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drivers
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svga
Commit message (
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Author
Age
Files
Lines
*
gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
Marek Olšák
2016-04-22
2
-23
/
+23
*
gallium: Add capability for ARB_robust_buffer_access_behavior.
Bas Nieuwenhuizen
2016-04-12
1
-0
/
+1
*
svga: Use STATIC_ASSERT whenever possible.
Jose Fonseca
2016-04-12
3
-7
/
+7
*
gallium: add pipe_context::set_active_query_state for pausing queries
Marek Olšák
2016-04-12
1
-0
/
+7
*
svga: new SVGA_MSAA env var to disable/enable MSAA pixel formats
Brian Paul
2016-04-07
1
-2
/
+4
*
svga: add some trivial null pointer checks
Brian Paul
2016-04-07
3
-0
/
+9
*
gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
Edward O'Callaghan
2016-04-07
1
-0
/
+1
*
svga: remove unused svga_compile_key::texture_msaa field
Brian Paul
2016-04-02
2
-2
/
+0
*
svga: check TXF instruction's target to determine MSAA
Brian Paul
2016-04-02
1
-1
/
+1
*
svga: emit sampler declarations in the helper function for non vgpu10
Charmaine Lee
2016-03-29
3
-3
/
+23
*
svga: avoid freeing non-malloced memory
Brian Paul
2016-03-29
1
-10
/
+2
*
svga: add svga_winsys_context::pipe_debug_callback pointer
Brian Paul
2016-03-21
2
-2
/
+9
*
svga: Fix the index buffer rebind regression
Charmaine Lee
2016-03-21
1
-7
/
+2
*
svga: rebind stream output targets
Charmaine Lee
2016-03-21
3
-0
/
+27
*
svga: rebind index buffer
Charmaine Lee
2016-03-21
2
-0
/
+9
*
svga: minor formatting fix, comment addition
Brian Paul
2016-03-21
1
-1
/
+4
*
svga: optimize constant buffer uploads
Charmaine Lee
2016-03-21
1
-1
/
+11
*
svga: add a few more resource updates HUD query
Charmaine Lee
2016-03-21
6
-22
/
+91
*
svga: add new num-readbacks HUD query
Charmaine Lee
2016-03-21
5
-7
/
+24
*
svga: use shader sampler view declarations
Brian Paul
2016-03-21
6
-47
/
+74
*
gallium: add CAPs returning PCI device location
Marek Olšák
2016-03-09
1
-0
/
+4
*
gallium: add external usage flags to resource_from(get)_handle (v2)
Marek Olšák
2016-03-09
1
-1
/
+2
*
svga: add new surface-write-flushes HUD query
Brian Paul
2016-03-07
4
-8
/
+23
*
svga: add new flush-time HUD query
Brian Paul
2016-03-07
4
-7
/
+24
*
svga: also dump SVGA3D_BUFFER surfaces in svga_screen_cache_dump()
Brian Paul
2016-03-07
1
-2
/
+8
*
svga: add new command-buffer-size HUD query
Brian Paul
2016-03-04
4
-7
/
+23
*
svga: add new svga_winsys_context::get_command_buffer_size()
Brian Paul
2016-03-04
1
-0
/
+6
*
svga: reorder SVGA_QUERY_ switch cases to match declaration order
Brian Paul
2016-03-04
1
-9
/
+9
*
svga: Force an RGBA view creation for an RGBA resource
Sinclair Yeh
2016-03-04
1
-1
/
+10
*
svga: fix an error in svga_texture_generate_mipmap
Charmaine Lee
2016-03-04
1
-1
/
+6
*
svga: unbind index buffer when drawing non-indexed primitives
Brian Paul
2016-02-22
1
-0
/
+10
*
svga: allow non-contiguous VS input declarations
Brian Paul
2016-02-18
1
-2
/
+2
*
gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGES
Ilia Mirkin
2016-02-15
1
-0
/
+3
*
gallium: add PIPE_SHADER_CAP_SUPPORTED_IRS
Samuel Pitoiset
2016-02-13
1
-0
/
+6
*
gallium/util: switch over to new u_debug_image.[ch] code
Brian Paul
2016-02-08
1
-0
/
+1
*
gallium: add interface for querying memory usage and sizes (v2)
Marek Olšák
2016-02-05
1
-0
/
+1
*
gallium: add PIPE_CAP_QUERY_BUFFER_OBJECT
Ilia Mirkin
2016-02-04
1
-0
/
+1
*
gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
Nicolai Hähnle
2016-02-03
1
-0
/
+1
*
gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
Nicolai Hähnle
2016-02-03
1
-0
/
+1
*
gallium: add GREMEDY_string_marker
Rob Clark
2016-01-21
1
-0
/
+1
*
svga: add DXGenMips command support
Charmaine Lee
2016-01-14
10
-26
/
+144
*
svga: add num-generate-mipmap HUD query
Charmaine Lee
2016-01-14
3
-1
/
+12
*
gallium/st: add pipe_context::generate_mipmap()
Charmaine Lee
2016-01-14
1
-0
/
+1
*
gallium: add PIPE_CAP_INVALIDATE_BUFFER
Nicolai Hähnle
2016-01-14
1
-0
/
+1
*
gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
Ilia Mirkin
2016-01-08
1
-0
/
+1
*
gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
Ilia Mirkin
2016-01-08
1
-0
/
+3
*
tgsi: add ureg support for image decls
Ilia Mirkin
2016-01-08
1
-0
/
+2
*
util/pstipple: allow fragment shader POSITION to be a system value
Marek Olšák
2016-01-08
2
-2
/
+4
*
gallium: add caps for POSITION and FACE system values
Marek Olšák
2016-01-08
1
-0
/
+2
*
gallium: add caps to expose support for multi indirect draws
Ilia Mirkin
2016-01-07
1
-0
/
+2
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