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path: root/src/gallium/drivers/svga/svga_tgsi_emit.h
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* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-0/+3
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-10/+10
* svga: implement support for signed byte vertex attributesBrian Paul2014-04-171-1/+1
* svga: use new inst_token_setp() helper functionBrian Paul2014-04-171-0/+17
* svga: use new inst_token_predicated() helper functionBrian Paul2014-04-171-0/+17
* svga: fix PS output register setup regressionBrian Paul2014-01-231-1/+2
* svga: simplify common immediate value constructionBrian Paul2014-01-231-2/+2
* svga: rename color output variablesBrian Paul2014-01-211-2/+3
* svga: whitespace, comment, formatting fixes in svga_tgsi_emit.hBrian Paul2013-06-191-42/+56
* svga: move some svga/tgsi functionsBrian Paul2013-06-191-125/+0
* svga: move temp register index assertionsBrian Paul2012-02-231-2/+6
* svga: check that we don't exceed temp register limitBrian Paul2012-02-231-0/+2
* svga: Tighten the register file assertions.José Fonseca2011-11-041-4/+2
* svga: implement generic variable index remappingBrian Paul2011-11-031-1/+11
* svga: remove old, unused sincos code for SM2.0Brian Paul2011-10-111-3/+0
* svga: remove support for shader model 2.0Brian Paul2011-10-111-5/+0
* svga: implement point sprite suppportBrian Paul2011-09-231-0/+5
* svga: Share one texcoord between depth and fogJakob Bornecrantz2011-09-231-0/+7
* svga: Wip for passing depth in a texcoordJakob Bornecrantz2011-09-231-0/+7
* svga: Integer constant register file has a separate namespace.Michal Krol2010-09-201-1/+2
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-0/+1
* svga: Don't emit zero writemasks.José Fonseca2010-02-221-0/+2
* svga: fix TXD and TXL opcode translationKeith Whitwell2010-02-031-0/+17
* svga: texture from lod zero inside dynamic branchingKeith Whitwell2010-02-031-0/+2
* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+345