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path:
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src
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gallium
/
drivers
/
svga
/
svga_tgsi.h
Commit message (
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)
Author
Age
Files
Lines
*
svga: update shader code for GBS
Brian Paul
2014-02-14
1
-0
/
+3
*
svga: refactor some shader code
Brian Paul
2014-02-03
1
-3
/
+0
*
svga: rename shader_result -> variant
Brian Paul
2014-01-23
1
-10
/
+12
*
svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
Brian Paul
2014-01-21
1
-0
/
+1
*
svga: remove unused svga_shader::use_sm30 field, add comments
Brian Paul
2012-08-08
1
-1
/
+8
*
svga: remove the special zero-stride vertex array code
Brian Paul
2012-05-25
1
-2
/
+0
*
svga: fix varying var remapping for unused FS outputs
Brian Paul
2011-11-04
1
-1
/
+1
*
svga: implement generic variable index remapping
Brian Paul
2011-11-03
1
-2
/
+25
*
svga: implement texture swizzling
Brian Paul
2011-09-23
1
-0
/
+4
*
svga: implement point sprite suppport
Brian Paul
2011-09-23
1
-0
/
+2
*
gallium: convert rasterizer state to use gl-style front/back concepts
Keith Whitwell
2010-05-14
1
-1
/
+1
*
svga: better method for generating white fs color outputs
Keith Whitwell
2010-02-03
1
-0
/
+1
*
svga: Fix fs key size computation and key comparison.
Michal Krol
2010-01-07
1
-3
/
+2
*
svga: make texture_target a ubyte, not a bitfield
Brian Paul
2010-01-06
1
-1
/
+1
*
Make sure we use only signed/unsigned ints with bitfields.
Michal Krol
2010-01-06
1
-14
/
+12
*
svga: Add svga driver
Jakob Bornecrantz
2009-11-17
1
-0
/
+139