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path: root/src/gallium/drivers/svga/svga_state.c
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* svga: don't use debug code in update_state() in release buildsBrian Paul2015-12-161-0/+4
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-161-0/+3
| | | | | | | | | | | | | | | | | | Add new GALLIUM_HUD queries for: num-shaders num-resources num-state-objects num-validations map-buffer-time num-surface-views num-resources-mapped num-flushes Most of this patch was originally written by Neha. Additional clean-ups and num-flushes counter added by Brian Paul. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-18/+56
| | | | | | | | | | | | | | | | | This is a squash commit of roughly two years of development work. Authors include: Brian Paul Charmaine Lee Thomas Hellstrom Jakob Bornecrantz Sinclair Yeh Mingcheng Chen Kai Ninomiya MengLin Wu The driver supports OpenGL 3.3. Signed-off-by: Brian Paul <[email protected]>
* svga: silence some MSVC signed/unsigned comparison warningsBrian Paul2012-10-161-1/+1
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* svga: rename svga_hw_vs_parameters -> svga_hw_vs_constantsBrian Paul2012-08-161-2/+2
| | | | and similarly for svga_hw_fs_parameters
* svga: remove the special zero-stride vertex array codeBrian Paul2012-05-251-1/+0
| | | | | This code actually hasn't been needed for some time now. We can just treat a zero-stride vertex array like any other non-zero-stride array.
* svga: clean up return values and error codesBrian Paul2011-09-231-18/+18
| | | | | | Previously we were using a hodge podge of int vs. pipe_enum and 0 vs. PIPE_OK. Some functions that always returned PIPE_OK were made void.
* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+278