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path: root/src/gallium/drivers/svga/svga_tgsi.c
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* gallium/drivers: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-061-2/+2
* svga: detect constant color writes in fragment shadersBrian Paul2015-10-221-0/+7
* svga: use new svga_new_shader_variant() functionBrian Paul2015-10-161-1/+1
* svga: pass context to svga_tgsi_vgpu9_translate()Brian Paul2015-10-161-1/+2
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-133/+12
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* svga: refactor some shader codeBrian Paul2014-02-031-8/+0
* svga: rename shader_result -> variantBrian Paul2014-01-231-17/+17
* svga: pass svga_compile_key by reference instead of valueBrian Paul2013-06-281-7/+7
* svga: reindent svga_tgsi.cBrian Paul2013-06-191-63/+65
* svga: initialize svga_compile_key to zeros to be safeBrian Paul2012-07-261-0/+4
* svga: emit some debug messages when shader compilation failsBrian Paul2012-07-051-4/+10
* svga: remove the special zero-stride vertex array codeBrian Paul2012-05-251-1/+0
* svga: check that we don't exceed temp register limitBrian Paul2012-02-231-0/+4
* svga: fix varying var remapping for unused FS outputsBrian Paul2011-11-041-7/+20
* svga: implement generic variable index remappingBrian Paul2011-11-031-3/+89
* svga: remove support for shader model 2.0Brian Paul2011-10-111-5/+2
* svga: clean up return values and error codesBrian Paul2011-09-231-2/+0
* svga: Integer constant register file has a separate namespace.Michal Krol2010-09-201-1/+1
* svga: Use a shader id as low as possible.José Fonseca2010-01-031-0/+2
* svga: Re-add shader dumping.José Fonseca2009-11-271-0/+14
* svga: Use consistent file names for dumping facilities.José Fonseca2009-11-271-1/+1
* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+266