| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
__asm__ is portable, and allows the svga driver to be compiled with the
c99 standard instead of requiring the gnu99 standard.
I have compile tested this with GCC and Clang on Linux.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts)
a fragment shader can access.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
All 4 other version strings do it like this.
((Also, double parentheses just look confusing))
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The new A1B5G5R5_UNORM, X1B5G5R5_UNORM formats were added in the
wrong place in commit ef874ee450b18e.
Fixes: ef874ee450b18e "gallium: Add support for 5551 with the 1-bit field in the low bit."
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
This commit introduces the core gallium support, vc4 changes will follow.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Drop vc4 changes from this commit, for clarity.
Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is how VC4 stores 5551 textures, which we need to support for
GL_OES_required_internalformat.
v2: Extend commit message, fix svga driver build, add BE ordering from
Roland.
v3: Rebase on PIPE_FORMAT_R10G10B10X2_UNORM addition.
Reviewed-by: Marek Olšák <[email protected]> (v2)
Reviewed-by: Nicolai Hähnle <[email protected]> (v2)
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Trivial.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It seems there's no perfect x/y biases for line drawing to satisfy all
applications. Depending on the biases, either real apps produce results
similar to VGPU10 while Piglit's gl-1.0-ortho-pos fails, or vice versa.
Let's lean toward real applications (Solidworks, SolidEdge, Google Earth)
over Piglit.
Using (-0.5, -0.5) for points, lines and triangles, seems to generally
work well.
We don't seem to have these issues with VGPU10.
Tested with Piglit and CAD-oriented apitraces. See VMware bugs 1775498
and 1905053.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
We need to be more careful not to treat nr_samples=1 as an msaa surface.
This patch prevents us from errantly declaring an MSAA shader resource
with 1 sample.
No Piglit regressions, fixes the above-described errors.
Reviewed-by: Neha Bhende <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It is possible to have holes in the shader emitter's sampler_target array.
0 sampler_target does not necessarily mean there is no sampler view
specified since texture buffer target has the value 0.
With this patch, a sampler_view array is added to the shader emitter structure
to specify if there is a sampler view for each texture unit. Only if there
is a sampler view, we will emit constant for texcoord scale factor or texture
buffer size for that sampler view.
Fixes a rendering issue with Turbine after commit 1020e960440.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
For the case of SVGA3D_X32_G8X24_UINT we incorrectly returned
SVGA3D_R32_FLOAT_X8X24. We should return SVGA3D_R32G8X24_TYPELESS.
Note that we never actually use SVGA3D_X32_G8X24_UINT so this has
no impact.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
We sometimes pass typeless formats to this function. By adding switch
cases we avoid the "Unexpected format XXX in svga_typeless_format"
warning messages. No functional change.
No Piglit regressions, no above-mentioned warning messages.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
| |
This patch allows to use sRGB formats for DISPLAY_TARGET on vgpu10.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
|
|
| |
Silences a compiler warning.
Reviewed-by: Roland Scheidegger <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
Since our driver support arb_provoking_vertex, we can start
advertising PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Fixes ./clipflat & ./arb-provoking-vertex-render piglit tests
Tested piglit, glretrace on Hw 11 and Hw 13
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Trivial
|
|
|
|
|
|
|
|
|
| |
These changes were generated using python's `2to3` tool.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102852
Reported-by: Alex Granni <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
| |
Denotes availability of 64bit int atomic instructions
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Denotes native half precision float operations capability
v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16
fix indentation
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
To be able to properly distinguish between GL_ANY_SAMPLES_PASSED
and GL_ANY_SAMPLES_PASSED_CONSERVATIVE.
This patch goes through all drivers, having them treat the two
query types identically, except:
1. radeon incorrectly enabled conservative mode on
PIPE_QUERY_OCCLUSION_PREDICATE. We now do it correctly, only
on PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE.
2. st/mesa uses the new query type.
Fixes dEQP-GLES31.functional.fbo.no_attachments.*
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This patch aborts shader translation upon indirect indexing of temporary
register on non-vgpu10 device. This prevents non-supported feature
sending to the device.
Tested wth MTT-piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The buffer bind flags can be promoted in svga_buffer_handle(), so
move the assertion after it. This has already been done for
vertex buffer in commit 6b4bf7e8be, but it misses the one for
index buffer.
Fixes assertion running WarThunder.
Reviewed-by: Neha Bhende <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Minor performance improvement in avoiding binding the same shader resource
or the same vertex buffer for the same slot.
Tested with MTT glretrace.
v2: Per Brian's suggestion, add a helper function to do vertex buffer
comparision.
v3: Change the helper function to vertex_buffers_equal().
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Use MAX2() because sampleCount will be zero for non-MSAA surfaces.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
| |
use COS+SIN instead.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
use MUL+MAD+MOV instead.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
use DP4 or DP3 + ADD.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
use DP3 instead.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
| |
Trivial.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This can be used to guard support for EXT_memory_object and related
extensions.
v2: update gallium docs
v3 (Timothy Arceri):
- add cap to nv50
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
| |
v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit
in the documentation
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The device doesn't directly support this feature so we implement it with
additional shader code which sets the color output(s) w component to
1.0 (or max_int or max_uint).
Fixes 16 Piglit ext_framebuffer_multisample/*alpha-to-one* tests.
v2: only support unorm/float buffers, not int/uint, per Roland.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
When we forcibly write white to FS outputs (for XOR mode emulation)
we were using a temp register. But that's not really necessary.
This also fixes the case of writing white to multiple color buffers.
Subsequent changes will build on this.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
imm {128.0, -128.0, 2.0, 3.0} is used for lit instruction which
is not used very frequently. So allocate it only if lit instruction is used.
Tested with mtt piglit and mtt glretrace
v2: As per Charmaine's comment
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This patch fixes the ordering of the constant indices for texcoord scale
factor and texture buffer size to match the order they were added to the
constant buffer in svga_get_extra_constants_common().
Tested with MTT piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Sometimes, converting unnormalized coordinates to normalized
coordinates requires an epsilon value to produce the right texels with
nearest filtering. Adding 0.0001 to the coordinates when the min/mag
filter is nearest fixes the issue.
Fixes piglit test fbo-blit-scaled-linear
Tested with mtt-piglit, mtt-glretrace
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
| |
Skip 2x MSAA, for example, since it's seldom used and just bloats
the list of pixel formats.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Connect fence_get_fd, fence_create_fd, and fence_server_sync.
Return PIPE_CAP_NATIVE_FENCE_FD capability based on what the
winsys reports
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
| |
The new interfaces will be used to enable
EGL_ANDROID_native_fence_sync.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The timeout parameter is required to implement
EGL_ANDROID_native_fence_sync.
v2
* Replaced default timeout from 0 to PIPE_TIMEOUT_INFINITE
* Add more documentation to the new timeout parameter
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
| |
Trivial.
|