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path: root/src/gallium/drivers/svga
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* svga: no-op sampler view referencing if no changeBrian Paul2012-02-231-6/+8
* svga: use pipe_sampler_view_release() to avoid segfaultBrian Paul2012-02-231-2/+6
* svga: re-enable deleted surface cachingBrian Paul2012-02-231-2/+1
* svga: implement surface cache size limitBrian Paul2012-02-232-3/+137
* svga: add svga_format_size() functionBrian Paul2012-02-232-0/+163
* svga: use dummy shaders when translation failsBrian Paul2012-02-232-4/+95
* svga: move temp register index assertionsBrian Paul2012-02-232-6/+17
* svga: check that we don't exceed temp register limitBrian Paul2012-02-232-0/+6
* gallium: remove unused winsys pointers in pipe_screen and pipe_contextMarek Olšák2012-02-211-1/+0
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+3
* svga: fix a crash happening before setting fragment shaders.Zack Rusin2012-02-011-1/+2
* svga: set POINTSIZEMIN to 1.0 for non-sprite non-aa pointsMarek Olšák2012-01-311-2/+4
* svga: reset vertex buffer offset in svga_release_user_upl_buffers()Brian Paul2012-01-261-0/+11
* svga: fix typedef conflicts on HaikuAlexander von Gluck2012-01-241-0/+4
* svga: move svga_texture() casts/calls in svga_surface_copy()Brian Paul2012-01-191-2/+4
* svga: change PIPE_CAPF_MAX_TEXTURE_LOD_BIAS from 16.0 to 15.0Brian Paul2012-01-181-1/+1
* svga: fix min/max lod clampingBrian Paul2012-01-181-4/+6
* svga: add 0.5 in float->int conversion of sample min/max lodBrian Paul2012-01-181-2/+2
* svga: Fix user clip planes.José Fonseca2012-01-122-4/+3
* gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the deviceThomas Hellstrom2012-01-121-3/+6
* svga: don't reference count svga_sampler_view's textureBrian Paul2012-01-111-2/+12
* svga: Add somewhat sensible fallback and silence warningJakob Bornecrantz2012-01-101-3/+2
* svga: Silence warningJakob Bornecrantz2012-01-101-7/+0
* svga: Silence warningJakob Bornecrantz2012-01-101-0/+3
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-102-2/+2
* gallium: make vbuf_render::set_primitive() return voidBrian Paul2012-01-071-3/+1
* svga: fix assorted whitespace issues, add copyright commentBrian Paul2012-01-073-78/+85
* svga: add switch cases for PIPE_SHADER_CAP_OUTPUT_READBrian Paul2012-01-071-0/+4
* gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLYMarek Olšák2012-01-052-1/+5
* gallium: remove deprecated PIPE_TRANSFER_DISCARDMarek Olšák2012-01-052-2/+2
* u_upload_mgr: remove the 'flushed' parameterMarek Olšák2012-01-052-6/+2
* gallium: fix behavior of pipe_buffer_map_rangeMarek Olšák2012-01-051-0/+1
* svga: Fix texture cube param capJakob Bornecrantz2012-01-051-2/+2
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-16/+21
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-2/+0
* svga: don't crash/assert if we fail to allocate a vertex bufferBrian Paul2011-11-111-9/+20
* svga: fix varying var remapping for unused FS outputsBrian Paul2011-11-043-9/+22
* svga: add comments and reformat code in svga_tgsi_decl_sm30.cBrian Paul2011-11-041-47/+85
* svga: Tighten the register file assertions.José Fonseca2011-11-041-4/+2
* svga: use the draw-module's sprite stage depending on FS inputsBrian Paul2011-11-031-1/+23
* svga: pass fragment shader to draw moduleBrian Paul2011-11-033-0/+12
* svga: implement generic variable index remappingBrian Paul2011-11-039-21/+165
* svga: Tag cursors with the scanout hintJakob Bornecrantz2011-11-021-2/+3
* svga: Update state prototypes to return pipe_error.José Fonseca2011-11-026-25/+36
* svga: Fix potential buffer overflow in rs draw state.José Fonseca2011-10-314-13/+19
* svga: Flush the hwtnl primitives before writing to buffers.José Fonseca2011-10-315-4/+62
* svga: Plug a fence leakThomas Hellstrom2011-10-181-3/+3
* svga: remove old, unused sincos code for SM2.0Brian Paul2011-10-112-51/+0
* svga: remove support for shader model 2.0Brian Paul2011-10-119-374/+25
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-114-6/+6