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path: root/src/gallium/drivers/svga
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* svga: replace sampler assertion with conditionalBrian Paul2014-04-082-5/+33
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* svga: remove no-op checks in sampler, sampler_view functionsBrian Paul2014-04-031-15/+0
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* svga: add work-around for Sauerbraten Z fighting issueBrian Paul2014-03-263-2/+49
* svga: null out query's hwbuf pointer after destroyingBrian Paul2014-03-261-0/+1
* svga: add some debug_printf() calls in the query object codeBrian Paul2014-03-261-2/+6
* svga: fix a comment (sampler vs. sampler_view)Brian Paul2014-03-261-1/+1
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* svga/winsys: Propagate surface shared information to the winsysThomas Hellstrom2014-02-142-2/+15
* svga: update texture code for GBSBrian Paul2014-02-142-64/+326
* svga: update buffer code for GBSBrian Paul2014-02-142-42/+224
* svga: add new helper functions for GBS buffersBrian Paul2014-02-141-0/+76
* svga: remove a couple unneeded assertionsBrian Paul2014-02-142-2/+0
* svga: adjust adjustment for point coordinatesBrian Paul2014-02-141-1/+4
* svga: track which textures are rendered toBrian Paul2014-02-142-18/+38
* svga: add helpers for tracking rendering to texturesBrian Paul2014-02-142-0/+68
* svga: update shader code for GBSBrian Paul2014-02-148-20/+142
* svga: update constant buffer code for GBSBrian Paul2014-02-145-69/+175
* svga: add svga_have_gb_objects/dma() functionsBrian Paul2014-02-141-0/+14
* svga: add new GBS commandsBrian Paul2014-02-142-5/+637
* svga: update svga_winsys interface for GBSBrian Paul2014-02-145-13/+140
* svga: update dumping code with new GBS commands, etcBrian Paul2014-02-141-44/+268
* svga: split / update svga3d header filesBrian Paul2014-02-1417-1976/+4808
* svga: replace out-of-temps assertion with debug warningBrian Paul2014-02-121-2/+4
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+2
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-062-2/+2
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* svga: check shader size against max command buffer sizeBrian Paul2014-02-032-12/+49
* svga: refactor some shader codeBrian Paul2014-02-0311-76/+171
* svga: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+2
* svga: rename "tex_usage" to "bindings", add commentsBrian Paul2014-01-241-7/+11
* svga: fix PS output register setup regressionBrian Paul2014-01-232-3/+5
* svga: minor code movement in svga_tgsi_insn.cBrian Paul2014-01-231-47/+47
* svga: whitespace, formatting fixes in svga_state_framebuffer.cBrian Paul2014-01-231-31/+26
* svga: simplify common immediate value constructionBrian Paul2014-01-232-91/+115
* svga: add comments, etc to svga_tgsi_insn.c codeBrian Paul2014-01-231-31/+163
* svga: assorted cleanups in shader codeBrian Paul2014-01-231-1/+0
* svga: rename shader_result -> variantBrian Paul2014-01-238-142/+158
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
* svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFSBrian Paul2014-01-214-8/+47
* svga: rename color output variablesBrian Paul2014-01-213-9/+10
* svga: fix clearing for null color buffersBrian Paul2014-01-211-3/+3
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* svga: fix crash when clearing null color bufferBrian Paul2014-01-171-3/+7
* gallium: add bits for clipping points as tris (d3d-style)Roland Scheidegger2014-01-171-1/+1
* svga: don't emit extraneous fs shadow codeBrian Paul2013-12-131-3/+38
* svga: expose HW smooth/stipple/wide linesBrian Paul2013-12-117-14/+99
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+1