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path: root/src/gallium/drivers/svga
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* gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLYMarek Olšák2012-01-052-1/+5
* gallium: remove deprecated PIPE_TRANSFER_DISCARDMarek Olšák2012-01-052-2/+2
* u_upload_mgr: remove the 'flushed' parameterMarek Olšák2012-01-052-6/+2
* gallium: fix behavior of pipe_buffer_map_rangeMarek Olšák2012-01-051-0/+1
* svga: Fix texture cube param capJakob Bornecrantz2012-01-051-2/+2
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-16/+21
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-2/+0
* svga: don't crash/assert if we fail to allocate a vertex bufferBrian Paul2011-11-111-9/+20
* svga: fix varying var remapping for unused FS outputsBrian Paul2011-11-043-9/+22
* svga: add comments and reformat code in svga_tgsi_decl_sm30.cBrian Paul2011-11-041-47/+85
* svga: Tighten the register file assertions.José Fonseca2011-11-041-4/+2
* svga: use the draw-module's sprite stage depending on FS inputsBrian Paul2011-11-031-1/+23
* svga: pass fragment shader to draw moduleBrian Paul2011-11-033-0/+12
* svga: implement generic variable index remappingBrian Paul2011-11-039-21/+165
* svga: Tag cursors with the scanout hintJakob Bornecrantz2011-11-021-2/+3
* svga: Update state prototypes to return pipe_error.José Fonseca2011-11-026-25/+36
* svga: Fix potential buffer overflow in rs draw state.José Fonseca2011-10-314-13/+19
* svga: Flush the hwtnl primitives before writing to buffers.José Fonseca2011-10-315-4/+62
* svga: Plug a fence leakThomas Hellstrom2011-10-181-3/+3
* svga: remove old, unused sincos code for SM2.0Brian Paul2011-10-112-51/+0
* svga: remove support for shader model 2.0Brian Paul2011-10-119-374/+25
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-114-6/+6
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-2/+2
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-3/+0
* winsys/svga: Update to vmwgfx kernel module 2.1Thomas Hellstrom2011-09-292-2/+3
* gallium: move border color to be a color unionDave Airlie2011-09-271-4/+4
* svga: indentation/formatting fixesBrian Paul2011-09-231-16/+16
* svga: remove emit_consts() offset parameterBrian Paul2011-09-231-3/+7
* svga: s/int/unsigned/ in svga_state_constants.cBrian Paul2011-09-231-3/+7
* svga: s/unit/shader/ and related clean-upsBrian Paul2011-09-231-19/+23
* svga: clean up return values and error codesBrian Paul2011-09-2315-97/+92
* svga: add format translation for DXT/sRGB formatsBrian Paul2011-09-231-2/+8
* svga: test register W component in emit_kil()Brian Paul2011-09-231-16/+44
* svga: fix depth/shadow compare for non-projected texcoordsBrian Paul2011-09-231-16/+24
* svga: implement texture swizzlingBrian Paul2011-09-234-9/+128
* svga: check that we don't exceed input/ouput register limitsBrian Paul2011-09-233-2/+13
* svga: implement point sprite suppportBrian Paul2011-09-238-4/+119
* svga: add translation for float formatsBrian Paul2011-09-231-0/+14
* svga: check to avoid writing beyond end of constant bufferBrian Paul2011-09-231-1/+23
* svga: Cleanup format capability checking.José Fonseca2011-09-238-192/+683
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-235-17/+23
* svga: Share one texcoord between depth and fogJakob Bornecrantz2011-09-233-13/+86
* svga: Only emit Z depth work if it is actually readJakob Bornecrantz2011-09-232-15/+21
* svga: Fix vPos usageJakob Bornecrantz2011-09-231-1/+7
* svga: Wip for passing depth in a texcoordJakob Bornecrantz2011-09-233-13/+86
* svga: Add a comment about depth format selection.José Fonseca2011-09-231-1/+10
* svga: Consider the new depth formats in svga_texture_from_handle().José Fonseca2011-09-231-1/+2
* svgadump: Dump the new depth format names.José Fonseca2011-09-231-0/+9
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-236-25/+65
* svga: Coalesce multiple shader constants in a single command.José Fonseca2011-09-233-4/+178