| Commit message (Collapse) | Author | Age | Files | Lines |
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to reduce the call indirections with u_resource_vtbl.
The worst call tree you could get was:
- u_transfer_inline_write_vtbl
- u_default_transfer_inline_write
- u_transfer_map_vtbl
- driver_transfer_map
- u_transfer_unmap_vtbl
- driver_transfer_unmap
That's 6 indirect calls. Some drivers only had 5. The goal is to have
1 indirect call for drivers that care. The resource type can be determined
statically at most call sites.
The new interface is:
pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data)
pipe_context::texture_subdata(ctx, resource, level, usage, box, data,
stride, layer_stride)
v2: fix whitespace, correct ilo's behavior
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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This allows Gallium drivers to advertise the subpixel precision
for floating point viewports bounds.
v2:
- Set ViewportSubpixelBits in st_init_limits.
Signed-off-by: Józef Kucia <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Fixed the remaining redundant SetRenderTargets command emission.
Tested with lightsMark2008, Heaven, mtt piglit, glretrace, conform.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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in svga_init_shader_key_common(). Since the CSO module only tracks
sampler views for fragment shaders, the number of samplers and sampler
views can be mismatched for other types of shaders. This situation
triggered an assertion in Chrome with maps.google.com
This patch adds defensive code to handle that situation.
Fixes VMware bug 1694027
Cc: <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes the one of the piglit arb_copy_image-targets tests for 1D arrays.
Previously, we were applying the 1D array z/face adjustment twice.
Also simplify the copy_region_vgpu10() function. It never has to copy
multiple array layers/slices. The Mesa code for glCopyImageSubData does
the loop over slices/faces.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Currently when we rebind framebuffer resources at the beginning of
the command buffer, we use the color buffer surfaces saved in the context
hw clear state. But the surfaces could be different from the actual
emitted render target surfaces if any of the color buffer surfaces
is also used for shader resource, in that case, we create
a backed surface for the collided render target surface. So to rebind
the framebuffer resources correctly, use the render target surfaces saved
in the context hw draw state.
Tested with Heaven, Lightsmark2008, MTT piglit, glretrace, conform.
Reviewed-by: Brian Paul <[email protected]>
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With this patch, a guest-backed surface will be invalidated
using the SVGA_3D_CMD_INVALIDATE_GB_SURFACE command before
the surface is reused. This fixes the updating dirty image error
from the device when a surface is reused.
v2: Instead of invalidating the surface when it is reused,
send the invalidate command before the surface is put into
the recycle pool.
v3: (1) surface invalidate is a noop operation in Linux winsys, since
surface invalidation is not needed for DMA path.
(2) Instead of invalidating the surface content in
svga_screen_surface_destroy() when a surface is to be destroyed,
it is done in svga_screen_cache_flush() when the surface is
no longer referenced in a command buffer and is ready to
be moved to the unused list. At this point, the surface will
be moved to the invalidate list. When the surface invalidation
is submitted, the surface will be moved to the unused list.
Tested with piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
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If the SVGA3D_DEVCAP_DX_PROVOKING_VERTEX query returns false, never
define rasterizer state objects with provokingVertexLast set. Despite
what the device reports, it may interpret the provokingVertexLast flag
anyway. This fixes an issue when using capability clamping.
Tested with piglit provoking-vertex and glsl-fs-flat-color tests.
VMware bug 1550143.
Reviewed-by: <[email protected]>
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Tested with Lightsmark2008, MTT piglit, glretrace, conform.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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So that we do copies host-side rather than in the guest with map/memcpy.
Tested with piglit arb_copy_buffer-subdata-sync test and new
arb_copy_buffer-intra-buffer-copy test.
Reviewed-by: Charmaine Lee <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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With host-side buffer copies (via SVGA3D_vgpu10_BufferCopy()) we have
to make sure any pending map-write operations are completed before reading
if the buffer is dirty. Otherwise the ReadbackSubResource operation could
get stale data from the host buffer.
This allows the piglit arb_copy_buffer-subdata-sync test to pass when
we start using the SVGA3D_vgpu10_BufferCopy command.
v2: check the sbuf->dirty flag in the outer conditional, per Charmaine.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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We previously could do blits with util_resource_copy_region() when doing
'loose' format checking. Also do blits with util_resource_copy_region()
when the blit src/dst formats (not the underlying resources) exactly
match. Needed for GL_ARB_copy_image.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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v2: remove extra svga_define_texture_level() call, per Charmaine.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Do texture->texture copies host-side with this command when possible.
Use the previous software fallback otherwise.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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We don't normally support rendering to SNORM surfaces, but with
GL_ARB_copy_image we can copy to them if we treat them as typeless
and use a UNORM surface view.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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We previously handled the case of a RGBX sampler view of a RGBA surface.
Add the reverse case too. For GL_ARB_copy_image.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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For GL_ARB_copy_image we may be asked to create an RGBA view of
a RGBX surface. Use an RGBX view format for that case.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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We want to be able to copy between different 32-bit, 3-channel surface
formats for GL_ARB_copy_image but since we don't support R32G32B32_FLOAT
for textures (it's not blendable and wouldn't work for render to texture)
we can't support 32-bit, 3-channel integer formats.
The state tracker will choose 4-channel formats instead.
Fixes the piglit arb_copy_image-format test for several cases.
Note: This change may need to be revisited if/when the texture_view exension
is enabled in driver.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This allows us to do copies between different, but compatible, surface
formats such as RGBA8_UNORM, RGBA8_SINT, RGBA8_UINT, etc. for
GL_ARB_copy_image.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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SVGA_3D_CMD_DX_GENRATE_MIPMAP & SVGA_3D_CMD_DX_SET_PREDICATION commands
are not presents in fedora 24 kernel module. Because of this
reason application like supertuxkart are not running.
v2: Add few comments and code modifications suggested by Brian P.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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With commit fb9fe35, we start using transfer_inline_write
for memcpy of TexSubImage. But SurfaceDMA command does not work
well with texture array. This patch forces direct map when
transfering multiple slices of a texture array.
Fixes piglit regression "texelFetch fs sampler1DArray"
Tested with MTT piglit, glretrace, conform.
Reviewed-by: Sinclair Yeh <[email protected]>
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D3D9 has a different behaviour for depth bias.
For OGL/D3D1X, the depth bias unit is the
minimal resolvable value for the depth buffer,
which depends on the format (and has different
behaviour for float depth buffers).
For D3D9, the depth bias unit is 1.0f.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Clean up misrepetitions ('if if', 'the the' etc) found throughout the
comments. This has been done manually, after grepping
case-insensitively for duplicate if, is, the, then, do, for, an,
plus a few other typos corrected in fly-by
v2:
* proper commit message and non-joke title;
* replace two 'as is' followed by 'is' to 'as-is'.
v3:
* 'a integer' => 'an integer' and similar (originally spotted by
Jason Ekstrand, I fixed a few other similar ones while at it)
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Put the HBS code into a separate function.
Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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To be consistent with the pipe_context function name.
Reviewed-by: Charmaine Lee <[email protected]>
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There's no reason for doing so.
Reviewed-by: Charmaine Lee <[email protected]>
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With commit fb9fe35, we start using transfer_inline_write
for memcpy TexSubImage path, but that triggers a regression with
texture array in the svga driver.
With this patch, the direct map code will update the texture array
correctly.
Fixes VMware bug 1679293.
Tested with MTT piglit, glretrace, conform.
Reviewed-by: Brian Paul <[email protected]>
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Currently with the SetVertexBuffers optimization, we avoid emitting
redundant DXSetVertexBuffers commands. However, these buffers surfaces
will still need to be referenced, otherwise, in the case of linux,
the subsequent surface discard map will map to the existing mob instead
of a new one, causing rendering artifacts.
With this patch, we'll call resource_rebind() to reference the resources
even if we are avoiding the actual set command. This fixes the
rendering artifacts in the window title area running with unity in
Ubuntu 14.04
Tested with piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
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This patch fixes three issues with vertex buffer references:
(1) Instead of copy the vertex buffer resource handles to the hw state
in the context structure, use pipe_resource_reference to properly
reference the vertex buffer resources in the context.
(2) Make sure to unbind those unused vertex buffer resources.
(3) Force to rebind the vertex buffer resources at the first draw of each
command buffer to make sure the vertex buffer resources are paged in.
Reviewed-by: Brian Paul <[email protected]>
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Instead of copy the index buffer resource handle to the hw state in
the context structure, use pipe_resource_reference to properly reference
the index buffer resource in the context.
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This says how many window rectangles are supported by the
implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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When TGSI debug flag is enabled, print the shader linkage info as well.
Tested with mesa demos with SVGA_DEBUG=tgsi
Reviewed-by: Brian Paul <[email protected]>
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Instead of just allow copy of a rectangle in svga_transfer_dma_band(),
this patch allows it to copy a box, hence allows copy a 3d texture
in one transfer.
Fixes black screen in running Heaven after commit fb9fe35. (Bug 1663282)
Tested with Heaven, glretrace, piglit.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This parameter is actually a bitmask of PIPE_TRANSFER_x flags.
Change it back to a simple unsigned type. IIRC, some compilers
complain about masks of enum values. Also, this make the function
signature match u_resource_vtbl::transfer_map() again.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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