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src
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gallium
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drivers
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svga
Commit message (
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Author
Age
Files
Lines
*
svga: move svga_texture() casts/calls in svga_surface_copy()
Brian Paul
2012-01-19
1
-2
/
+4
*
svga: change PIPE_CAPF_MAX_TEXTURE_LOD_BIAS from 16.0 to 15.0
Brian Paul
2012-01-18
1
-1
/
+1
*
svga: fix min/max lod clamping
Brian Paul
2012-01-18
1
-4
/
+6
*
svga: add 0.5 in float->int conversion of sample min/max lod
Brian Paul
2012-01-18
1
-2
/
+2
*
svga: Fix user clip planes.
José Fonseca
2012-01-12
2
-4
/
+3
*
gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the device
Thomas Hellstrom
2012-01-12
1
-3
/
+6
*
svga: don't reference count svga_sampler_view's texture
Brian Paul
2012-01-11
1
-2
/
+12
*
svga: Add somewhat sensible fallback and silence warning
Jakob Bornecrantz
2012-01-10
1
-3
/
+2
*
svga: Silence warning
Jakob Bornecrantz
2012-01-10
1
-7
/
+0
*
svga: Silence warning
Jakob Bornecrantz
2012-01-10
1
-0
/
+3
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
2
-2
/
+2
*
gallium: make vbuf_render::set_primitive() return void
Brian Paul
2012-01-07
1
-3
/
+1
*
svga: fix assorted whitespace issues, add copyright comment
Brian Paul
2012-01-07
3
-78
/
+85
*
svga: add switch cases for PIPE_SHADER_CAP_OUTPUT_READ
Brian Paul
2012-01-07
1
-0
/
+4
*
gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
Marek Olšák
2012-01-05
2
-1
/
+5
*
gallium: remove deprecated PIPE_TRANSFER_DISCARD
Marek Olšák
2012-01-05
2
-2
/
+2
*
u_upload_mgr: remove the 'flushed' parameter
Marek Olšák
2012-01-05
2
-6
/
+2
*
gallium: fix behavior of pipe_buffer_map_range
Marek Olšák
2012-01-05
1
-0
/
+1
*
svga: Fix texture cube param cap
Jakob Bornecrantz
2012-01-05
1
-2
/
+2
*
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
2011-11-22
1
-16
/
+21
*
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
2011-11-22
1
-2
/
+0
*
svga: don't crash/assert if we fail to allocate a vertex buffer
Brian Paul
2011-11-11
1
-9
/
+20
*
svga: fix varying var remapping for unused FS outputs
Brian Paul
2011-11-04
3
-9
/
+22
*
svga: add comments and reformat code in svga_tgsi_decl_sm30.c
Brian Paul
2011-11-04
1
-47
/
+85
*
svga: Tighten the register file assertions.
José Fonseca
2011-11-04
1
-4
/
+2
*
svga: use the draw-module's sprite stage depending on FS inputs
Brian Paul
2011-11-03
1
-1
/
+23
*
svga: pass fragment shader to draw module
Brian Paul
2011-11-03
3
-0
/
+12
*
svga: implement generic variable index remapping
Brian Paul
2011-11-03
9
-21
/
+165
*
svga: Tag cursors with the scanout hint
Jakob Bornecrantz
2011-11-02
1
-2
/
+3
*
svga: Update state prototypes to return pipe_error.
José Fonseca
2011-11-02
6
-25
/
+36
*
svga: Fix potential buffer overflow in rs draw state.
José Fonseca
2011-10-31
4
-13
/
+19
*
svga: Flush the hwtnl primitives before writing to buffers.
José Fonseca
2011-10-31
5
-4
/
+62
*
svga: Plug a fence leak
Thomas Hellstrom
2011-10-18
1
-3
/
+3
*
svga: remove old, unused sincos code for SM2.0
Brian Paul
2011-10-11
2
-51
/
+0
*
svga: remove support for shader model 2.0
Brian Paul
2011-10-11
9
-374
/
+25
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
4
-6
/
+6
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
1
-2
/
+2
*
gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
Marek Olšák
2011-09-30
1
-3
/
+0
*
winsys/svga: Update to vmwgfx kernel module 2.1
Thomas Hellstrom
2011-09-29
2
-2
/
+3
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
1
-4
/
+4
*
svga: indentation/formatting fixes
Brian Paul
2011-09-23
1
-16
/
+16
*
svga: remove emit_consts() offset parameter
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/int/unsigned/ in svga_state_constants.c
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/unit/shader/ and related clean-ups
Brian Paul
2011-09-23
1
-19
/
+23
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
15
-97
/
+92
*
svga: add format translation for DXT/sRGB formats
Brian Paul
2011-09-23
1
-2
/
+8
*
svga: test register W component in emit_kil()
Brian Paul
2011-09-23
1
-16
/
+44
*
svga: fix depth/shadow compare for non-projected texcoords
Brian Paul
2011-09-23
1
-16
/
+24
*
svga: implement texture swizzling
Brian Paul
2011-09-23
4
-9
/
+128
*
svga: check that we don't exceed input/ouput register limits
Brian Paul
2011-09-23
3
-2
/
+13
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