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path: root/src/gallium/drivers/svga
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* gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERSIlia Mirkin2016-01-081-0/+3
* tgsi: add ureg support for image declsIlia Mirkin2016-01-081-0/+2
* util/pstipple: allow fragment shader POSITION to be a system valueMarek Olšák2016-01-082-2/+4
* gallium: add caps for POSITION and FACE system valuesMarek Olšák2016-01-081-0/+2
* gallium: add caps to expose support for multi indirect drawsIlia Mirkin2016-01-071-0/+2
* draw: nuke the interp parameter from vertex_infoRoland Scheidegger2016-01-071-6/+4
* svga: Rename SVGA_HINT_FLAG_DRAW_EMITTEDSinclair Yeh2016-01-065-17/+17
* svga: allow preemptive flushing on DMA, update, and readback commandsSinclair Yeh2016-01-062-0/+9
* svga: skip vertex attribute instruction with zero usage_maskCharmaine Lee2016-01-061-0/+5
* gallium/drivers/svga: Use unsigned for loop indexEdward O'Callaghan2016-01-062-7/+7
* gallium/drivers: Remove unnecessary semicolonsEdward O'Callaghan2016-01-061-2/+2
* svga: fix test for SVGA_NEW_STIPPLEBrian Paul2016-01-052-4/+8
* svga: add some comments in svga_state_vs.cBrian Paul2016-01-051-0/+3
* svga: change svga_hw_view_state::dirty to booleanBrian Paul2016-01-051-1/+1
* svga: avoid emitting redundant SetVertexBuffers() commandsBrian Paul2016-01-052-5/+26
* svga: check for no-ops in svga_bind_sampler_states()Brian Paul2016-01-051-1/+15
* gallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate UP2H/PK2H supportIlia Mirkin2016-01-031-0/+1
* u_upload_mgr: allow specifying PIPE_USAGE_* for the upload bufferMarek Olšák2016-01-021-1/+2
* u_upload_mgr: remove alignment parameter from u_upload_createMarek Olšák2016-01-021-1/+0
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-023-2/+4
* gallium: add PIPE_CAP_DRAW_PARAMETERSIlia Mirkin2015-12-301-0/+1
* svga: don't use debug code in update_state() in release buildsBrian Paul2015-12-161-0/+4
* svga: avoid emitting redundant SetSamplers() commandsBrian Paul2015-12-112-7/+18
* svga: avoid emitting redundant SetIndexBuffer commandsBrian Paul2015-12-112-5/+16
* svga: initialize pipe_driver_query_info entries with a macroBrian Paul2015-12-091-15/+28
* svga: use the debug callback to report issues to the state trackerBrian Paul2015-12-076-0/+62
* gallium/drivers: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-0617-42/+42
* svga: Make use of ARRAY_SIZE macroEdward O'Callaghan2015-12-062-2/+2
* svga: Don't return value from void function.Jose Fonseca2015-11-271-1/+2
* svga: Add ASTC formats to format table.Jose Fonseca2015-11-231-0/+28
* svga: add num-bytes-uploaded HUD queryBrian Paul2015-11-205-6/+30
* svga: add some sanity check assertions in svga_buffer_transfer_map()Brian Paul2015-11-201-0/+5
* svga: use more VGPU10 formatsBrian Paul2015-11-181-30/+67
* svga: add/use new svga_sampler_format() functionBrian Paul2015-11-183-0/+30
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-111-0/+1
* svga: implement 'white_fragments' option for VGPU10 fragment shadersBrian Paul2015-11-041-5/+30
* svga: use new enum indices_mode typeBrian Paul2015-11-042-2/+4
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-0/+1
* svga: Condition preemptive flush on draw emissionSinclair Yeh2015-10-223-0/+15
* svga: try to avoid index generation for some primitive typesBrian Paul2015-10-221-0/+14
* svga: avoid provoking vertex conversion when possibleBrian Paul2015-10-221-1/+14
* svga: detect constant color writes in fragment shadersBrian Paul2015-10-225-2/+77
* svga: fix clip plane regression after recent tgsi_scan changeBrian Paul2015-10-211-2/+2
* svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTBrian Paul2015-10-201-0/+2
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+4
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-201-0/+1
* svga: fix incorrect round-down arithmeticBrian Paul2015-10-191-1/+1
* svga: only count hardware buffer mappings for HUDBrian Paul2015-10-162-1/+3
* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-1616-38/+196
* svga: use new svga_new_shader_variant() functionBrian Paul2015-10-164-2/+12