| Commit message (Collapse) | Author | Age | Files | Lines |
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Just to be safe with ref counting and avoid atomic operations.
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This fixes another case of faulting when freeing a pipe_sampler_view
that belongs to a previously destroyed context.
Reviewed-by: Jose Fonseca <[email protected]>
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Basically, instead of immediately freeing deleted surfaces, hang onto
them in a cache to do quick re-allocation. This helps when surfaces
are frequently destroyed and then reallocated a bit later.
Reviewed-by: José Fonseca <[email protected]>
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There was a SVGA_HOST_SURFACE_CACHE_BYTES symbol, but it was never
used.
Now when we go to add a newly deleted surface to the cache we check
if the cache size would be exceeded. If so, try to free the least
recently "unused" surfaces until the cache is smaller. If we can't
do that, simply don't cache the newly deleted surface. The alternative
involves flushing and waiting and we don't want to do that.
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Before, if shader translation failed for any reason we'd keep trying
to translate the shader over and over again during state validation.
The dummy fragment shader emits solid red so that might be visual
clue that translation is failing.
Reviewed-by: Jose Fonseca <[email protected]>
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The assertion recently added in dst_register() was invalid because that
function is also (suprisingly) used to declare constant registers.
Move the assertion to the callers where we're really creating temp
registers and add some code to prevent emitting invalid temp register
indexes for release builds.
Also, update the comment for get_temp(). It didn't return -1 if it
ran out of registers and none of the callers checked for that.
Reviewed-by: Jose Fonseca <[email protected]>
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And assert on the register index in dst_register(). The dest can
only be an output or temp reg and there's more of the later.
Reviewed-by: Jose Fonseca <[email protected]>
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A winsys is already a private object of a driver.
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Just let the hardware do it if it can and avoid drivers having to
check for the special case on each draw call.
v2: update the draw module
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In certain situations API's will call pipe->clear which doesn't
require fragment shader, but then we'd try to verify the pipeline
and assume fragment shader was always set. This was leading to
crash when API would just call simple clear's before anything else.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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v2: add the helper function, improve the condition
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This function releases the buffer that contains user-space vertex data.
The buffer_offset field points into that buffer. So reset the
buffer_offset to zero when we release the buffer so that subsequent
draws don't inadvertantly get a bad offset.
Fixes error messages / failed assertions (in the draw module's bounds/size
checking code) when running piglit's polygon-mode test.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Brian Paul <[email protected]>
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To fix failed assertions when calling glCopyBufferSubData().
svga_texture() asserts that the resource is a texture. Simply move the
calls to svga_texture() after the code that handles non-texture copies
so that we don't call it with non-texture resources.
Fixes glean bufferObject failure.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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The legal range for the device is apparently [-16.0, +15.0].
Limiting the range to [-15, +15] fixes piglit's lodbias test.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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The interaction between the mipmap lod min/max limits and the texture
base/max level limits is kind of tricky. Changing the base level
didn't work as expected before.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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This makes lod clamping more consistent with other drivers.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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Dirty flags also need to be updated in face of recent interface change.
Fixes regression in compiz.
Reviewed-by: Brian Paul <[email protected]>
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Some hardware versions rely on it to render correctly.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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svga_sampler_view contains a pointer to a pipe_resource (base class of
svga_texture) and svga_texture contains a pointer to an svga_sampler_view.
This circular dependency prevented the objects from ever being freed when
they pointed to each other. Make the svga_sampler_view::texture pointer
a "weak reference" (no reference counting) to break the dependency.
This is safe to do because the pipe_resource/texture always has a longer
lifespan than the sampler view so when svga_sampler_view stops referencing
the texture, the texture's refcount never hits zero.
Fixes a memory leak seen with google earth and other apps.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Conflicts:
src/gallium/auxiliary/tgsi/tgsi_strings.c
src/mesa/state_tracker/st_atom_clip.c
commit d919791f2742e913173d6b335128e7d4c63c0840
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 17:59:22 2012 +0100
d3d1x: adapt to new clip state
commit cfec82bca3fefcdefafca3f4555285ec1d1ae421
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 14:16:51 2012 +0100
gallium/docs: update for clip state changes
commit c02bfeb81ad9f62041a2285ea6373bbbd602912a
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 14:21:43 2012 +0100
tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS
commit d4e0a785a6a23ad2f6819fd72e236acb9750028d
Author: Brian Paul <[email protected]>
Date: Thu Jan 5 08:30:00 2012 -0700
tgsi: consolidate TGSI string arrays in new tgsi_strings.h
There was some duplication between the tgsi_dump.c and tgsi_text.c
files. Also use some static assertions to help catch errors when
adding new TGSI values.
v2: put strings in tgsi_strings.c file instead of the .h file.
Reviewed-by: Dave Airlie <[email protected]>
commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 12:48:09 2012 +0100
gallium: extend user_clip_plane_enable to apply to clip distances
commit f1d5016c07f786229ed057effbe55fbfd160b019
Author: Marek Olšák <[email protected]>
Date: Fri Jan 6 02:39:09 2012 +0100
nvfx: adapt to new clip state
commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24
Author: Marek Olšák <[email protected]>
Date: Fri Jan 6 01:41:39 2012 +0100
st/mesa: fix DrawPixels with GL_DEPTH_CLAMP
commit c86ad730aa1c017788ae88a55f54071bf222be12
Author: Christoph Bumiller <[email protected]>
Date: Tue Jan 3 23:51:30 2012 +0100
nv50: adapt to new clip state
commit 3a8ae6ac243bae5970729dc4057fe02d992543dc
Author: Christoph Bumiller <[email protected]>
Date: Tue Jan 3 23:32:36 2012 +0100
nvc0: adapt to new clip state
commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11
Author: Marek Olšák <[email protected]>
Date: Thu Dec 29 01:32:51 2011 +0100
draw: initalize pt.user.planes in draw_init
This fixes a crash in glean/fpexceptions.
commit e3056524b19b56d473f4faff84ffa0eb41497408
Author: Marek Olšák <[email protected]>
Date: Mon Dec 26 06:26:55 2011 +0100
svga: adapt to new clip state
commit c5bfa8b37d6d489271df457229081d6bbb51b4b7
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 14:11:51 2011 +0100
r600g: adapt to new clip state
commit f11890905362f62627c4a28a8255b76eb7de7df2
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 14:10:26 2011 +0100
r300g: adapt to new clip state
commit e37465327c79a01112f15f6278d9accc5bf3103f
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 12:39:16 2011 +0100
draw: adapt to new clip state
This adds a regression in the LLVM clipping path. Can anybody see anything
wrong with the code? It works for every other case, just glean/fpexceptions
crashes when doing the "Infinite clip plane test".
commit b474d2b18c72d965eefae4e427c269cba5ce6ba2
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 13:14:59 2011 +0100
u_blitter: don't save/set/restore clip state
commit 9dd240ea91f523a677af45e8d0adb9e661e28602
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 13:11:56 2011 +0100
gallium: don't cso_save/set/restore clip state
The enable bits are in the rasterizer state.
commit a4f7031179f5f4ad524b34b394214b984ac950f6
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 12:58:55 2011 +0100
gallium: default depth_clip to 1
depth_clip = !depth_clamp
commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3
Author: Marek Olšák <[email protected]>
Date: Mon Dec 26 06:14:19 2011 +0100
trace,util: update state logging to new clip state
Also dump the other missing flags.
commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 10:43:43 2011 +0100
st/mesa: adapt to new clip state
commit b7b656a42fca19d7c85267f42649a206a85a2c72
Author: Marek Olšák <[email protected]>
Date: Sat Dec 17 15:45:19 2011 +0100
gallium: move state enable bits from clip_state to rasterizer_state
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All the implementations of this function always return TRUE.
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Silences unhandled switch case warning.
Return 0 since we don't want to read from output regs.
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Please see the diff for further info.
This paves the way for moving user buffer uploads out of drivers and should
allow to clean up the mess in u_upload_mgr in the meantime.
For now only allowed for buffers on r300 and r600.
Acked-by: Christian König <[email protected]>
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PIPE_TRANSFER_DISCARD_RANGE is defined the same.
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Not used by anybody.
Reviewed-by: Brian Paul <[email protected]>
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To match what transfer_map returns. Really, subtracting the offset leads
to bugs if someone expects it to work exactly like transfer_map.
Reviewed-by: Brian Paul <[email protected]>
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Spotted by Thomas Hellstrom.
Reviewed-by: Thomas Hellstrom <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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The motivation behind this is to add some self-documentation in the code
about how each CAP can be used.
The idea is:
- enum pipe_cap is only valid in get_param
- enum pipe_capf is only valid in get_paramf
Which CAPs are floating-point have been determined based on how everybody
except svga implemented the functions. svga have been modified to match all
the other drivers.
Besides that, the floating-point CAPs are now prefixed with PIPE_CAPF_.
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Only i965g does not enable GLSL, but that driver has been unmaintained and
bitrotting for quite a while anyway.
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v2: check if pipe_buffer_map() returns NULL, and return NULL from
svga_vbuf_render_map_vertices(). Per Jose's suggestion.
Reviewed-by: José Fonseca <[email protected]>
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If the VS has outputs that aren't consumed by the FS we were mapping
them all to one unused VS output index, but that's illegal. Instead,
map unused VS outputs to unique indexes.
Reviewed-by: José Fonseca <[email protected]>
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Untested. But should fix fdo 42576.
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If we're drawing sprites and the fragment shader needs both auto-
generated texcoords and user-defined varying vars we need to use
this fallback path.
The reason is when we enable auto texcoord generation, it gets
enabled for all texcoord sets. And that clobbers the user-defined
varying vars.
Reviewed-by: José Fonseca <[email protected]>
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If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <[email protected]>
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The state tracker may generate shaders that use generic vs outputs /
fs inputs like:
DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]
This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).
The remapping is done to both the vertex shader outputs and the
fragment shader inputs. The same mapping must be used for a vs/fs
pair.
Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table. The change in
size isn't really significant though (it's not a search key).
Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
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Fixes a bunch of prototype mismatch warnings..
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Reviewed-by: Brian Paul <[email protected]>
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svga keeps a small queue of similar primitive draws in order to coalesce
them into a single draw primitive command.
But the buffers referred in primitives not yet emitted were being ignored
in the considerations to flush or not the context.
This fixes piglit vbo-map-remap, vbo-subdata-sync, vbo-subdata-zero, and
Seeker.
Based on investigation and patch from Brian Paul.
Reviewed-By: Brian Paul <[email protected]>
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Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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We've been requiring SM 3.0 all along so this just removes unused code.
Reviewed-by: Jose Fonseca <[email protected]>
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these are never USCALED, always UINT in reality.
taken from some work by Christoph Bumiller
v2: fixup formatting of table + tabs
Signed-off-by: Dave Airlie <[email protected]>
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