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src
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gallium
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drivers
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svga
Commit message (
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Author
Age
Files
Lines
*
svga: fix max_lod clamping in update_tss_binding()
Brian Paul
2012-02-29
1
-2
/
+2
*
svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.
José Fonseca
2012-02-28
4
-7
/
+15
*
svga: Remove unused SVGA_TEX_UNITS constant.
José Fonseca
2012-02-27
1
-1
/
+0
*
svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.
José Fonseca
2012-02-27
1
-2
/
+2
*
gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
Marek Olšák
2012-02-27
1
-4
/
+0
*
svga: Fix stencil op mapping
Zack Rusin
2012-02-24
1
-4
/
+4
*
svga: fix use of SVGA3D_x vs. PIPE_FORMAT_x in svga_is_format_supported()
Brian Paul
2012-02-24
1
-2
/
+2
*
svga: no-op sampler view referencing if no change
Brian Paul
2012-02-23
1
-6
/
+8
*
svga: use pipe_sampler_view_release() to avoid segfault
Brian Paul
2012-02-23
1
-2
/
+6
*
svga: re-enable deleted surface caching
Brian Paul
2012-02-23
1
-2
/
+1
*
svga: implement surface cache size limit
Brian Paul
2012-02-23
2
-3
/
+137
*
svga: add svga_format_size() function
Brian Paul
2012-02-23
2
-0
/
+163
*
svga: use dummy shaders when translation fails
Brian Paul
2012-02-23
2
-4
/
+95
*
svga: move temp register index assertions
Brian Paul
2012-02-23
2
-6
/
+17
*
svga: check that we don't exceed temp register limit
Brian Paul
2012-02-23
2
-0
/
+6
*
gallium: remove unused winsys pointers in pipe_screen and pipe_context
Marek Olšák
2012-02-21
1
-1
/
+0
*
gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Christoph Bumiller
2012-02-09
1
-0
/
+3
*
svga: fix a crash happening before setting fragment shaders.
Zack Rusin
2012-02-01
1
-1
/
+2
*
svga: set POINTSIZEMIN to 1.0 for non-sprite non-aa points
Marek Olšák
2012-01-31
1
-2
/
+4
*
svga: reset vertex buffer offset in svga_release_user_upl_buffers()
Brian Paul
2012-01-26
1
-0
/
+11
*
svga: fix typedef conflicts on Haiku
Alexander von Gluck
2012-01-24
1
-0
/
+4
*
svga: move svga_texture() casts/calls in svga_surface_copy()
Brian Paul
2012-01-19
1
-2
/
+4
*
svga: change PIPE_CAPF_MAX_TEXTURE_LOD_BIAS from 16.0 to 15.0
Brian Paul
2012-01-18
1
-1
/
+1
*
svga: fix min/max lod clamping
Brian Paul
2012-01-18
1
-4
/
+6
*
svga: add 0.5 in float->int conversion of sample min/max lod
Brian Paul
2012-01-18
1
-2
/
+2
*
svga: Fix user clip planes.
José Fonseca
2012-01-12
2
-4
/
+3
*
gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the device
Thomas Hellstrom
2012-01-12
1
-3
/
+6
*
svga: don't reference count svga_sampler_view's texture
Brian Paul
2012-01-11
1
-2
/
+12
*
svga: Add somewhat sensible fallback and silence warning
Jakob Bornecrantz
2012-01-10
1
-3
/
+2
*
svga: Silence warning
Jakob Bornecrantz
2012-01-10
1
-7
/
+0
*
svga: Silence warning
Jakob Bornecrantz
2012-01-10
1
-0
/
+3
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
2
-2
/
+2
*
gallium: make vbuf_render::set_primitive() return void
Brian Paul
2012-01-07
1
-3
/
+1
*
svga: fix assorted whitespace issues, add copyright comment
Brian Paul
2012-01-07
3
-78
/
+85
*
svga: add switch cases for PIPE_SHADER_CAP_OUTPUT_READ
Brian Paul
2012-01-07
1
-0
/
+4
*
gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
Marek Olšák
2012-01-05
2
-1
/
+5
*
gallium: remove deprecated PIPE_TRANSFER_DISCARD
Marek Olšák
2012-01-05
2
-2
/
+2
*
u_upload_mgr: remove the 'flushed' parameter
Marek Olšák
2012-01-05
2
-6
/
+2
*
gallium: fix behavior of pipe_buffer_map_range
Marek Olšák
2012-01-05
1
-0
/
+1
*
svga: Fix texture cube param cap
Jakob Bornecrantz
2012-01-05
1
-2
/
+2
*
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
2011-11-22
1
-16
/
+21
*
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
2011-11-22
1
-2
/
+0
*
svga: don't crash/assert if we fail to allocate a vertex buffer
Brian Paul
2011-11-11
1
-9
/
+20
*
svga: fix varying var remapping for unused FS outputs
Brian Paul
2011-11-04
3
-9
/
+22
*
svga: add comments and reformat code in svga_tgsi_decl_sm30.c
Brian Paul
2011-11-04
1
-47
/
+85
*
svga: Tighten the register file assertions.
José Fonseca
2011-11-04
1
-4
/
+2
*
svga: use the draw-module's sprite stage depending on FS inputs
Brian Paul
2011-11-03
1
-1
/
+23
*
svga: pass fragment shader to draw module
Brian Paul
2011-11-03
3
-0
/
+12
*
svga: implement generic variable index remapping
Brian Paul
2011-11-03
9
-21
/
+165
*
svga: Tag cursors with the scanout hint
Jakob Bornecrantz
2011-11-02
1
-2
/
+3
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