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* svga: implement point sprite suppportBrian Paul2011-09-238-4/+119
* svga: add translation for float formatsBrian Paul2011-09-231-0/+14
* svga: check to avoid writing beyond end of constant bufferBrian Paul2011-09-231-1/+23
* svga: Cleanup format capability checking.José Fonseca2011-09-238-192/+683
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-235-17/+23
* svga: Share one texcoord between depth and fogJakob Bornecrantz2011-09-233-13/+86
* svga: Only emit Z depth work if it is actually readJakob Bornecrantz2011-09-232-15/+21
* svga: Fix vPos usageJakob Bornecrantz2011-09-231-1/+7
* svga: Wip for passing depth in a texcoordJakob Bornecrantz2011-09-233-13/+86
* svga: Add a comment about depth format selection.José Fonseca2011-09-231-1/+10
* svga: Consider the new depth formats in svga_texture_from_handle().José Fonseca2011-09-231-1/+2
* svgadump: Dump the new depth format names.José Fonseca2011-09-231-0/+9
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-236-25/+65
* svga: Coalesce multiple shader constants in a single command.José Fonseca2011-09-233-4/+178
* svgadump: Update for svga3d_reg.h header changes.José Fonseca2011-09-231-33/+60
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* draw: add support for guard-band clippingBrian Paul2011-09-221-1/+1
* svga: skip assertion when index_bias < 0Brian Paul2011-09-221-1/+1
* svga: fix the test for sRGB texture formatsBrian Paul2011-09-221-1/+2
* svga: call u_default_redefine_user_buffer() to fix failed assertionBrian Paul2011-09-211-5/+2
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-182-6/+7
* android: add support for vmwgfxChia-I Wu2011-08-271-0/+38
* svga: share the source listChia-I Wu2011-08-273-97/+50
* svga: include LLVM in name string in debug buildsBrian Paul2011-08-261-2/+11
* svga: add missing switch case for PIPE_SHADER_CAP_INTEGERSBrian Paul2011-08-091-0/+2
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-0/+2
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| * gallium: add PIPE_SHADER_CAP_INTEGERSBryan Cain2011-08-011-0/+2
* | svga: Use the correct element size.José Fonseca2011-07-011-1/+1
* | svga: Fix multiple uploads of the same user-buffer.Thomas Hellstrom2011-07-013-30/+90
* | svga: Ignore redefine_user_buffer callsThomas Hellstrom2011-07-011-15/+2
* | svga: fix incorrect user buffer size computation for instance divisor caseBrian Paul2011-07-011-3/+3
* | svga: fix incorrect user buffer size computationBrian Paul2011-07-011-1/+3
* | svga: Handle null buffers in svga_buffer_is_user_buffer().José Fonseca2011-07-011-1/+5
* | gallium/svga: Upload only parts of user-buffers that we actually useThomas Hellstrom2011-07-016-71/+208
* | gallium/svga: Make use of u_upload_flush().Thomas Hellstrom2011-07-012-2/+10
* | svga: Flush when switching between HW to SW TNL, after updating need_swtnl.José Fonseca2011-07-012-11/+15
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* svga: fix typos, update commentsBrian Paul2011-06-081-7/+5
* svga: emit user-defined clip plane stateBrian Paul2011-04-273-11/+26
* svga: fix warning: ‘uc.ui’ may be used uninitialized in this functionMarek Olšák2011-04-271-1/+1
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+9
* svga: defined QSZ in terms of SVGA3D_MAX_DRAW_PRIMITIVE_RANGESBrian Paul2011-04-131-1/+3
* svga: define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES and update commentsBrian Paul2011-04-131-4/+12
* svga: Rebind framebuffer and tss bindings strictly when necessary.José Fonseca2011-04-126-26/+45
* svga: another tweak to adjust_x term (use -0.5)Brian Paul2011-04-071-1/+1
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-011-0/+2
* svga: adjust triangle rasterization offsetBrian Paul2011-03-241-1/+1
* svga: Avoid synchronizing when doing piecewise upload of textures.José Fonseca2011-03-211-7/+8
* svga: Undo the DMA buffer size limiting.José Fonseca2011-03-211-13/+2
* svga: Leave any_user_vertex_buffers flag alone.José Fonseca2011-03-162-3/+0
* svga: Hardcode SVGA_COMBINE_USERBUFFERS to 1.José Fonseca2011-03-165-38/+12