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path: root/src/gallium/drivers/svga
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* svga: force direct map for transfering multiple slicesCharmaine Lee2016-06-281-15/+24
* svga: whitespace, line wrapping fixes in svga_surface.cBrian Paul2016-06-281-11/+16
* gallium: Add a cap for offset_units_unscaledAxel Davy2016-06-251-0/+1
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-232-2/+2
* svga: update some comments in svga_buffer_handle()Brian Paul2016-06-231-10/+3
* svga: add a const qualifier in svga_buffer_upload_piecewise()Brian Paul2016-06-231-1/+1
* svga: minor code refactor for svga_buffer_upload_command()Brian Paul2016-06-231-5/+21
* svga: minor code simplification in svga_context_finish()Brian Paul2016-06-231-1/+1
* svga: rename svga_surface_copy() to svga_resource_copy_region()Brian Paul2016-06-231-9/+9
* svga: don't copy blit_info into local varBrian Paul2016-06-231-11/+10
* svga: fix texture array update regressionCharmaine Lee2016-06-231-6/+27
* svga: fix index/vertex buffer surface reference at drawCharmaine Lee2016-06-231-0/+20
* svga: fix vertex buffer references in the hw stateCharmaine Lee2016-06-234-27/+64
* svga: fix index buffer reference in the hw stateCharmaine Lee2016-06-233-6/+16
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+1
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-061-0/+1
* svga: print shader linkage info when tgsi debug bit is onCharmaine Lee2016-06-061-2/+5
* svga: allow copy box in svga_transfer_dma_band()Charmaine Lee2016-06-021-13/+20
* svga: change enum pipe_resource_usage back to unsignedBrian Paul2016-05-311-1/+1
* svga: remove unneeded casts in get_query_result_vgpu9() callsBrian Paul2016-05-271-2/+2
* svga: use MAYBE_UNUSED to silence release-build warningsBrian Paul2016-05-271-7/+4
* util/indices,svga: s/unsigned/enum pipe_prim_type/Brian Paul2016-05-262-2/+4
* svga: s/unsigned/enum pipe_resource_usage/ for buffer usage variablesBrian Paul2016-05-263-3/+3
* svga: s/unsigned/enum pipe_prim_type/ for primitive type variablesBrian Paul2016-05-267-14/+15
* svga: fix test for unfilled triangles fallbackBrian Paul2016-05-263-6/+43
* svga: clean up and improve comments in svga_draw_private.hBrian Paul2016-05-261-4/+8
* svga: fix primitive mode (point/line/tri) test for unfilled primitivesBrian Paul2016-05-262-2/+2
* scons: whitespace cleanupGiuseppe Bilotta2016-05-251-1/+1
* gallium: Add a pipe cap for whether primitive restart works for patches.Kenneth Graunke2016-05-231-0/+1
* svga: add another debug_printf() in svga_screen_create()Brian Paul2016-05-181-0/+1
* svga: null out all sampler views if start=num=0Brian Paul2016-05-171-0/+12
* gallium: Add a pipe cap for arb_cull_distanceTobias Klausmann2016-05-141-0/+1
* svga: try to flag surfaces for sampling, in addition to renderingBrian Paul2016-05-031-0/+11
* svga: fix copying non-zero layers of 1D array texturesBrian Paul2016-05-031-10/+12
* svga: clean up svga_pipe_blit.cBrian Paul2016-05-031-68/+13
* svga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS queryBrian Paul2016-04-271-0/+3
* scons: Whenever possible decide what to do based on platform and not compiler.Jose Fonseca2016-04-261-4/+3
* svga: eliminiate unnecessary constant buffer updatesCharmaine Lee2016-04-253-2/+23
* svga: mark the texture dirty for write transfer map onlyCharmaine Lee2016-04-251-2/+4
* svga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE for non-vgpu10Charmaine Lee2016-04-251-23/+20
* svga: minimize surface flushCharmaine Lee2016-04-252-15/+85
* svga: s/Elements/ARRAY_SIZE/Brian Paul2016-04-2519-55/+55
* svga: whitespace and formatting fixes in svga_pipe_rasterizer.cBrian Paul2016-04-251-16/+13
* svga: whitespace and formatting fixes in svga_pipe_depthstencil.cBrian Paul2016-04-251-14/+14
* svga: whitespace and formatting fixes in svga_pipe_sampler.cBrian Paul2016-04-251-31/+33
* svga: separate HUD counters for state objectsBrian Paul2016-04-257-12/+29
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-1/+2
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-222-3/+3
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-222-23/+23