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* svga: added svga_shader_too_large() helperBrian Paul2014-05-311-0/+21
| | | | | | | To check if a shader bytcode exceeds the device limit. There's no limit when using GBS. Reviewed-by: José Fonseca <[email protected]>
* svga: refactor some shader codeBrian Paul2014-02-031-0/+44
Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca <[email protected]>