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* svga: update shader code for GBSBrian Paul2014-02-141-0/+4
| | | | | Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
* svga: rename svga_hw_vs_parameters -> svga_hw_vs_constantsBrian Paul2012-08-161-2/+2
| | | | and similarly for svga_hw_fs_parameters
* svga: remove the special zero-stride vertex array codeBrian Paul2012-05-251-1/+0
| | | | | This code actually hasn't been needed for some time now. We can just treat a zero-stride vertex array like any other non-zero-stride array.
* svga: clean up return values and error codesBrian Paul2011-09-231-1/+1
| | | | | | Previously we were using a hodge podge of int vs. pipe_enum and 0 vs. PIPE_OK. Some functions that always returned PIPE_OK were made void.
* svga: Ensure rendertargets and textures are always rebound at every command ↵José Fonseca2011-02-241-0/+4
| | | | | | | | buffer start. The svga_update_state() mechanism is inadequate as it will always end up flushing the primitives before processing the SVGA_NEW_COMMAND_BUFFER dirty state flag.
* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+95