Commit message (Collapse) | Author | Age | Files | Lines | |
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* | svga: added svga_shader_too_large() helper | Brian Paul | 2014-05-31 | 1 | -0/+21 |
| | | | | | | | To check if a shader bytcode exceeds the device limit. There's no limit when using GBS. Reviewed-by: José Fonseca <[email protected]> | ||||
* | svga: refactor some shader code | Brian Paul | 2014-02-03 | 1 | -0/+44 |
Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca <[email protected]> |