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gallium
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drivers
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svga
Commit message (
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Author
Age
Files
Lines
*
svga: change enum pipe_resource_usage back to unsigned
Brian Paul
2016-05-31
1
-1
/
+1
*
svga: remove unneeded casts in get_query_result_vgpu9() calls
Brian Paul
2016-05-27
1
-2
/
+2
*
svga: use MAYBE_UNUSED to silence release-build warnings
Brian Paul
2016-05-27
1
-7
/
+4
*
util/indices,svga: s/unsigned/enum pipe_prim_type/
Brian Paul
2016-05-26
2
-2
/
+4
*
svga: s/unsigned/enum pipe_resource_usage/ for buffer usage variables
Brian Paul
2016-05-26
3
-3
/
+3
*
svga: s/unsigned/enum pipe_prim_type/ for primitive type variables
Brian Paul
2016-05-26
7
-14
/
+15
*
svga: fix test for unfilled triangles fallback
Brian Paul
2016-05-26
3
-6
/
+43
*
svga: clean up and improve comments in svga_draw_private.h
Brian Paul
2016-05-26
1
-4
/
+8
*
svga: fix primitive mode (point/line/tri) test for unfilled primitives
Brian Paul
2016-05-26
2
-2
/
+2
*
scons: whitespace cleanup
Giuseppe Bilotta
2016-05-25
1
-1
/
+1
*
gallium: Add a pipe cap for whether primitive restart works for patches.
Kenneth Graunke
2016-05-23
1
-0
/
+1
*
svga: add another debug_printf() in svga_screen_create()
Brian Paul
2016-05-18
1
-0
/
+1
*
svga: null out all sampler views if start=num=0
Brian Paul
2016-05-17
1
-0
/
+12
*
gallium: Add a pipe cap for arb_cull_distance
Tobias Klausmann
2016-05-14
1
-0
/
+1
*
svga: try to flag surfaces for sampling, in addition to rendering
Brian Paul
2016-05-03
1
-0
/
+11
*
svga: fix copying non-zero layers of 1D array textures
Brian Paul
2016-05-03
1
-10
/
+12
*
svga: clean up svga_pipe_blit.c
Brian Paul
2016-05-03
1
-68
/
+13
*
svga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS query
Brian Paul
2016-04-27
1
-0
/
+3
*
scons: Whenever possible decide what to do based on platform and not compiler.
Jose Fonseca
2016-04-26
1
-4
/
+3
*
svga: eliminiate unnecessary constant buffer updates
Charmaine Lee
2016-04-25
3
-2
/
+23
*
svga: mark the texture dirty for write transfer map only
Charmaine Lee
2016-04-25
1
-2
/
+4
*
svga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE for non-vgpu10
Charmaine Lee
2016-04-25
1
-23
/
+20
*
svga: minimize surface flush
Charmaine Lee
2016-04-25
2
-15
/
+85
*
svga: s/Elements/ARRAY_SIZE/
Brian Paul
2016-04-25
19
-55
/
+55
*
svga: whitespace and formatting fixes in svga_pipe_rasterizer.c
Brian Paul
2016-04-25
1
-16
/
+13
*
svga: whitespace and formatting fixes in svga_pipe_depthstencil.c
Brian Paul
2016-04-25
1
-14
/
+14
*
svga: whitespace and formatting fixes in svga_pipe_sampler.c
Brian Paul
2016-04-25
1
-31
/
+33
*
svga: separate HUD counters for state objects
Brian Paul
2016-04-25
7
-12
/
+29
*
gallium: add bool return to pipe_context::end_query
Nicolai Hähnle
2016-04-21
1
-1
/
+2
*
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
2016-04-22
2
-3
/
+3
*
gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
Marek Olšák
2016-04-22
2
-23
/
+23
*
gallium: Add capability for ARB_robust_buffer_access_behavior.
Bas Nieuwenhuizen
2016-04-12
1
-0
/
+1
*
svga: Use STATIC_ASSERT whenever possible.
Jose Fonseca
2016-04-12
3
-7
/
+7
*
gallium: add pipe_context::set_active_query_state for pausing queries
Marek Olšák
2016-04-12
1
-0
/
+7
*
svga: new SVGA_MSAA env var to disable/enable MSAA pixel formats
Brian Paul
2016-04-07
1
-2
/
+4
*
svga: add some trivial null pointer checks
Brian Paul
2016-04-07
3
-0
/
+9
*
gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
Edward O'Callaghan
2016-04-07
1
-0
/
+1
*
svga: remove unused svga_compile_key::texture_msaa field
Brian Paul
2016-04-02
2
-2
/
+0
*
svga: check TXF instruction's target to determine MSAA
Brian Paul
2016-04-02
1
-1
/
+1
*
svga: emit sampler declarations in the helper function for non vgpu10
Charmaine Lee
2016-03-29
3
-3
/
+23
*
svga: avoid freeing non-malloced memory
Brian Paul
2016-03-29
1
-10
/
+2
*
svga: add svga_winsys_context::pipe_debug_callback pointer
Brian Paul
2016-03-21
2
-2
/
+9
*
svga: Fix the index buffer rebind regression
Charmaine Lee
2016-03-21
1
-7
/
+2
*
svga: rebind stream output targets
Charmaine Lee
2016-03-21
3
-0
/
+27
*
svga: rebind index buffer
Charmaine Lee
2016-03-21
2
-0
/
+9
*
svga: minor formatting fix, comment addition
Brian Paul
2016-03-21
1
-1
/
+4
*
svga: optimize constant buffer uploads
Charmaine Lee
2016-03-21
1
-1
/
+11
*
svga: add a few more resource updates HUD query
Charmaine Lee
2016-03-21
6
-22
/
+91
*
svga: add new num-readbacks HUD query
Charmaine Lee
2016-03-21
5
-7
/
+24
*
svga: use shader sampler view declarations
Brian Paul
2016-03-21
6
-47
/
+74
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