Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | svga: implement MSAA alpha_to_one feature | Brian Paul | 2017-07-25 | 1 | -0/+1 |
* | svga: fix unnormalized->normalized texture coordinate conversion | Neha Bhende | 2017-07-22 | 1 | -0/+1 |
* | svga: s/unsigned/enum pipe_shader_type/ | Brian Paul | 2016-08-29 | 1 | -2/+3 |
* | svga: remove unused svga_compile_key::texture_msaa field | Brian Paul | 2016-04-02 | 1 | -1/+0 |
* | svga: use shader sampler view declarations | Brian Paul | 2016-03-21 | 1 | -2/+1 |
* | svga: detect constant color writes in fragment shaders | Brian Paul | 2015-10-22 | 1 | -0/+3 |
* | svga: use new svga_new_shader_variant() function | Brian Paul | 2015-10-16 | 1 | -0/+3 |
* | svga: update driver for version 10 GPU interface | Brian Paul | 2015-09-02 | 1 | -1/+277 |
* | gallium: replace INLINE with inline | Ilia Mirkin | 2015-07-21 | 1 | -1/+1 |
* | svga: added svga_shader_too_large() helper | Brian Paul | 2014-05-31 | 1 | -0/+21 |
* | svga: refactor some shader code | Brian Paul | 2014-02-03 | 1 | -0/+44 |