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path: root/src/gallium/drivers/svga/svga_shader.c
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* svga: Adjust alpha for S3TC_DXT1_EXT RGB formatsNeha Bhende2018-01-291-0/+4
* svga: fix unnormalized->normalized texture coordinate conversionNeha Bhende2017-07-221-0/+5
* svga: move comment, declaration in svga_init_shader_key_common()Brian Paul2017-07-121-6/+5
* svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFERBrian Paul2017-07-031-1/+2
* svga: fix texture buffer object regressionBrian Paul2017-07-031-9/+11
* svga: Always set the alpha value to 1 when sampling using an XRGB viewThomas Hellstrom2017-06-071-13/+30
* svga: Fix imported surface view creationThomas Hellstrom2017-06-071-8/+5
* svga: Set alpha to 1 for non-alpha viewsThomas Hellstrom2017-06-071-0/+18
* svga: s/unsigned/enum pipe_shader_type/Brian Paul2016-08-291-1/+2
* svga: add guest statistic gathering interfaceCharmaine Lee2016-08-261-3/+8
* svga: handle mismatched number of samplers, sampler viewsBrian Paul2016-07-151-5/+10
* svga: s/Elements/ARRAY_SIZE/Brian Paul2016-04-251-1/+1
* svga: remove unused svga_compile_key::texture_msaa fieldBrian Paul2016-04-021-1/+0
* svga: use shader sampler view declarationsBrian Paul2016-03-211-9/+7
* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-161-0/+3
* svga: use new svga_new_shader_variant() functionBrian Paul2015-10-161-0/+7
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-39/+424
* svga: Don't unnecessarily reemit BindGBShader commands v2Thomas Hellstrom2014-07-031-1/+8
* svga: update shader code for GBSBrian Paul2014-02-141-1/+20
* svga: refactor some shader codeBrian Paul2014-02-031-0/+101