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* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+1
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+2
| | | | | | | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329 v2: add a CAP for half floats drivers should not expose the CAPs if they don't support the formats v3: update relnotes Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* svga: scons: remove unused HAVE_SYS_TYPES_H defineEmil Velikov2015-07-291-1/+0
| | | | | | | | | There isn't a single instance in mesa that mentions HAVE_SYS_TYPES_H, other than this file. Cc: Jose Fonseca <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* gallium: replace INLINE with inlineIlia Mirkin2015-07-2127-59/+59
| | | | | | | | | | | | | | | | Generated by running: git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g' git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g' git checkout src/gallium/state_trackers/clover/Doxyfile and manual edits to src/gallium/include/pipe/p_compiler.h src/gallium/README.portability to remove mentions of the inline define. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-161-0/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: remove redundant pipe_context::fence_signalledMarek Olšák2015-07-051-10/+0
| | | | | | fence_finish(timeout=0) does the same thing Reviewed-by: Brian Paul <[email protected]>
* gallium: handle fence_finish timeout in various driversMarek Olšák2015-07-051-0/+3
| | | | | | I copied what fence_signalled does. Reviewed-by: Brian Paul <[email protected]>
* mesa: Enable subdir-objects globally.Matt Turner2015-06-261-2/+0
| | | | Reviewed-by: Emil Velikov <[email protected]>
* svga: silence warnings about unexpected shader typeBrian Paul2015-06-241-1/+3
| | | | Trivial.
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+2
| | | | | | Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing. Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
* gallium: remove TGSI_SAT_MINUS_PLUS_ONEMarek Olšák2015-05-201-1/+1
| | | | | | | | It's a remnant of some old NV extension. Unused. I also have a patch that removes predicates if anyone is interested. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* util: Move gallium's linked list to utilJason Ekstrand2015-05-084-5/+2
| | | | | | | | | The linked list in gallium is pretty much the kernel list and we would like to have a C-based linked list for all of mesa. Let's not duplicate and just steal the gallium one. Acked-by: Connor Abbott <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* gallium: make pipe_context::begin_query return a booleanSamuel Pitoiset2015-05-061-1/+2
| | | | | | | | | GL_AMD_performance_monitor must return an error when a monitoring session cannot be started. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* gallium: replace pipe_driver_query_info::max_value by a unionSamuel Pitoiset2015-05-061-3/+3
| | | | | | | | This allows queries to return different numeric types. Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* gallium: add new fields to pipe_driver_query_infoSamuel Pitoiset2015-05-061-3/+3
| | | | | | | | | | | | | | According to the spec of GL_AMD_performance_monitor, valid type values returned are UNSIGNED_INT, UNSIGNED_INT64_AMD, PERCENTAGE_AMD, FLOAT. This also introduces the new field group_id in order to categorize queries into groups. v2: add PIPE_DRIVER_QUERY_TYPE_BYTES v3: fix incorrect query type for radeon and svga drivers Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* gallium/svga: Remove useless ARRAY_SIZE declarationAxel Davy2015-04-291-4/+0
| | | | | | | This is already declared in util/macros.h Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* util/macros: Move DIV_ROUND_UP to util/macros.hAxel Davy2015-04-291-2/+0
| | | | | | | Move DIV_ROUND_UP to a shared location accessible everywhere Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* gallium: implement get_device_vendor() for existing driversGiuseppe Bilotta2015-03-231-0/+1
| | | | | | | | | The only hackish ones are llvmpipe and softpipe, which currently return the same string as for get_vendor(), while ideally they should return the CPU vendor. Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* u_primconvert: add primitive restart supportDave Airlie2015-03-201-1/+2
| | | | | | | | | | | | | | | | | | | | This add primitive restart support to the prim conversion. This involves changing the API for the translate functions as we need to pass the prim restart index and the original number of indices into the translate functions. primitive restart is support for quads, quad strips and polygons. This deal with the case where the actual number of output primitives is less than the initially calculated number, by filling the rest of the output primitives with the restart index, the other option is to reduce the output prim number, but that will make the generator code a bit messier. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-161-0/+2
| | | | | | | | | Needed by ARB_gpu_shader5. v2: select DMAD for FMA with double precision v3: add and select DFMA Reviewed-by: Ilia Mirkin <[email protected]>
* svga: Set MSVC2013 compat flags.Jose Fonseca2015-03-042-1/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* svga: add missing _DROUND,DFRACEXP_DLDEXP_SUPPORTED switch casesBrian Paul2015-02-201-0/+2
| | | | To silence unhandled switch case warnings.
* svga: add missing :Ilia Mirkin2015-02-191-1/+1
| | | | | Fixes: 924ee3f408 ("gallium: add shader cap for dldexp/dfracexp support") Signed-off-by: Ilia Mirkin <[email protected]>
* gallium: add shader cap for dldexp/dfracexp supportIlia Mirkin2015-02-191-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add a cap to enable double rounding opcodesIlia Mirkin2015-02-191-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
| | | | | | v2: add alignment restrictions to docs, fix indentation in headers Reviewed-by: Christian König <[email protected]>
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
| | | | | | | | | | | | | | | | Resolving a multisampled depth texture into a single sampled texture is supported on >= SM4.1 hw. It is possible some previous hw support it. The ability was tested on radeonsi and nvc0. Apparently is is also supported for radeon >= r700. This patch adds the MULTISAMPLE_Z_RESOLVE cap and add it to the drivers. It is advertised for drivers for which it is sure the ability is supported. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
| | | | | | | | | | | | | | | | | | | Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not supporting vertex ids with base vertex offset applied (so, only support d3d10-style vertex ids) will get such a d3d10-style vertex id instead - with the caveat they'll also need to handle the basevertex system value too (this follows what core mesa already does). Additionally, this is also useful for other state trackers (for instance llvmpipe / draw right now implement the d3d10 behavior on purpose, but with different semantics it can just do both). Doesn't do anything yet. And fix up the docs wrt similar values. v2: incorporate feedback from Brian and others, better names, better docs. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Remove Android files from distribution.Matt Turner2014-12-121-1/+1
| | | | Android builds Mesa from git, so there don't need to be in the tarball.
* svga: fix comment typoBrian Paul2014-12-011-1/+1
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* gallium: Drop the NRM and NRM4 opcodes.Eric Anholt2014-11-241-38/+0
| | | | | | | They weren't generated in tree, and as far as I know all hardware had to lower it to a DP, RSQ, MUL. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
| | | | | | | | | | | | In preparation of ARB_clip_control. Let the driver decide if it supports pipe_rasterizer_state::clip_halfz being set to true. v3: Initially enable on ilo. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+4
| | | | | | | | With 5 shader stages and various combinations of enabled and disabled shaders, the maximum number of outputs in one shader doesn't have to be equal to the maximum number of inputs in the following shader. v2: return 32 for softpipe and llvmpipe
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-041-1/+1
| | | | | | Reviewed-by: Roland Scheidegger <[email protected]> v2: fix svga too
* tgsi: remove some not so useful variables from tgsi_shader_infoMarek Olšák2014-10-041-1/+1
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* gallium/svga: add automake target 'template'Emil Velikov2014-09-241-0/+10
| | | | | | | | Rather than duplicating the libdeps, extra define... all over the targets, define them only once and use when applicable. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
| | | | | | | | | | This allows a sampler view to have a different texture target than the underlying resource. This will be used to implement the type casting between 2d arrays and cube maps as specified in ARB_texture_view. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/svga: ship all files in the tarballEmil Velikov2014-09-052-12/+62
| | | | | | | | | | - include all headers in Makefile.sources - sort the list(s) - bundle the android & scons buildscript - include the headers' README & svga_dump.py Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium/svga: handle query_rendered capsEmil Velikov2014-08-151-0/+12
| | | | | | | | | | | | All the values are are currently hardcoded. One could use some heuristics to determine the amount of video memory if a callback to the host is not available. Do we what to advertise the driver as hardwar accelerated ? Cc: Brian Paul <[email protected]> Cc: José Fonseca <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) v2: Reuse opcode gaps as suggested by Marek
* svga: remove some unneeded INLINE qualifiersBrian Paul2014-08-143-5/+5
| | | | Trivial.
* svga: Add a limit to the maximum surface sizeCharmaine Lee2014-08-125-5/+71
| | | | | | | | | This patch adds a limit to the maximum surface size which is based on the maximum size of a single mob. If this value is not available, the maximum surface size is by default set to 128 MB. Reviewed-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-3/+0
| | | | | | | | | | | | | | | This limit is fixed in Mesa core and cannot be changed. It only affects ARB_vertex_program and ARB_fragment_program. The minimum value for ARB_vertex_program is 1 according to the spec. The maximum value for ARB_vertex_program is limited to 1 by Mesa core. The value should be zero for ARB_fragment_program, because it doesn't support ARL. Finally, drivers shouldn't mess with these values arbitrarily. Reviewed-by: Ilia Mirkin <[email protected]>
* svga: SVGA_3D_CMD_BIND_GB_SHADER needs to reserve two relocations.Matthew McClure2014-08-041-1/+1
| | | | | | | | | | | | With this patch, the SVGA_3D_CMD_BIND_GB_SHADER functionality will reserve two relocations, one for the shader ID and the second for the MOB ID. Verified with the WDDM winsys path that the number of relocations and patch locations required is two. Fixes Bug 1277406 Reviewed-by: Charmaine Lee <[email protected]>
* svga: remove unneeded depth==1 assertion in svga_texture_view_surface()Brian Paul2014-07-291-1/+0
| | | | | | | We can create 3D texture views. Avoids an assertion in piglit fbo-generatemipmap-3d test and allows it to pass. Reviewed-by: Charmaine Lee <[email protected]>
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-4/+4
| | | | | | | | | | This new name isn't so confusing. I also changed the gallivm limit, because it looked wrong. Reviewed-by: Brian Paul <[email protected]> v2: use sizeof(float[4])