Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | svga: emit some debug messages when shader compilation fails | Brian Paul | 2012-07-05 | 1 | -4/+10 |
* | svga: remove the special zero-stride vertex array code | Brian Paul | 2012-05-25 | 1 | -1/+0 |
* | svga: check that we don't exceed temp register limit | Brian Paul | 2012-02-23 | 1 | -0/+4 |
* | svga: fix varying var remapping for unused FS outputs | Brian Paul | 2011-11-04 | 1 | -7/+20 |
* | svga: implement generic variable index remapping | Brian Paul | 2011-11-03 | 1 | -3/+89 |
* | svga: remove support for shader model 2.0 | Brian Paul | 2011-10-11 | 1 | -5/+2 |
* | svga: clean up return values and error codes | Brian Paul | 2011-09-23 | 1 | -2/+0 |
* | svga: Integer constant register file has a separate namespace. | Michal Krol | 2010-09-20 | 1 | -1/+1 |
* | svga: Use a shader id as low as possible. | José Fonseca | 2010-01-03 | 1 | -0/+2 |
* | svga: Re-add shader dumping. | José Fonseca | 2009-11-27 | 1 | -0/+14 |
* | svga: Use consistent file names for dumping facilities. | José Fonseca | 2009-11-27 | 1 | -1/+1 |
* | svga: Add svga driver | Jakob Bornecrantz | 2009-11-17 | 1 | -0/+266 |