Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: adapt all code to the renamed depth/stencil formats | Roland Scheidegger | 2010-03-30 | 1 | -1/+1 |
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* | Merge branch 'gallium-format-cleanup' | José Fonseca | 2010-03-02 | 1 | -1/+1 |
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| * | svga: Rename pipe formats. | José Fonseca | 2010-03-02 | 1 | -1/+1 |
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* | | gallium: Remove bypass_vs_clip_and_viewport from rasteriser state. | Michal Krol | 2010-02-22 | 1 | -153/+132 |
|/ | | | | Needs testing. | ||||
* | gallium: pipe/p_inlines.h -> util/u_inlines.h | José Fonseca | 2010-02-02 | 1 | -1/+1 |
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* | svga: Remove unnecessary headers. | Vinson Lee | 2010-01-21 | 1 | -2/+0 |
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* | svga: flush our command buffer after the 8th distinct render target | Keith Whitwell | 2009-11-27 | 1 | -0/+3 |
| | | | | | | | | | | | | | | This helps improve the surface cache behaviour in the face of the large number of single-use render targets generated by EXA and the xorg state tracker. Without this we can reference hundreds of individual render targets from a command buffer, which leaves little scope for sharing or reuse of those targets. Flushing early means we can start reusing textures much sooner. This shouldn't have much effect on normal 3d rendering as it's pretty rare to have a command buffer with >8 different render targets in that world. | ||||
* | svga: Add svga driver | Jakob Bornecrantz | 2009-11-17 | 1 | -0/+455 |