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* svga: enable MSAA for SM4_1 deviceBrian Paul2018-09-103-2/+5
* svga: add sample count to the surface_can_create interfaceCharmaine Lee2018-09-102-2/+6
* svga: implement support for GL_ARB_texture_query_lodBrian Paul2018-09-102-1/+27
* svga: Add support for arb_texture_gatherNeha Bhende2018-09-102-1/+51
* svga: add support for interpolation at sample positionBrian Paul2018-09-101-7/+21
* svga: clarify sys value -> input register mappingBrian Paul2018-09-101-0/+2
* svga: add support for FS sample mask outputBrian Paul2018-09-102-2/+43
* svga: add support for sample id, sample positionBrian Paul2018-09-101-2/+177
* svga: implement no-op svga_set_min_samples()Brian Paul2018-09-101-0/+12
* svga: add support for independent blend function per render targetCharmaine Lee2018-09-102-18/+17
* svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul2018-09-101-2/+5
* svga: restructure nested if's in emit_src_register()Brian Paul2018-09-101-20/+22
* svga: sync VGPU10ShaderTokens.h with upstream changesBrian Paul2018-09-101-17/+35
* svga: add support for shadow cubemap arrayCharmaine Lee2018-09-101-2/+47
* svga: add support for rendering to cubemap arrayCharmaine Lee2018-09-101-0/+1
* svga: add support for TXL2 opcodeCharmaine Lee2018-09-101-0/+46
* svga: add support for cubemap arrayCharmaine Lee2018-09-104-13/+38
* svga: add have_sm4_1 flag, helper functionBrian Paul2018-09-102-0/+9
* gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák2018-09-071-0/+1
* gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák2018-09-061-0/+1
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-1/+1
* svga: rename face to layer_faceCharmaine Lee2018-09-051-22/+25
* svga: encode sample count in resource declarationsBrian Paul2018-09-054-0/+6
* svga: sync with upstream changes to surface flagsCharmaine Lee2018-09-055-6/+6
* svga: avoid try_blit() for some depth formats on non vgpu10.Neha Bhende2018-09-051-0/+13
* svga: convert dst format to linear when blending is enabled.Neha Bhende2018-09-051-1/+3
* svga: start using SVGA3dCmdIntraSurfaceCopy command for svga_blit.Neha Bhende2018-09-051-0/+112
* svga/winsys: Add cap2 support in winsysNeha Bhende2018-09-052-2/+23
* svga: Add SVGA3dCmdIntraSurfaceCopy command support in OpenGL driverNeha Bhende2018-09-053-0/+49
* svga: update device header files from upstreamBrian Paul2018-09-0515-196/+569
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-3/+3
* svga: add missing switch cases for shadow texturesBrian Paul2018-08-292-0/+5
* svga: fix vgpu9 sprite coordinate bugBrian Paul2018-08-293-7/+3
* svga: fix PIPE_TEXTURE_RECT/BUFFER const buffer issueBrian Paul2018-08-293-20/+16
* svga: minor improvements in svga_state_constants.cBrian Paul2018-08-291-17/+13
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+2
* svga: simplify Mesa version stringEric Engestrom2018-08-161-1/+1
* bin: always define MESA_GIT_SHA1 to make it directly usable in codeEric Engestrom2018-08-161-5/+1
* svga: use pipe_sampler_view::target in svga_set_sampler_views()Brian Paul2018-08-081-1/+1
* svga: use SVGA3D_RS_FILLMODE for vgpu9Brian Paul2018-08-083-26/+37
* svga: add TGSI_SEMANTIC_FACE switch case in svga_swtnl_update_vdecl()Brian Paul2018-08-081-0/+1
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-314-0/+9
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
* svga: whitespace fixes in svga_tgsi_decl_sm30.cBrian Paul2018-07-271-88/+92
* gallium: add scalar isa shader capChristian Gmeiner2018-06-201-0/+6
* gallium: add support for programmable sample locationsRhys Perry2018-06-141-0/+1
* gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-0/+3
* svga: fix incompatible bind flags at buffer validation timeCharmaine Lee2018-05-161-2/+7