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* svga: adjust adjustment for point coordinatesBrian Paul2014-02-141-1/+4
* svga: track which textures are rendered toBrian Paul2014-02-142-18/+38
* svga: add helpers for tracking rendering to texturesBrian Paul2014-02-142-0/+68
* svga: update shader code for GBSBrian Paul2014-02-148-20/+142
* svga: update constant buffer code for GBSBrian Paul2014-02-145-69/+175
* svga: add svga_have_gb_objects/dma() functionsBrian Paul2014-02-141-0/+14
* svga: add new GBS commandsBrian Paul2014-02-142-5/+637
* svga: update svga_winsys interface for GBSBrian Paul2014-02-145-13/+140
* svga: update dumping code with new GBS commands, etcBrian Paul2014-02-141-44/+268
* svga: split / update svga3d header filesBrian Paul2014-02-1417-1976/+4808
* svga: replace out-of-temps assertion with debug warningBrian Paul2014-02-121-2/+4
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+2
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-062-2/+2
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* svga: check shader size against max command buffer sizeBrian Paul2014-02-032-12/+49
* svga: refactor some shader codeBrian Paul2014-02-0311-76/+171
* svga: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+2
* svga: rename "tex_usage" to "bindings", add commentsBrian Paul2014-01-241-7/+11
* svga: fix PS output register setup regressionBrian Paul2014-01-232-3/+5
* svga: minor code movement in svga_tgsi_insn.cBrian Paul2014-01-231-47/+47
* svga: whitespace, formatting fixes in svga_state_framebuffer.cBrian Paul2014-01-231-31/+26
* svga: simplify common immediate value constructionBrian Paul2014-01-232-91/+115
* svga: add comments, etc to svga_tgsi_insn.c codeBrian Paul2014-01-231-31/+163
* svga: assorted cleanups in shader codeBrian Paul2014-01-231-1/+0
* svga: rename shader_result -> variantBrian Paul2014-01-238-142/+158
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
* svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFSBrian Paul2014-01-214-8/+47
* svga: rename color output variablesBrian Paul2014-01-213-9/+10
* svga: fix clearing for null color buffersBrian Paul2014-01-211-3/+3
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* svga: fix crash when clearing null color bufferBrian Paul2014-01-171-3/+7
* gallium: add bits for clipping points as tris (d3d-style)Roland Scheidegger2014-01-171-1/+1
* svga: don't emit extraneous fs shadow codeBrian Paul2013-12-131-3/+38
* svga: expose HW smooth/stipple/wide linesBrian Paul2013-12-117-14/+99
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+1
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+2
* svga: remove special-case code for texkil w componentBrian Paul2013-11-211-23/+6
* svga: improve check for 3D compressed texturesBrian Paul2013-11-191-5/+7
* svga: we don't supported 3D compressed texturesBrian Paul2013-11-181-0/+6
* gallium/drivers: compact compiler flags into Automake.incEmil Velikov2013-11-161-7/+2
* gallium/drivers: enable automake subdir-objectsEmil Velikov2013-11-161-0/+2
* svga: remove unused vars in svga_hwtnl_simple_draw_range_elements()Brian Paul2013-11-151-12/+2
* svga: print warning for unsupported indirect dest reg indexingBrian Paul2013-11-151-0/+4
* svga: mark dest image as defined in svga_surface_copy()Brian Paul2013-11-151-0/+2
* svga: do primitive trimming in translate_indices()Brian Paul2013-11-151-3/+12
* svga: improve loops over color buffersBrian Paul2013-11-116-10/+20
* svga: document magic number of 8 render targets per batchBrian Paul2013-11-111-1/+13
* svga: always return 4 for PIPE_MAX_COLOR_BUFSBrian Paul2013-11-071-5/+4
* svga: return true for the PIPE_CAP_SM3 queryBrian Paul2013-11-071-1/+3
* draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure2013-11-071-2/+8