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src
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gallium
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drivers
/
svga
/
svga_shader.h
Commit message (
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Author
Age
Files
Lines
*
svga: add svga shader type in the shader variant
Charmaine Lee
2019-03-08
1
-3
/
+4
*
svga: change svga_destroy_shader_variant() to return void
Brian Paul
2018-10-09
1
-1
/
+1
*
svga: encode sample count in resource declarations
Brian Paul
2018-09-05
1
-0
/
+1
*
svga: fix vgpu9 sprite coordinate bug
Brian Paul
2018-08-29
1
-2
/
+1
*
svga: fix shadow comparison failures
Brian Paul
2017-12-26
1
-0
/
+5
*
svga: implement MSAA alpha_to_one feature
Brian Paul
2017-07-25
1
-0
/
+1
*
svga: fix unnormalized->normalized texture coordinate conversion
Neha Bhende
2017-07-22
1
-0
/
+1
*
svga: s/unsigned/enum pipe_shader_type/
Brian Paul
2016-08-29
1
-2
/
+3
*
svga: remove unused svga_compile_key::texture_msaa field
Brian Paul
2016-04-02
1
-1
/
+0
*
svga: use shader sampler view declarations
Brian Paul
2016-03-21
1
-2
/
+1
*
svga: detect constant color writes in fragment shaders
Brian Paul
2015-10-22
1
-0
/
+3
*
svga: use new svga_new_shader_variant() function
Brian Paul
2015-10-16
1
-0
/
+3
*
svga: update driver for version 10 GPU interface
Brian Paul
2015-09-02
1
-1
/
+277
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-1
/
+1
*
svga: added svga_shader_too_large() helper
Brian Paul
2014-05-31
1
-0
/
+21
*
svga: refactor some shader code
Brian Paul
2014-02-03
1
-0
/
+44