| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Jose Fonseca <[email protected]>
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Safer in case the PIPE_SHADER_x tokens get renumbered (as Marek
wanted to do).
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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To get array bounds checking.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The function does array bounds checking. Note, this exposes a
bug in the svga_mark_surface_dirty() function: we're calling
svga_age_texture_view() with a texture slice instead of mipmap
level. This can lead to a failed assertion. That'll be fixed next.
Reviewed-by: Jose Fonseca <[email protected]>
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Trivial.
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And clean up the svga_translate_prim() function with better
variable names.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Move some functions from the svga_tgsi_insn.h header into the
svga_tgsi_insn.c file since they're only used there. Plus, add
comments and fix formatting.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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For conditional rendering this makes it possible to skip rendering
if either the predicate is true or false, as supported by d3d10
(in fact previously it was sort of implied skip rendering if predicate
is false for occlusion predicate, and true for so_overflow predicate).
There's no cap bit for this as presumably all drivers could do it trivially
(but this patch does not implement it for the drivers using true
hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL
functionality).
Reviewed-by: Jose Fonseca <[email protected]>
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Gallium supported only a single viewport/scissor combination. This
commit changes the interface to allow us to add support for multiple
viewports/scissors.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: José Fonseca<[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Pass in the size of the index buffer, when available, and use it
to handle out of bounds conditions. The behavior in the case of
an overflow needs to be the same as with other overflows in the
vertex processing pipeline meaning that a vertex should still
be generated but all attributes in it set to zero.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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We would crash when stride was bigger than the size of the buffer.
The correct behavior is to just fetch zero's in this case.
Unfortunatly with user_buffer's there's no way to validate the size
because currently we're just not getting it. Adjust the draw interface
to pass the size along the mapped buffer, which works perfectly
for buffer backed vertex_buffers and, in future, it will allow
us to plumb user_buffer sizes through the same interface.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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v2: fix typo 65535 -> 65536
Reviewed-by: Brian Paul <[email protected]>
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It should be unsigned, not enum pipe_flush_flags.
Fixed a build error:
src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error:
invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive]
v2: replace all occurrences of enum pipe_flush_flags by unsigned
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
[olv: document the parameter now that the type is unsigned]
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clang is supports most gcc options / extensions, with a some exceptions.
The biggest advantage of using clang is that compilation times are much
short.
One can tell scons to use clang when building by invoking it as
CC=clang CXX=clang++ scons libgl-xlib
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-fvisibility=hidden is already elsewhere for the whole tree.
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half_pixel_center.
Squashed commit of the following:
commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852
Author: José Fonseca <[email protected]>
Date: Tue Apr 23 17:37:18 2013 +0100
gallium: s/lower_left_origin/bottom_edge_rule/
commit 4dff4f64fa83b9737def136fffd161d55e4f1722
Author: José Fonseca <[email protected]>
Date: Tue Apr 23 17:35:04 2013 +0100
gallium: Move diagram to docs.
commit 442a63012c8c3c3797f45e03f2ca20ad5f399832
Author: James Benton <[email protected]>
Date: Fri May 11 17:50:55 2012 +0100
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
This change is necessary to achieve correct results when using OpenGL
FBOs.
Reviewed-by: Marek Olšák <[email protected]>
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While initially that opcode probably was meant for something along the
lines of sm3 break_comp it has never worked that way (not even the
argument count was right) and now the opcode has quite different
semantics so just remove it. (Discovered by Jose Fonseca)
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This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.
The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.
v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
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To track the amount of memory used by all pipe_resources (textures
and buffers).
Reviewed-by: Jose Fonseca <[email protected]>
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The fallbacks count is the number of drawing calls that use a "draw"
module fallback, such as polygon stipple.
Reviewed-by: Jose Fonseca <[email protected]>
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This is in preparation for adding new query types for the HUD.
Reviewed-by: Jose Fonseca <[email protected]>
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The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very
fast with software rasterizer. Now Gallium drivers have the ability to turn
them off.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.
The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.
With this patch only nvc0 and nv30 will request that they be used.
v2: introduce a CAP so other drivers don't have to bother with
the new semantic
v3: adapt to introduction gl_varying_slot enum
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v2: Andreas Boll <[email protected]>
- Fix formatting - use one CFLAG per line
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Maarten Lankhorst <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59238
Reviewed-by: Andreas Boll <[email protected]>
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We weren't emitting the SVGA_RS_OUTPUTGAMMA state so sRGB rendering
didn't work properly.
Fixes piglit's framebuffer-srgb test.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <[email protected]>
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Initially, only softpipe/llvmpipe support SQRT.
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60098
Signed-off-by: Brian Paul <[email protected]>
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The svga device doesn't handle them. Replace with zeros.
Fixes several piglit tests, such as "glsl-const-builtin-inversesqrt".
Reviewed-by: Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: Reviewed-by: José Fonseca <[email protected]>
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Fixes a crash when the Redway3D Turbine demo exits. We've made this
change in other places in the past. The root issue is texture objects
are being shared by multiple contexts and sampler views get shared too.
Sampler views have a context pointer and if that context gets deleted
we may try to reference that context when finally deleting the sampler
view.
pipe_sampler_view_release() avoids this problem because it takes
an explicit context.
Reviewed-by: Zack Rusin <[email protected]>
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Note: This is a candidate for the 9.0 branch.
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Reviewed-by: Brian Paul <[email protected]>
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This is a work-around until configure.ac stops touching CFLAGS.
Reviewed-by: Matt Turner <[email protected]>
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v2: Andreas Boll <[email protected]>
- don't remove compatibility with scripts for the old build system
v3: Andreas Boll <[email protected]>
- remove more obsolete hacks
v4: Andreas Boll <[email protected]>
- add a previously removed TOP variable to fix vgapi build
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