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path: root/src/gallium/drivers/svga
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* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-111-0/+1
* svga: implement 'white_fragments' option for VGPU10 fragment shadersBrian Paul2015-11-041-5/+30
* svga: use new enum indices_mode typeBrian Paul2015-11-042-2/+4
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-0/+1
* svga: Condition preemptive flush on draw emissionSinclair Yeh2015-10-223-0/+15
* svga: try to avoid index generation for some primitive typesBrian Paul2015-10-221-0/+14
* svga: avoid provoking vertex conversion when possibleBrian Paul2015-10-221-1/+14
* svga: detect constant color writes in fragment shadersBrian Paul2015-10-225-2/+77
* svga: fix clip plane regression after recent tgsi_scan changeBrian Paul2015-10-211-2/+2
* svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTBrian Paul2015-10-201-0/+2
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+4
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-201-0/+1
* svga: fix incorrect round-down arithmeticBrian Paul2015-10-191-1/+1
* svga: only count hardware buffer mappings for HUDBrian Paul2015-10-162-1/+3
* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-1616-38/+196
* svga: use new svga_new_shader_variant() functionBrian Paul2015-10-164-2/+12
* svga: pass context to svga_tgsi_vgpu9_translate()Brian Paul2015-10-164-4/+8
* svga: remove svga_tgsi_vgpu9_translate() call in GS pathBrian Paul2015-10-161-7/+3
* svga: whitespace fixes in svga_sampler_view.cBrian Paul2015-10-071-8/+16
* svga: whitespace fixes in svga_resource_buffer.cBrian Paul2015-10-071-26/+27
* svga: round UBO constant buffer size up/down to multiple of 16 bytesBrian Paul2015-10-071-0/+18
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-031-0/+1
* gallium/svga: Enable PIPE_FORMAT_L8_UNORM for vgpu10Thomas Hellstrom2015-09-151-1/+1
* gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supportedIlia Mirkin2015-09-131-0/+1
* svga: clean up the compile_vs/gs/fs() functionsBrian Paul2015-09-103-49/+27
* svga: fix shader variant memory leakBrian Paul2015-09-102-0/+6
* svga: remove useless MAX2() callBrian Paul2015-09-101-1/+1
* svga: pick all the files into the tarballEmil Velikov2015-09-091-5/+26
* svga: Fix surface view error handlingThomas Hellstrom2015-09-071-22/+26
* svga: update call to u_upload_alloc()Brian Paul2015-09-031-3/+3
* svga: fix referencing a NULL framebuffer cbufCharmaine Lee2015-09-021-2/+2
* svga: increment texture age when surface is to be marked as dirtyCharmaine Lee2015-09-021-7/+6
* svga: fix backed surface view regressionCharmaine Lee2015-09-024-17/+46
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-0264-2369/+8655
* svga: add new version 10 device command prototypesBrian Paul2015-09-021-0/+333
* svga: add new svga_streamout.h fileBrian Paul2015-09-021-0/+50
* svga: add new svga_state_tgsi_transform.c fileBrian Paul2015-09-021-0/+293
* svga: add new svga_state_sampler.c fileBrian Paul2015-09-021-0/+339
* svga: add new svga_state_gs.c fileBrian Paul2015-09-021-0/+264
* svga: add new svga_pipe_streamout.c fileBrian Paul2015-09-021-0/+320
* svga: add new svga_pipe_gs.c fileBrian Paul2015-09-021-0/+142
* svga: add new svga_link.[ch] filesBrian Paul2015-09-022-0/+140
* svga: add new svga_cmd_vgpu10.c fileBrian Paul2015-09-021-0/+1289
* svga: add new svga_tgsi_vgpu10.c fileBrian Paul2015-09-021-0/+6778
* svga: remove unused SVGA3D_* command functionsBrian Paul2015-09-022-156/+0
* svga/winsys: Add support for VGPU10Brian Paul2015-09-023-15/+111
* svga: update the svga3d device header filesBrian Paul2015-09-0211-1043/+2206
* svga: add new version 10 device header filesBrian Paul2015-09-022-0/+2010
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-262-3/+3
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+1