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path: root/src/gallium/drivers/svga/svga_state_fs.c
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* svga: replace sampler assertion with conditionalBrian Paul2014-04-081-4/+32
* svga: update shader code for GBSBrian Paul2014-02-141-11/+47
* svga: check shader size against max command buffer sizeBrian Paul2014-02-031-12/+48
* svga: refactor some shader codeBrian Paul2014-02-031-14/+6
* svga: assorted cleanups in shader codeBrian Paul2014-01-231-1/+0
* svga: rename shader_result -> variantBrian Paul2014-01-231-38/+45
* svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFSBrian Paul2014-01-211-0/+8
* svga: don't emit extraneous fs shadow codeBrian Paul2013-12-131-3/+38
* svga: silence some MSVC signed/unsigned comparison warningsBrian Paul2012-10-161-1/+1
* svga: use dummy shaders when translation failsBrian Paul2012-02-231-2/+48
* svga: implement generic variable index remappingBrian Paul2011-11-031-1/+2
* svga: clean up return values and error codesBrian Paul2011-09-231-11/+12
* svga: implement texture swizzlingBrian Paul2011-09-231-0/+5
* svga: check that we don't exceed input/ouput register limitsBrian Paul2011-09-231-1/+1
* svga: implement point sprite suppportBrian Paul2011-09-231-0/+9
* svga: s/varient/variant/Brian Paul2010-12-161-1/+1
* gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell2010-05-141-2/+1
* gallium: WIP: Introduce sampler views.Michal Krol2010-02-191-4/+5
* Merge branch 'gallium-embedded'José Fonseca2010-02-031-1/+1
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| * gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-021-1/+1
* | svga: better method for generating white fs color outputsKeith Whitwell2010-02-031-92/+34
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* Merge branch 'mesa_7_7_branch'Jakob Bornecrantz2010-01-141-1/+3
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| * svga: Fix compile_vs error code.José Fonseca2010-01-131-1/+3
* | Merge branch 'mesa_7_7_branch'Brian Paul2010-01-081-1/+1
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| * svga: Silence uninitialized variable warning.Vinson Lee2010-01-061-1/+1
* | svga: Fix fs key size computation and key comparison.Michal Krol2010-01-071-2/+7
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* svga: Rebind shaders when tokens change.José Fonseca2010-01-051-8/+5
* svga: Use a shader id as low as possible.José Fonseca2010-01-031-13/+31
* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+282