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path: root/src/gallium/drivers/svga
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* gallium: Add a pipe cap for arb_cull_distanceTobias Klausmann2016-05-141-0/+1
* svga: try to flag surfaces for sampling, in addition to renderingBrian Paul2016-05-031-0/+11
* svga: fix copying non-zero layers of 1D array texturesBrian Paul2016-05-031-10/+12
* svga: clean up svga_pipe_blit.cBrian Paul2016-05-031-68/+13
* svga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS queryBrian Paul2016-04-271-0/+3
* scons: Whenever possible decide what to do based on platform and not compiler.Jose Fonseca2016-04-261-4/+3
* svga: eliminiate unnecessary constant buffer updatesCharmaine Lee2016-04-253-2/+23
* svga: mark the texture dirty for write transfer map onlyCharmaine Lee2016-04-251-2/+4
* svga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE for non-vgpu10Charmaine Lee2016-04-251-23/+20
* svga: minimize surface flushCharmaine Lee2016-04-252-15/+85
* svga: s/Elements/ARRAY_SIZE/Brian Paul2016-04-2519-55/+55
* svga: whitespace and formatting fixes in svga_pipe_rasterizer.cBrian Paul2016-04-251-16/+13
* svga: whitespace and formatting fixes in svga_pipe_depthstencil.cBrian Paul2016-04-251-14/+14
* svga: whitespace and formatting fixes in svga_pipe_sampler.cBrian Paul2016-04-251-31/+33
* svga: separate HUD counters for state objectsBrian Paul2016-04-257-12/+29
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-1/+2
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-222-3/+3
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-222-23/+23
* gallium: Add capability for ARB_robust_buffer_access_behavior.Bas Nieuwenhuizen2016-04-121-0/+1
* svga: Use STATIC_ASSERT whenever possible.Jose Fonseca2016-04-123-7/+7
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+7
* svga: new SVGA_MSAA env var to disable/enable MSAA pixel formatsBrian Paul2016-04-071-2/+4
* svga: add some trivial null pointer checksBrian Paul2016-04-073-0/+9
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-071-0/+1
* svga: remove unused svga_compile_key::texture_msaa fieldBrian Paul2016-04-022-2/+0
* svga: check TXF instruction's target to determine MSAABrian Paul2016-04-021-1/+1
* svga: emit sampler declarations in the helper function for non vgpu10Charmaine Lee2016-03-293-3/+23
* svga: avoid freeing non-malloced memoryBrian Paul2016-03-291-10/+2
* svga: add svga_winsys_context::pipe_debug_callback pointerBrian Paul2016-03-212-2/+9
* svga: Fix the index buffer rebind regressionCharmaine Lee2016-03-211-7/+2
* svga: rebind stream output targetsCharmaine Lee2016-03-213-0/+27
* svga: rebind index bufferCharmaine Lee2016-03-212-0/+9
* svga: minor formatting fix, comment additionBrian Paul2016-03-211-1/+4
* svga: optimize constant buffer uploadsCharmaine Lee2016-03-211-1/+11
* svga: add a few more resource updates HUD queryCharmaine Lee2016-03-216-22/+91
* svga: add new num-readbacks HUD queryCharmaine Lee2016-03-215-7/+24
* svga: use shader sampler view declarationsBrian Paul2016-03-216-47/+74
* gallium: add CAPs returning PCI device locationMarek Olšák2016-03-091-0/+4
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-091-1/+2
* svga: add new surface-write-flushes HUD queryBrian Paul2016-03-074-8/+23
* svga: add new flush-time HUD queryBrian Paul2016-03-074-7/+24
* svga: also dump SVGA3D_BUFFER surfaces in svga_screen_cache_dump()Brian Paul2016-03-071-2/+8
* svga: add new command-buffer-size HUD queryBrian Paul2016-03-044-7/+23
* svga: add new svga_winsys_context::get_command_buffer_size()Brian Paul2016-03-041-0/+6
* svga: reorder SVGA_QUERY_ switch cases to match declaration orderBrian Paul2016-03-041-9/+9
* svga: Force an RGBA view creation for an RGBA resourceSinclair Yeh2016-03-041-1/+10
* svga: fix an error in svga_texture_generate_mipmapCharmaine Lee2016-03-041-1/+6
* svga: unbind index buffer when drawing non-indexed primitivesBrian Paul2016-02-221-0/+10
* svga: allow non-contiguous VS input declarationsBrian Paul2016-02-181-2/+2
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-151-0/+3