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path: root/src/gallium/drivers/svga/svga_shader.h
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* svga: add svga shader type in the shader variantCharmaine Lee2019-03-081-3/+4
* svga: change svga_destroy_shader_variant() to return voidBrian Paul2018-10-091-1/+1
* svga: encode sample count in resource declarationsBrian Paul2018-09-051-0/+1
* svga: fix vgpu9 sprite coordinate bugBrian Paul2018-08-291-2/+1
* svga: fix shadow comparison failuresBrian Paul2017-12-261-0/+5
* svga: implement MSAA alpha_to_one featureBrian Paul2017-07-251-0/+1
* svga: fix unnormalized->normalized texture coordinate conversionNeha Bhende2017-07-221-0/+1
* svga: s/unsigned/enum pipe_shader_type/Brian Paul2016-08-291-2/+3
* svga: remove unused svga_compile_key::texture_msaa fieldBrian Paul2016-04-021-1/+0
* svga: use shader sampler view declarationsBrian Paul2016-03-211-2/+1
* svga: detect constant color writes in fragment shadersBrian Paul2015-10-221-0/+3
* svga: use new svga_new_shader_variant() functionBrian Paul2015-10-161-0/+3
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-1/+277
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* svga: added svga_shader_too_large() helperBrian Paul2014-05-311-0/+21
* svga: refactor some shader codeBrian Paul2014-02-031-0/+44