piglit tests that exercise drawing unfilled adjacency primitives.
Reviewed-by: Charmaine Lee <[email protected]>
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This text transformation was done automatically via the following shell
command:
$ find -name SCons\* -exec sed -i s/\\s\\+$// '{}' \;
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Some hardware supports primitive restart on patch primitives, and other
hardware does not. Modern GL and ES include a query for this feature;
adding a capability bit will allow us to answer it.
As far as I know, AMD hardware does not support this feature, while
NVIDIA and Intel hardware does. However, most Gallium drivers do not
appear to support tessellation shaders yet. So, I've enabled it for
nvc0 and disabled it everywhere else.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Because the CSO module handles sampler views for fragment shaders
differently than vertex/geom shaders, VS/GS shader sampler views
aren't explicitly unbound like for FS sampler vers. This code
checks for the case of start=num=0 and nulls out the sampler views.
Fixes a assert regression in piglit's arb_texture_multisample-
sample-position test.
Reviewed-by: Charmaine Lee <[email protected]>
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This lets us safely enable or disable the extension as needed
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This silences some warnings when we try to sample from surfaces that were
created for drawing, such as when blitting from one of the framebuffer
surfaces. We were already doing the opposite situation (adding a bind
flag for rendering to surfaces declared as texture sources).
Reviewed-by: Charmaine Lee <[email protected]>
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Like cube maps, we need to convert the z information to a layer index.
Also rename the *_face vars to *_face_layer to make things a little more
understandable.
Reviewed-by: Charmaine Lee <[email protected]>
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Remove dead code. Fix formatting.
Reviewed-by: Charmaine Lee <[email protected]>
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Instead of a hard-coded 512. The query typically returns 65536 now.
Fall back to 512 if the query fails as we do for vertex shaders (which
should never happen).
Note that we don't actually enforce this limit in our shaders but it gets
reported via the glGetProgramivARB(GL_MAX_PROGRAM_INSTRUCTIONS_ARB) query.
Reviewed-by: Charmaine Lee <[email protected]>
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Because compilers like GCC and Clang are effectively available everywhere
so their presence/absence is seldom conclusive.
Furthermore, all compilers we use now have stdint.h.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Currently if the texture binding is changed, emit_fs_consts()
is triggered to update texture scaling factor for
rectangle texture or texture buffer size in the constant buffer.
But the update is only relevant if the texture binding includes
a rectangle texture or a texture buffer.
To eliminate the unnecessary constant buffer updates due to other texture
binding changes, a new flag SVGA_NEW_TEXTURE_CONSTS will be used
to trigger fragment shader constant buffer update when a rectangle texture
or a texture buffer is bound.
With this patch, the number of constant buffer updates in Lightsmark2008
reduces from hundreds per frame to about 28 per frame.
Reviewed-by: Brian Paul <[email protected]>
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Instead of unconditionally mark the texture subresource dirty at transfer map,
we'll set the dirty bit for write transfer only.
Tested with lightsmark2008 and glretrace.
Reviewed-by: Brian Paul <[email protected]>
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With this patch, when running in hardware version 11, we'll use
SVGA3D_QUERYTYPE_OCCLUSION query type for PIPE_QUERY_OCCLUSION_PREDICATE
and return TRUE if samples-passed count is greater than 0.
Fixes glretrace/solidworks2012_viewport running in hardware version 11.
Reviewed-by: Brian Paul <[email protected]>
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Currently, we always do a surface flush when we try to establish
a synchronized write transfer map. But if the subresource has not
been modified, we can skip the surface flush. In other words,
we only need to do a surface flush if the to-be-mapped subresource
has been modified in this command buffer.
With this patch, lightsmark2008 shows about 15% performance improvement.
Reviewed-by: Brian Paul <[email protected]>
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Standardize on the later macro rather than a mix of both.
Reviewed-by: Charmaine Lee <[email protected]>
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Count depth/stencil, blend, sampler, etc. state objects separately
but just report the sum for the HUD. This change lets us use gdb to
see the breakdown of state objects in more detail.
Also, count sampler views too.
Reviewed-by: Charmaine Lee <[email protected]>
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Even when begin_query succeeds, there can still be failures in query handling.
For example for radeon, additional buffers may have to be allocated when
queries span multiple command buffers.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Jose Fonseca <[email protected]>
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Use PIPE_SWIZZLE_* everywhere.
Use X/Y/Z/W/0/1 instead of RED, GREEN, BLUE, ALPHA, ZERO, ONE.
The new enum is called pipe_swizzle.
Acked-by: Jose Fonseca <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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On by default.
Reviewed-by: Jose Fonseca <[email protected]>
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These small mallocs will probably never fail, but static analysis tools
may complain about the missing checks.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Add PIPE_CAP to determine if the GL extension
'GL_ARB_framebuffer_no_attachments' shall be
supported.
The driver is required to support 'PIPE_FORMAT_NONE'
via its 'is_format_supported()' callback in order
to determine the MSAA modes the hardware supports so
that values requested from the application using
'GL_ARB_framebuffer_no_attachments' may be quantized
to what the hardware expects.
V.2:
Fix doc for a more detailed description of the PIPE_CAP
and the corresponding GL constant.
V.3:
Renamed and repurposed once again.
V.4:
Remove CAP from cap_mapping array.
[airlied: fix damaged whitespace]
Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Rather than the currently bound texture. This goes along with the
earlier patch to get away from examining bound textures and sampler
views during shader translation.
Fixes VMware bug 1632739.
Reviewed-by: Jose Fonseca <[email protected]>
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With commit dc9ecf58c0c5c8a97cd41362e78c2fcd9f6e3b80,
we are now getting the sampler target from the sampler view
declaration. But since a sampler view declaration can be defined
after a sampler declaration, we need to emit the
sampler declarations in the pre-helpers function, otherwise,
the sampler target might not have defined yet for the sampler declaration.
Fixes viewperf maya-03 and various gl trace regressions in hwv11.
Reviewed-by: Brian Paul <[email protected]>
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svga_shader_expand() will fall back to using non-malloced memory for
emit.buf if malloc fails. We should check if the memory is malloced
before freeing it in the error path of svga_tgsi_vgpu9_translate.
Original patch by Thomas Hindoe Paaboel Andersen <[email protected]>.
Remove trivial svga_destroy_shader_emitter() function, by BrianP.
Signed-off-by: Brian Paul <[email protected]>
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The svga winsys modules can use this to send debug messages to the
state tracker and Mesa.
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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The index buffer handle saved in the hw_state structure could
be invalid after the index buffer is destroyed. Instead of
rebinding the index buffer using the saved index buffer handle,
we will reset the index buffer handle in the hw_state structure
to force resending of the index buffer.
Fixes bug 1593320
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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To ensure stream output target surfaces are available for the draw commands,
we need to rebind the current stream output targets at the first draw in the
command buffer.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Similar to other resources, current index buffer needs to be
rebound at the first draw of the current command buffer to make
sure the buffer is available for the draw command.
Fixes bug 1587263.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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