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path: root/src/gallium/drivers/svga
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* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-1/+1
* svga: rename face to layer_faceCharmaine Lee2018-09-051-22/+25
* svga: encode sample count in resource declarationsBrian Paul2018-09-054-0/+6
* svga: sync with upstream changes to surface flagsCharmaine Lee2018-09-055-6/+6
* svga: avoid try_blit() for some depth formats on non vgpu10.Neha Bhende2018-09-051-0/+13
* svga: convert dst format to linear when blending is enabled.Neha Bhende2018-09-051-1/+3
* svga: start using SVGA3dCmdIntraSurfaceCopy command for svga_blit.Neha Bhende2018-09-051-0/+112
* svga/winsys: Add cap2 support in winsysNeha Bhende2018-09-052-2/+23
* svga: Add SVGA3dCmdIntraSurfaceCopy command support in OpenGL driverNeha Bhende2018-09-053-0/+49
* svga: update device header files from upstreamBrian Paul2018-09-0515-196/+569
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-3/+3
* svga: add missing switch cases for shadow texturesBrian Paul2018-08-292-0/+5
* svga: fix vgpu9 sprite coordinate bugBrian Paul2018-08-293-7/+3
* svga: fix PIPE_TEXTURE_RECT/BUFFER const buffer issueBrian Paul2018-08-293-20/+16
* svga: minor improvements in svga_state_constants.cBrian Paul2018-08-291-17/+13
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+2
* svga: simplify Mesa version stringEric Engestrom2018-08-161-1/+1
* bin: always define MESA_GIT_SHA1 to make it directly usable in codeEric Engestrom2018-08-161-5/+1
* svga: use pipe_sampler_view::target in svga_set_sampler_views()Brian Paul2018-08-081-1/+1
* svga: use SVGA3D_RS_FILLMODE for vgpu9Brian Paul2018-08-083-26/+37
* svga: add TGSI_SEMANTIC_FACE switch case in svga_swtnl_update_vdecl()Brian Paul2018-08-081-0/+1
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-314-0/+9
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
* svga: whitespace fixes in svga_tgsi_decl_sm30.cBrian Paul2018-07-271-88/+92
* gallium: add scalar isa shader capChristian Gmeiner2018-06-201-0/+6
* gallium: add support for programmable sample locationsRhys Perry2018-06-141-0/+1
* gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-0/+3
* svga: fix incompatible bind flags at buffer validation timeCharmaine Lee2018-05-161-2/+7
* gallium: add initial support for conservative rasterizationRhys Perry2018-04-301-0/+13
* svga: Fix incorrect advertizing of EGL_KHR_gl_colorspaceThomas Hellstrom2018-04-191-1/+1
* svga: simplify uses_flat_interp expression in emit_input_declarations()Brian Paul2018-03-231-1/+1
* svga: replace unsigned with proper enum namesBrian Paul2018-03-232-15/+16
* svga: use enum tgsi_opcodeBrian Paul2018-03-232-5/+5
* gallium: add packed uniform CAPTimothy Arceri2018-03-201-0/+1
* svga: add SVGA_NEW_PRESCALE to the tracked dirty mask for gsCharmaine Lee2018-03-021-1/+2
* svga: fix blending regressionBrian Paul2018-03-021-11/+24
* svga: check svga_have_vgpu10() in svga_delete_blend_state()Brian Paul2018-03-021-1/+1
* svga: if svga_update_state() fails, skip the draw callBrian Paul2018-03-021-5/+5
* svga: let svga_update_state_retry() return a boolBrian Paul2018-03-022-6/+9
* svga: s/unsigned/boolean/ for a few local varsBrian Paul2018-03-021-6/+6
* svga: replaced 'unsigned' with proper enum types in shader codeBrian Paul2018-02-201-12/+21
* svga: Fix a leftover debug hackThomas Hellstrom2018-02-201-2/+2
* gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák2018-02-171-0/+1
* svga: replace gotos with else clausesBrian Paul2018-02-153-23/+20
* svga: s/unsigned/enum pipe_shader_type/Brian Paul2018-02-153-4/+6
* svga: move duplicated code for setting fillmode/flatshade stateBrian Paul2018-02-151-20/+10
* svga: move svga_update_state() call in draw codeBrian Paul2018-02-151-18/+19
* svga: call tgsi_scan_shader() for dummy shadersBrian Paul2018-02-152-0/+7