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src
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gallium
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drivers
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svga
Commit message (
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Author
Age
Files
Lines
*
gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
Marek Olšák
2012-01-05
2
-1
/
+5
*
gallium: remove deprecated PIPE_TRANSFER_DISCARD
Marek Olšák
2012-01-05
2
-2
/
+2
*
u_upload_mgr: remove the 'flushed' parameter
Marek Olšák
2012-01-05
2
-6
/
+2
*
gallium: fix behavior of pipe_buffer_map_range
Marek Olšák
2012-01-05
1
-0
/
+1
*
svga: Fix texture cube param cap
Jakob Bornecrantz
2012-01-05
1
-2
/
+2
*
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
2011-11-22
1
-16
/
+21
*
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
2011-11-22
1
-2
/
+0
*
svga: don't crash/assert if we fail to allocate a vertex buffer
Brian Paul
2011-11-11
1
-9
/
+20
*
svga: fix varying var remapping for unused FS outputs
Brian Paul
2011-11-04
3
-9
/
+22
*
svga: add comments and reformat code in svga_tgsi_decl_sm30.c
Brian Paul
2011-11-04
1
-47
/
+85
*
svga: Tighten the register file assertions.
José Fonseca
2011-11-04
1
-4
/
+2
*
svga: use the draw-module's sprite stage depending on FS inputs
Brian Paul
2011-11-03
1
-1
/
+23
*
svga: pass fragment shader to draw module
Brian Paul
2011-11-03
3
-0
/
+12
*
svga: implement generic variable index remapping
Brian Paul
2011-11-03
9
-21
/
+165
*
svga: Tag cursors with the scanout hint
Jakob Bornecrantz
2011-11-02
1
-2
/
+3
*
svga: Update state prototypes to return pipe_error.
José Fonseca
2011-11-02
6
-25
/
+36
*
svga: Fix potential buffer overflow in rs draw state.
José Fonseca
2011-10-31
4
-13
/
+19
*
svga: Flush the hwtnl primitives before writing to buffers.
José Fonseca
2011-10-31
5
-4
/
+62
*
svga: Plug a fence leak
Thomas Hellstrom
2011-10-18
1
-3
/
+3
*
svga: remove old, unused sincos code for SM2.0
Brian Paul
2011-10-11
2
-51
/
+0
*
svga: remove support for shader model 2.0
Brian Paul
2011-10-11
9
-374
/
+25
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
4
-6
/
+6
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
1
-2
/
+2
*
gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
Marek Olšák
2011-09-30
1
-3
/
+0
*
winsys/svga: Update to vmwgfx kernel module 2.1
Thomas Hellstrom
2011-09-29
2
-2
/
+3
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
1
-4
/
+4
*
svga: indentation/formatting fixes
Brian Paul
2011-09-23
1
-16
/
+16
*
svga: remove emit_consts() offset parameter
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/int/unsigned/ in svga_state_constants.c
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/unit/shader/ and related clean-ups
Brian Paul
2011-09-23
1
-19
/
+23
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
15
-97
/
+92
*
svga: add format translation for DXT/sRGB formats
Brian Paul
2011-09-23
1
-2
/
+8
*
svga: test register W component in emit_kil()
Brian Paul
2011-09-23
1
-16
/
+44
*
svga: fix depth/shadow compare for non-projected texcoords
Brian Paul
2011-09-23
1
-16
/
+24
*
svga: implement texture swizzling
Brian Paul
2011-09-23
4
-9
/
+128
*
svga: check that we don't exceed input/ouput register limits
Brian Paul
2011-09-23
3
-2
/
+13
*
svga: implement point sprite suppport
Brian Paul
2011-09-23
8
-4
/
+119
*
svga: add translation for float formats
Brian Paul
2011-09-23
1
-0
/
+14
*
svga: check to avoid writing beyond end of constant buffer
Brian Paul
2011-09-23
1
-1
/
+23
*
svga: Cleanup format capability checking.
José Fonseca
2011-09-23
8
-192
/
+683
*
svga: Don't use the new depth formats for surfaces that will never be sampled...
José Fonseca
2011-09-23
5
-17
/
+23
*
svga: Share one texcoord between depth and fog
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Only emit Z depth work if it is actually read
Jakob Bornecrantz
2011-09-23
2
-15
/
+21
*
svga: Fix vPos usage
Jakob Bornecrantz
2011-09-23
1
-1
/
+7
*
svga: Wip for passing depth in a texcoord
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Add a comment about depth format selection.
José Fonseca
2011-09-23
1
-1
/
+10
*
svga: Consider the new depth formats in svga_texture_from_handle().
José Fonseca
2011-09-23
1
-1
/
+2
*
svgadump: Dump the new depth format names.
José Fonseca
2011-09-23
1
-0
/
+9
*
svga: Expose the new depth formats
Jakob Bornecrantz
2011-09-23
6
-25
/
+65
*
svga: Coalesce multiple shader constants in a single command.
José Fonseca
2011-09-23
3
-4
/
+178
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