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path: root/src/gallium/drivers/svga
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* gallium: remove TGSI_OPCODE_ABSMarek Olšák2017-01-052-25/+0
* gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELYMarek Olšák2017-01-051-0/+1
* svga: Fix a strict-aliasing violation in shader dumperEdward O'Callaghan2016-12-211-1/+9
* gallium: support for native fence fd'sRob Clark2016-12-011-0/+1
* gallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTSNicolai Hähnle2016-11-301-0/+1
* gallium: fix more occurences of u_hash.hMarek Olšák2016-11-221-1/+1
* gallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLDMarek Olšák2016-11-151-0/+3
* svga: move svga_mark_surfaces_dirty() prototype to svga_surface.hBrian Paul2016-11-033-10/+4
* svga: whitespace / formatting clean-up in svga_context.cBrian Paul2016-11-031-28/+34
* svga: collect stats for time spent in svga_context_finish()Brian Paul2016-11-031-0/+4
* svga: invalidate new surface before it is bound to a render target viewCharmaine Lee2016-11-036-3/+42
* Revert "svga: use untyped surface formats in most cases"Charmaine Lee2016-11-031-7/+4
* svga: allow quad blit for more formatsCharmaine Lee2016-11-031-1/+136
* svga: create BGRX render target view for BGRX_UNORM surfaceCharmaine Lee2016-11-031-1/+2
* svga: add a helper function to check for typeless formatCharmaine Lee2016-11-032-0/+34
* svga: add SVGA_NEW_FRAME_BUFFER to svga_hw_tss_binding state atomBrian Paul2016-11-031-0/+1
* svga: allow copy_region if sample counts matchCharmaine Lee2016-11-031-4/+10
* svga: set rendered-to flag after updating the texture using PredCopyRegionCharmaine Lee2016-11-031-0/+4
* svga: add can_use_upload flagCharmaine Lee2016-11-032-31/+37
* svga: fix texture upload path conditionCharmaine Lee2016-11-031-30/+60
* svga: set rendered_to flag with texture uploaded using TransferFromBuffer com...Charmaine Lee2016-11-031-0/+4
* svga: Add render_condition boolean flag in struct svga_contextNeha Bhende2016-11-033-1/+6
* svga: Allow DXPredCopyRegion for depth_and_stencil formats.Neha Bhende2016-11-031-4/+5
* svga: fix memory leak in svga_clear_texture()Neha Bhende2016-11-031-2/+7
* svga: Implement the pipe clear_render_target functionality v2Thomas Hellstrom2016-11-034-1/+138
* svga: add SVGA_3D_CMD_INVALIDATE_GB_SURFACE supportCharmaine Lee2016-11-032-0/+22
* gallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERSIlia Mirkin2016-10-221-0/+1
* svga: minor code improvements in svga_validate_pipe_sampler_view()Brian Paul2016-10-181-8/+8
* gallium: add PIPE_CAP_TGSI_ARRAY_COMPONENTSNicolai Hähnle2016-10-121-0/+1
* svga: add svga_mksstats.h to the sources listEmil Velikov2016-10-061-0/+1
* svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possibleBrian Paul2016-09-231-1/+11
* svga: don't special case caps for SVGA3D_R32_FLOATBrian Paul2016-09-231-6/+2
* svga: use new adjust_z_layer() helper in svga_pipe_blit.cBrian Paul2016-09-231-44/+28
* svga: simplify/improve the format compatibility check for region copiesBrian Paul2016-09-231-5/+25
* svga: add const qualifier on svga_translate_format()Brian Paul2016-09-232-2/+2
* svga: eliminate unneeded gotos in svga_validate_surface_view()Brian Paul2016-09-231-7/+4
* svga: disable srgb format related code from svga_blit()Neha Bhende2016-09-231-12/+0
* svga: minor simplification in svga_validate_surface_view()Brian Paul2016-09-211-3/+2
* svga: remove disable_shader debug variableBrian Paul2016-09-213-10/+0
* svga: relax restriction of compressed formats for texture uploadCharmaine Lee2016-09-171-3/+22
* svga: skip query flush if we already have the query resultBrian Paul2016-09-171-5/+5
* svga: remove unneeded svga_context_flush() in svga_end_query()Brian Paul2016-09-171-5/+0
* svga: use upload buffer for upload texture.Charmaine Lee2016-09-176-26/+279
* svga: refactor svga_texture_transfer_map/unmap functionsCharmaine Lee2016-09-171-217/+272
* svga: add SVGA3d_vgpu10_TransferFromBuffer()Charmaine Lee2016-09-173-0/+51
* svga: single sample surface can be created as non-multisamples surfaceCharmaine Lee2016-09-172-2/+6
* svga: fix memory leak with sampler stateCharmaine Lee2016-09-171-3/+0
* svga: fix prim type check/assignment in translate_indices()Brian Paul2016-09-171-2/+2
* svga: use SVGA3D_QUERYTYPE_MAX for svga query type checkCharmaine Lee2016-09-171-3/+3
* svga: split the num-resources-mapped hud to textures & buffersCharmaine Lee2016-09-175-12/+26