| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Jose Fonseca <[email protected]>
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Add new GALLIUM_HUD queries for:
num-shaders
num-resources
num-state-objects
num-validations
map-buffer-time
num-surface-views
num-resources-mapped
num-flushes
Most of this patch was originally written by Neha. Additional clean-ups
and num-flushes counter added by Brian Paul.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This is a squash commit of roughly two years of development work.
Authors include:
Brian Paul
Charmaine Lee
Thomas Hellstrom
Jakob Bornecrantz
Sinclair Yeh
Mingcheng Chen
Kai Ninomiya
MengLin Wu
The driver supports OpenGL 3.3.
Signed-off-by: Brian Paul <[email protected]>
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and similarly for svga_hw_fs_parameters
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This code actually hasn't been needed for some time now. We can just
treat a zero-stride vertex array like any other non-zero-stride array.
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Previously we were using a hodge podge of int vs. pipe_enum and
0 vs. PIPE_OK. Some functions that always returned PIPE_OK were
made void.
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