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* svga: Remove unnecessary header.Vinson Lee2010-03-141-2/+0
* svga: Fix up for context transfers.Michel Dänzer2010-03-121-0/+2
* Merge commit 'origin/gallium-context-transfers-2'Keith Whitwell2010-03-122-17/+36
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| * gallium: remove pipe_context member from pipe_transferKeith Whitwell2010-03-111-2/+3
| * Squashed commit of gallium-context-transfers:Keith Whitwell2010-03-112-15/+33
* | svga: use memset() to initialize u to avoid warningsBrian Paul2010-03-111-1/+3
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* svga: Disable debug message.Michal Krol2010-03-101-1/+1
* svga: Check if vertex elements has been bound before using it.Michal Krol2010-03-101-0/+5
* svga: Don't do culling while the software pipeline is active.Keith Whitwell2010-03-091-2/+11
* Merge branch 'gallium-vertexelementcso'Roland Scheidegger2010-03-096-21/+45
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| * gallium: don't use flexible array members in drivers for vertex elements csoRoland Scheidegger2010-03-092-2/+2
| * svga: adapt to new vertex element csoRoland Scheidegger2010-03-016-21/+45
* | Squashed commit of gallium-no-texture-blanketKeith Whitwell2010-03-091-65/+0
* | svga: s/PIPE_MAX_TEXTURE_LEVELS/SVGA_MAX_TEXTURE_LEVELS/Brian Paul2010-03-081-1/+1
* | Merge commit 'origin/gallium-winsys-handle-rebased'Keith Whitwell2010-03-082-49/+52
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| * | svga: Conversion to winsys handleJakob Bornecrantz2010-03-012-48/+47
| * | gallium: Reorg texture usage flagsJakob Bornecrantz2010-03-011-1/+5
* | | Merge branch 'gallium-format-cleanup'José Fonseca2010-03-027-35/+35
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| * | | svga: Rename pipe formats.José Fonseca2010-03-027-35/+35
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* | | Merge branch 'gallium-no-rhw-position'Michal Krol2010-03-022-155/+133
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| * | gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol2010-02-222-155/+133
* | | svga: Upload user buffers only once.José Fonseca2010-02-224-29/+46
* | | svga: Fix the guest offset of piecewise buffer DMAs.José Fonseca2010-02-223-7/+9
* | | svga: Emit a scalar rcp in shadow maps.José Fonseca2010-02-221-4/+4
* | | svga: Don't emit zero writemasks.José Fonseca2010-02-222-28/+39
* | | svga: Upload the dirty ranges instead of the whole buffer.José Fonseca2010-02-221-45/+48
* | | svga: Break uploads of big buffers into smaller pieces.José Fonseca2010-02-222-22/+147
* | | svga: Note ranges even when there is no hardware buffer around.José Fonseca2010-02-221-5/+2
* | | svga: Further cleanup/comment svga buffer code.José Fonseca2010-02-222-112/+142
* | | svga: Temporarily create a sw vertex buf when failed to create a hw buf.José Fonseca2010-02-221-7/+20
* | | svga: Remove unused buffer download code.José Fonseca2010-02-222-45/+0
* | | svga: Prevent buffer overflow in buffer ranges.José Fonseca2010-02-221-8/+54
* | | svga: Fix PIPE_LOGICOP_INVERT.José Fonseca2010-02-221-6/+1
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* / svga: Silence uninitialized variable warnings.Vinson Lee2010-02-171-0/+6
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* svga: Silence uninitialized variable warning.Vinson Lee2010-02-141-0/+1
* svga: Fix texture border color.José Fonseca2010-02-131-10/+6
* svga: Silence uninitialized variable warning.Vinson Lee2010-02-121-1/+1
* svga: A few more tweaks to blend color state emission.José Fonseca2010-02-122-10/+8
* svga: Clamp max cube texture levels to supported max 2d levels.José Fonseca2010-02-121-1/+6
* svga: Report the 2d/3d texture sizes supported by the host.José Fonseca2010-02-122-5/+23
* svga: enable code to emit blend colorRoland Scheidegger2010-02-121-13/+1
* Merge branch 'gallium-dynamicstencilref'Roland Scheidegger2010-02-124-8/+44
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| * gallium: make max_anisotropy a unsigned bitfield memberRoland Scheidegger2010-02-121-2/+2
| * svga: adapt to stencil ref changesRoland Scheidegger2010-02-103-6/+42
* | svgadump: Several improvements to shader dumping.José Fonseca2010-02-124-336/+411
* | svga: check min_index, max_index before assertionsBrian Paul2010-02-111-2/+6
* | svga: implement PIPE_CAP_MAX_COMBINED_SAMPLERS queryBrian Paul2010-02-111-0/+2
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* Merge branch 'gallium-nopointsizeminmax'Roland Scheidegger2010-02-094-8/+7
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| * gallium: add point_quad_rasterization bit to rasterizer stateRoland Scheidegger2010-02-041-0/+1
| * gallium: clean up point sprite rasterizer stateRoland Scheidegger2010-02-031-1/+1